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Posts with tag mantid

Reputation in review: The Shado-Pan

Reputation in review The Shado Pan
I gotta say, I really dig the Shado-Pan. I liked them from the first moment I saw them in the beta. I think a lot of it has to do with what kinds of characters make up the faction. While the rest of Pandaria is full of affable characters like the Tillers, who are free with food, drink, story and song, the Shado-Pan represent the other side of the pandaren race. They're the warriors, the fighters, the fierce, strong and sometimes dark side of pandaren culture.

They are not welcoming, they are not particularly friendly, and to be perfectly honest the majority of them are pretty angry that we've shown up on Pandaria. Now perhaps it says something about me, but that fact in and of itself made me want to grind out this reputation. I mean, here I am, hero of Azeroth, killed Deathwing and interrupted what was going to be the end of the world and these guys are treating me like a total scrub? Oh it's on, guys.

Not to mention the absolutely fantastic taste these guys have in hats. Have you seen the hats? I knew I needed one of those hats the moment I laid eyes on it.

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Filed under: Analysis / Opinion, Mists of Pandaria

Reputation in review: The Golden Lotus

Reputation in Review The Golden Lotus
Blizzard decided to try something completely new for Mists of Pandaria. In an effort to increase the amount of things to do once you've hit level 90, they left an entire zone as level 90 content. The Vale of Eternal Blossoms has a small handful of quests to do once you've gotten there, but the majority of what is going on in the Vale -- and there is a lot going on in the Vale -- happens after you hit level 90, and plays out as a series of daily quests in the Golden Lotus reputation grind.

The idea behind that, the objective of giving players more to do at level 90, is a good one. Once you've hit level 90, you no longer have an experience bar. It's instead replaced by reputation bars, and you level your way through the reputation just as you leveled your way through 85-90 content. And for the Golden Lotus, it's going to take a lot of leveling reputation to prove yourself.

After all, these guys are protecting one of the most hallowed places in Pandaria, and they decided to let you in.

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Filed under: Analysis / Opinion, Mists of Pandaria

Know Your Lore: 5 frequently asked Mists lore questions

Know Your Lore Mists lore and you SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Mists of Pandaria contains an utter truckload of new lore. Pandaria has been hidden behind mists for ten thousand years and the elusive pandaren were little more than a myth to most, a rare sighting to others. Because of this, there was little to no record of anything related to the lost continent of Pandaria or its history. And because of that, Pandaria is packed with tons of new stories and information regarding the continent and the races that live upon it.

Even to someone familiar with lore, that overload of information can be a little overwhelming. We're all starting out at the same point in Pandaria, a point where we know nothing at all. So I find myself frequently getting asked questions about what's going on in this strange new world, and why we're doing what we're doing. As I answered the questions to various friends and guildmates, I thought perhaps I should share the answers to the most frequently asked of these questions with you all.

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Filed under: Lore, Know your Lore

Know Your Lore, TFH Edition: The dark secrets of the mogu

Know Your Lore, TFH Edition The dark secrets of the mogu SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They were once rulers of an empire that rivaled the Zandalar in size and scope, but they possessed powers far greater than the trolls could ever dream of. They used their power to shape the grummels and saurok from the lesser races of Pandaria. They enslaved the pandaren race as a whole, using them to build structures and gather supplies all under threat of their iron fists. Their great empires trace back to thousands of years ago, before even the War of the Ancients, and possibly before the rise of the kaldorei race.

The mogu are one of the clear villains of this expansion, and our arrival denotes the sudden uprising of this strange, curious, violent race. While the mogu may have been relatively quiet for centuries, they are certainly far from it now. And as we make our way through Pandaria we see more and more evidence that these violent beings are on the move -- something that disturbs the gentle pandaren greatly. The mogu hide secrets, and over the course of raiding, we uncover a few.

But their greatest secret may just be something so unfathomable, so bizarre, that it shakes the roots of everything we currently know and believe.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains some content spoilers from Mists of Pandaria.

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Filed under: Lore, Know your Lore

How to defeat the mantid rare spawns

How to defeat the mantid rare spawns
The enigmatic, apostrophe-loving mantid remind me a bit of the aliens in the movie District 9 -- bug-like, unpleasant looking creatures that, despite appearing to be foreign and strange, harbor the same kinds of emotions and instincts as humans. And while the mantid don't have large puppy dog eyes to draw our sympathy like the prawns, they do have a rich and complicated history that simultaneously invokes sympathy and uncertainty.

