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Posts with tag mana

Stats 101: Your character's resources and attributes

If you've been around the game for a while, you know World of Warcraft's system of resources and attributes so well that it seems like it needs no explanation. However, for players diving into their first MMO or even just switching classes, the basics of WoW's resources and stats -- otherwise known as the jumble of numbers listed on your character sheet (just hit "c" to see what we're talking about) -- may as well be a foreign language.

So if you're trying to get started and you're a little lost as to what all of these numbers mean, how they affect your game, and the kind of gear you should equip to play your best, this guide is for you. Read on and we'll walk you through the numbers in plain English.

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Filed under: WoW Rookie

Mists of Pandaria: Priests get an optional Shadowfiend upgrade, Zoidberg approves

Getting tired of your Shadowfiend, priests? After having served us faithfully over multiple expansions, your Shadowfiend will be able to be talented into an upgraded Shadowfiend. Enter the Mindbender!

The Mindbender is a floating, squid-like creature that'll leech mana off opponents just like the original Shadowfiend --not just that, but the Mindbender hits harder and you get more mana back. Mindbender can be talented into at level 45. (That spot used to be blank before.) At level 87, my little minion was doing around 12,000 damage with possible crits up to 30,000 against the raider training dummies while I was in a healing spec.

Pretty cool facelift for the little guy! It'll be an interesting choice between Mindbender, Archangel, and From Darkness, Comes Light.

Too bad we can't give these pets names. I'd name mine Zoidberg.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Priest, Analysis / Opinion, Mists of Pandaria

Arcane Brilliance: What the MoP beta means for arcane mages

Mage casting something very arcane-looking
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This column is usually brought to you by archmage and former Hogwarts headmaster Christian Belt, but rumor has it he's still stuck in an alternate dimension where playing World of Warcraft is state-mandated but only offers you 10 different classes of warlocks to play. Senior Understudy and Last Surviving Student Josh Myers is covering his class this week. Arm your spitballs.

Throughout Cataclysm, the arcane spec has been a strange beast. At the beginning of the expansion, it was solidly the worst mage spec due to the absurdly high cost of Arcane Blast. After some quick patch 4.1 fixes, it became our top-performing spec, especially if we had access to Shard of Woe. From that point on, arcane was a source of potent damage. While fire has become the vogue spec for Dragon Soul, arcane still is a very viable and desirable spec. Going forward into Mists of Pandaria, that all could change ... or the spec could be made even better.

Part of the source of arcane's potency this expansion has been due to how incredibly well the spec scales with intellect. While intellect provides the same spellpower to arcane mages that it does to every other caster, arcane mages' Mana Adept mastery makes the mana increase from intellect critical. Arcane Blast, the pivotal spell in arcane's rotation, has a static mana cost that is only based on mage base mana and not their mana after gear. Because of this, the more intellect you have means the more Arcane Blasts you can fit in at higher mana levels, meaning more damage through mastery.

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Filed under: Mage, Analysis / Opinion, Raiding, (Mage) Arcane Brilliance, Cataclysm, Mists of Pandaria

Raid Rx: A new balance for intellect and spirit in Mists of Pandaria

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

One of the proposed revamps coming in Mists of Pandaria is the way intellect and spirit interact with each other in regards to healers. For the new healer, understanding the current formula for mana regen can be a little daunting. To make it really easy, let's just say that it plays off both your spirit and your intellect. However, your intellect has a gradually increasing impact on how much mana you gain back in combat situations as your gear improves.

It appears that will no longer be the case heading into the next expansion. Ghostcrawler (lead systems designer) helped shed some light on the issue in a blue post earlier in the week.

The highlights?
  • Intellect becomes a sheer throughput stat
  • Spirit controls the rate of mana regen
  • Mana pools will remain fixed

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing), Mists of Pandaria

Is it time to kill mana?

In your heart, you always knew we were coming here.