The Klaxxi are fighting a war against their own people, attempting to restore sanity to the mantid by dethroning their fear-driven queen, while being regarded as heretics by the remaining dominated legions of their kin -- but can we really trust them? Our alliance with the Klaxxi may simply be a marriage of convenience, and as soon as the empress is dealt with and their house is in order the re-unified mantid may turn their sights back to the pandaren, and us.

For now, however, there are a few "evil" mantid champions that need to be dispatched, all of which share the following abilities:
  • Blade Flurry – The bug will wildly jab and prod in a cone in front of itself, dealing massive damage to anyone caught in its swath.
  • Tornado – Summons a tornado that travels in a circular path, triggering Harsh Winds for any players that get too close.
  • Windsong – Buffs the mantid's attack and movement speeds and makes it immune to snares and roots.
To squash these bugs, lots of room will be required as you will need to keep clear of any tornadoes that spawn. Ranged classes will find kiting to be near impossible while Windsong is up, meaning that the majority of this fight will have to be conducted within melee range, unless you have a tank chum. Run through the mob when he begins to cast Blade Flurry if you're in melee range, otherwise just get the heck out of there.

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Filed under: Mists of Pandaria

Know Your Lore: The Mantid

Know Your Lore The Mantid
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warning - this entire post is going to be full of spoilers for Mists of Pandaria.

Last week we discussed the mogu. This week, we talk about the race even they feared, the mantid. The mantid are related to the other arthropod races of Azeroth, the Qiraji and Nerubians who themselves derive from the Aqir race that fought the ancient Troll empires. A sister people, the mantid worshiped an ancient seven headed old god named Y'Shaarj and served its will. Whether the mantid derive directly from a colony of Aqir or not, their service to Y'Shaarj ended with the entity's death at the hands of the 'Usurpers', known to us by the name Titans.

Y'Shaarj's death unleashed horrible consequences upon the land today known as Pandaria, creating the Sha out of the slain Old One's essence. But it did little to halt the rise of the mantid. Indeed, freed from the need to heed Y'Shaarj's desires the mantid became even more dangerous, and while the ancient troll empires were battling the Aqir the mantid threatened to overrun the Mogushan Empire. Lei Shen, the Thunder King, knew that the mantid could not be easily stopped, and so motivated his people to build the Serpent's Spine, a colossal wall that cut the Towlong Steppes and Dread Wastes off from the rest of the land under their control.

Behind that wall, the mantid continued their society, repeatedly threatening to breach it. It held, but just barely, while the cycle of mantid life continued unchecked.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Mists of Pandaria rare spawns offer unique challenges

Mists of Pandaria rares offer unique challenges
Mists of Pandaria asks the ambiguous question, "What are we fighting for?" In the case of most players, it's loot and gold. There's a lot of fighting to be found in Mists, but in the case of Pandaria's rares, they offer something along with the gold and loot, something far more valuable -- experience. Not experience points, although you'll get it if you're in the process of leveling. No, the rares of Pandaria offer experience playing your individual class, and playing it well.

There are several different types of rare champions scattered all over Pandaria -- hozen, jinyu, mantid, mogu, saurok, yaungol and pandaren. But these champions aren't like any rares you've seen on Azeroth. Rather than allowing players to simply stand there and beat the stuffing out of them, these rares have unique abilities that require tactics and skill to counter. Are they impossible to beat? Absolutely not, once you've figured out how to counter their bag of tricks.

But you cannot simply stand and beat them up anymore. Movement is absolutely key, and so are stuns, interrupts, and other abilities that define a class. Rather than allowing you to just spam your main attack, you're forced to practice moving out of the way of attacks, which are clearly defined on the ground. You can't let them cast every spell, or you'll certainly die. And kiting is definitely helpful in most cases as well.

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Filed under: Mists of Pandaria

Video series highlights the history of Pandaria's races

Sure, we know about the pandaren coming up in Mists of Pandaria, but there are many more races in the world. What about the hozen? The jinyu? Or how about the mantid and the mogu? YouTube user Mastus has put together a delightful series of videos that highlight the history behind the various races of Pandaria and how they fold together to create the history of Mists of Pandaria.