Mana is one of WoW's biggest sacred cows. Paladins, shaman, druids, mages, warlocks, priests all make use of it, and hunters were once also on the mana teat, as it were. Every healer uses it, and when the monk class is introduced, they'll heal with mana as well. Every ranged caster uses it. It's the resource system the majority of WoW players are most familiar with, a pool that starts at full and empties as you use it. Over the course of its existence, stats like spirit and MP5 have filled it back up during combat, keeping those classes that rely on it supplied. Since it's the lifeblood for all healers, it effectively is the same for all tanks, even though only one tanking class actually tanks with it. Two classes use it to melee DPS, both hybrids, and these two classes effectively ignore the regeneration of the mana pool via talents and class abilities that make mana regeneration a non-issue.

Mana is fairly easy to understand. You have it, you use it. There are various systems built in to make regenerating it easier. With the addition of runes and runic power for death knights and holy power for paladins, secondary resource systems (similar to the combo point system of rogues) have also been introduced to the game. Holy p-ower in particular is interesting to this discussion because it is a secondary resource added to a mana class and one that works for healing, tanking and melee DPS. (Everyone has their own opinion of how well it does so.)

This leads us to the subject of this post. Do we need mana at all? As my intrepid coworker Michael Gray pointed out to me when discussing this article, mana serves many uses. It's not just that it's a resource for healing and DPSing, but the finite nature of the mana system serves to limit encounters in both PvP and PvE. Doing away with mana could have as many negative effects as positive ones.

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Filed under: Analysis / Opinion, PvP, Raiding, Cataclysm, Mists of Pandaria

The Light and How to Swing It: Patch 4.2 looms heavy for holy

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and catch me weekly on the Matticast!

Patch 4.2 is hot on the heels of patch 4.1 -- it's already on the PTR. We can look forward to the upcoming Firelands quest hub and raid coming out soon. As with any patch, there are plenty of class changes and balance adjustments. If there's one thing that I've learned over the years, it's that no news is good news when it comes to holy paladins and patch notes.

Unfortunately, there is news.

Rebuke, Divine Protection, and Divine Shield all scored new icons in the patch, which you can check out in this article's title image. Divine Protection also received a new spell effect, which is also featured above (I call it the Divine Beach Ball). Our Speed of Light talent was also modified to reduce Holy Radiance's cooldown by an extra 10 seconds (giving it an effective cooldown of 20 seconds), and the speed boost was tied to Divine Protection. Neither of these changes is actually live on the PTR, so you'll have to hold your breath for now. Also, holy paladins are slated to receive the biggest nerf any spec in this expansion.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Raid Rx: Throughput, regeneration and secondary stats

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

This ends up being the same question that new players keep asking that has spanned multiple expansions. The war between throughput and regeneration continues to be debated. Really, though, there isn't much to discuss because you can't really compare the two on the same scale.

Throughput refers to the strength and impact your spells make. Intellect, critical strike rating, mastery and haste affect that to some degree, depending on your class. Regeneration is largely about your mana pool and the rate at which you gain mana back. Without mana, no spells can be cast. Intellect and spirit are the main stats here. They both affect different parts of your game, and I hesitate whenever I'm asked to pit the two against each other.

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Filed under: Raiding, Raid Rx (Raid Healing)

Raid Rx: How to determine healing spell priorities

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

Following up from last week's piece on when to wipe, I want to take a closer look at healing priority in Cataclysm. Last year, I wrote an article discussing the different factors to consider when choosing your healing targets.

I guess the question to ask is: Have things changed since then?

Here are all the factors to consider:
  • Inbound heals
  • Cooldowns used
  • Imminent damage
  • Key players
  • Accessibility
There are bound to be others, but that's the main idea. Target priority hasn't changed much in Cataclysm. The question I continue to receive is what a player should actually do in terms of spell use. Let's do some healing analysis, and I'll walk you through what I do. Just do keep in mind that healing can have multiple right answers. Figure out what works for you and is effective for your raid group.

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Filed under: Raid Rx (Raid Healing)

Spiritual Guidance: Has mana regen become collateral damage in patch 4.0.1?

Spiritual Guidance's shadow-specced Wednesday correspondant Fox Van Allen recently got his performance evaluation here at WoW Insider, and it wasn't pretty. While his ability to recall distant pop culture references and melt faces has been deemed "adequate," his people skills "need improvement." Action item: "Stop ganking Dawn Moore in the hallways." Salary action taken: "Convert salary from U.S. dollars to old America Online CDs."

If you're a regular reader of WoW Insider, you may have noticed an interesting trend about patch 4.0.1 and the upcoming class changes it brings: Almost everyone's freaking out. It's bad enough that almost every other class columnist on here is telling it's readers not to panic. It's as if we're running some kind of Douglas Adams convention around here.

You won't hear all that from me, though. And it's not just because I'm too cool for books. It's because shadow priests aren't panicking, for the most part. There are disappointments here and there -- mostly regarding the mastery mechanic and the (currently) low value of the mastery stat -- but otherwise, things are pretty decent in this neck of the woods. So decent, in fact, that there's someone complaining on the beta forums that shadow priests are probably so overpowered because Blizzard reps all play shadow priests. (I LOLed.)

But that's not to say we don't have our concerns. My latest concern is mana regen. While our damage has actually been buffed in some of the latest beta patches (most recently, Dark Archangel has been buffed from 3 percent per stack up to 4 percent), our mana regen continues to get hit with nerfs. Granted, Blizzard is really trying to aim for healers, but with most holy and disc nerfs to regen affecting our abilities too, are shadow priests becoming collateral damage?

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Spiritual Guidance: Let's talk about mana, baby

While Mr. Van Allen is getting his waistcoat pressed, Dawn Moore presents her weekly book club Spiritual Guidance, a healing guide for priests. Here you can expect some optimism, some cynicism and absolutely no Regency period clothing.

So, supposedly mana is going to be an issue for healers in Cataclysm. It's the word on the street, ya know? Everyone is talking about how we're not going to be able to spam this or that, and that we'll need to make better decisions with our spell selection. "Triage" is this year's vocabulary word. That old, busted spam style of healing is out, and the new "do damage, get mana" mechanic is supposed to be the new hotness. Of course, we priests are bound to be the superstars* of the next expansion; it's all pretty exciting, don't you think? Well, maybe not everyone feels that way, but that's why we have cake and counseling. Dawn motions to the door behind her.

So, in the short time I've written for WoW.com, I've noticed that the mana question is one that continually comes up. Is mana a problem? Is it not a problem? It seems like there isn't a single satisfactory answer I can give to everyone, but knowing mana might be a hurdle in the future for all of us, I figured now would be a good time to look back and ahead. So, let's talk about mana.

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Filed under: Priest, (Priest) Spiritual Guidance

Encrypted Text: The energy resource system

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, I'm talking about my experiences in as a beta tester.

I love energy. Of the three different resources in WoW at level 60, energy was definitely the best around. While death knights may argue that runes are more fun, they suffer from up to 10-second lockouts on some abilities once a particular rune is used up. Some hunters in the Cataclysm beta have claimed that focus is the best thing to happen to their class since pets. That's fine, but energy doesn't require us to play the regeneration minigame to ensure that we're producing enough.

Energy is simple to model and even simpler to use; no ability is more than 6 seconds away. The system has seen constant upgrades since its humble origins, though its core functionality has remained unaltered. It's become a crucial part of our mindset, and it defines the experience of playing a rogue. I had an old friend that used to say that all true rogues set their watches to only tick every 2 seconds. What is about energy that keeps it marching on so reliably?

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Filed under: Rogue, (Rogue) Encrypted Text

Spiritual Guidance: Triage

Every Sunday, Spiritual Guidance shares all the insight on wielding the light as a discipline or holy priest. Priestess Dawn Moore does her best to guide innocent priests away from the shadowy influences of Fox Van Allen, propagator of gateway specs. She stands vigilantly, fighting to ensure that priests do not get lost in the dark world of demon pacts and mage hate. Remember: mages are our friends.

Last week, I began my weekly column by annoying you all with information about my GearScore. This week I will be repeating this needlessly pretentious practice by telling you my other GearScore. My other GearScore, you ask? Why yes, dear readers, surely you know that elite players such as myself have multiple gear sets for all of our PvE whims. So without further ado:

I have a 3390 GearScore.


CUT TO: INT. BEDROOM - DAY

Dawn is seen pecking away a laptop keyboard. An over-the-shoulder shot shows her computer screen just as she finishes highlighting the text "My other GearScore ..." We then see the cursor mouse over to a font styles menu where the following options are listed: Bold, Italic and Sarcasm. Dawn selects the last option.

Film school flashbacks aside, this week we are going to talk about triage. If you didn't already know, triage is the act of making a priority list for who to help first in a situation where several individuals require medical attention. Triage was referenced earlier this month in a forum post where Ghostcrawler answered some scrutiny to Blizzard's suggested healing philosophy for Cataclysm. Let's look at that post and talk about what it will mean for priests. I will also explain where I was going in my GearScore sequel from above.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm: Stat and system changes for spirit and MP5

One of the challenges for many novice level healing druids and priests is figuring out what provided more mana: X MP5 (which stands for mana per 5 seconds) or Y spirit. However, in Eyonix's post about Cataclysm stat changes, MP5 will be completely removed from the game. Healing paladins and shamans normally relied on slight amounts of MP5 on their gear. Instead, their gear will now pack spirit which will affect their mana gains.

Say again?

Yes, you heard right. MP5 is being removed. It will be gone. Fist pumps and high fives all around!

In any case, when the next expansion comes around, everyone will need to relearn the entire mana regeneration mechanic. Thankfully, it should be much easier this time around. Spirit is the main stat which will contribute to mana regeneration since intellect provides spell \power. It is too early to provide any advice or guides since we can't actually see the changes in action just yet, but the basic idea is that healers will be stacking a combination of intellect and spirit to increase healing throughput as well as mana regeneration.

Lastly, for the druids and shamans:

Eyonix
If you are a Balance druid or Elemental shaman:
  • You will still share gear with Restoration druids and shaman.
  • Your gear will have Spirit on it. It won't have Hit on it.
  • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
  • Hit on rings and other such gear will still benefit you.
  • Raid buffs will no longer boost Spirit, so you shouldn't find yourself unexpectedly over the Hit cap because of buffs.

I wonder if this means Prayer of Spirit will be removed. All in all, I'm very excited about the regeneration changes. It'll make things much easier for players to understand (like me)!

Anyway, the line of thinking here regarding the removal of raid spirit buffs is this: Since spirit will be providing elemental shamans and Balance druids with hit due to a talent conversion, any raid buffs which boost spirit will presumable bump their hit and put them over the hit cap which isn't a good thing since any surplus points will be considered wasted.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, News items, Cataclysm

Patch 3.3 PTR: Easing the curve for beginners


The patch 3.3 PTR notes are out, and the most interesting thing to me, after just a first look, is that Blizzard is making some serious tweaks to the level 1-10 experience, of all things. Dazed is getting changed a bit -- characters from levels 1-5 will be completely immune, while characters 6-10 will have a much lower chance of getting slowed down. Health and mana regeneration at the lower levels is being increased (mana costs on the lower levels of spells are also being decreased, though we're not sure yet which spells are being changed and what the difference is). The default equipment is being tweaked, and most notably, rogues will start out right away with dual wield and two daggers do it with.

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Filed under: Rogue, Patches, Analysis / Opinion, Blizzard, Leveling, Cataclysm

Phat Loot Phriday: Black Jelly


It's the third anniversary of Phat Loot Phriday and in celebration we bring you an item that we can all enjoy. So raise a pint and enjoy the feast before you!

Name: Black Jelly (Wowhead, Thottbot, Real life)
Type: Common FoodDamage/Speed: N/A
Attributes:
  • Why are we featuring a food on Phat Loot Phriday? Because it's only the best food in the game right now -- this baby restores 45,000 health and 38,400 mana in one sitting. For both of those, this is the biggest gain you can get.

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Filed under: Cooking, Items, Virtual selves, Humor, Phat Loot Phriday, Guides

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