Considering 10,000 years of no contact with any of the races wandering Pandaria's vast landscape, these video guides help fill in just what happened centuries ago. And in the case of the mantid and the mogu, the videos help explain what these mysterious races are up to -- and why we should be worried. Please note that these do contain things that could be called spoiler content for the new expansion; however, for players looking for a brief primer on Pandaria, these videos are definitely a good way to get caught up.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Lore, Mists of Pandaria

Mists of Pandaria Beta: Reputation rewards for the Shado-Pan

Mists of Pandaria Beta Reputation rewards for the ShadoPan MON
The Order of the Shado-Pan was formed 10,000 years ago when Pandaria first split from the rest of the Kalimdor continent and floated off into the sea. The Shado-Pan were charged by the last emperor of Pandaria with the task of protecting Pandaria from the Sha that had been imprisoned. With such a grim, serious task at hand, most of the Shado-Pan order are nowhere near as lighthearted as the rest of the pandaren players will encounter in their travels.

The Shado-Pan offer a variety of rewards for those who choose to gain reputation with their Order. Cloaks, trinkets and helms await those who become revered with the Shado-Pan. And for those who work their way to exalted reputation, the Shado-Pan offer mounts. Three Shado-Pan riding tigers in red, green and blue are available for purchase.

Quests and dailies for the Shado-Pan mainly take place in Townlong Steppes, although players first encounter the Shado-Pan in the Valley of the Four Winds. The Shado-Pan are working hard to keep several different threats at bay. Not only are there mantid to worry about, there's also the odd case of the mogu on the isles off the coast of the Townlong Steppes, who appear to be up to no good.

Take a look at the gallery below for the full list of Shado-Pan reputation rewards. And remember, point and price totals for items may not be final. We're still in beta, after all!



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Mists of Pandaria Beta: The Dread Wastes

Mists of Pandaria Beta The Dread Wastes ANY
Taking a marked departure from every other zone in Mists of Pandaria, the Dread Wastes presents an alien, twisted, unnerving landscape that is more than a little disconcerting. Stir in a giant helping of mantid, and you've got an entomophobe's worst nightmare. The Dread Wastes is home to the mantid, who generally stay behind the great wall built between the Dread Wastes and the rest of Pandaria. However, the wall doesn't really bar the mantid from flying over.

Each mantid generation results in a massive swarm that assaults the rest of Pandaria, devouring everything in its path. Only the strongest mantid return from the journey. In Mists of Pandaria, the mantid are swarming a full 100 years too early, and it's up to the pandaren and players to fight off the swarm while trying to puzzle out exactly what caused the change in the mantid routine. In addition, players will get to interact with the Klaxxi, the elders and keepers of mantid culture. The Klaxxi are oddly enough just as unhappy with recent mantid events as the rest of Pandaria, and they're determined to identify the problem and eliminate it, with player help.

Players will likely still be working through this zone at level 90, and frankly it's well worth the time involved. Between the alien landscape and off-putting residents is a zone with a bizarre and fascinating story to tell. Take a look at our gallery for a sneak peek of what the Dread Wastes has to offer.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Mists of Pandaria Beta: Townlong Steppes

Mists of Pandaria Beta Townlong Steppes
The Townlong Steppes to the southwest of Kun Lai Summit and the west of the Vale of Eternal Blossoms is the next stop while leveling through Pandaria. The problems of the pandaren grow far more dire in Townlong Steppes, where the displaced yaungol's struggle becomes even clearer. Along with the yaungol, players catch their first very real glimpse of the mantid threat that encroaches from the Dread Wastes to the south.

Townlong Steppes also features the efforts of the Shado Pan, one of several groups available for reputation gain in Mists of Pandaria. The Shado Pan are beset from all fronts by the yaungol, the mantid, and the mogu. Townlong Steppes is formed by the western side of Pandaria and a series of small islands off the western edge of the continent. Twisted trees and strange constructions eerily reminiscent of Ahn'Qiraj litter the gorgeous landscape, making this one of the first zones to feel truly alien.

Townlong Steppes is a level 88 to 89 zone for leveling players; however, after hitting level 90, you'll want to pay the place another visit, as the Shado Pan offer a series of dailies for reputation gaining purposes. Take a look at the full gallery for a preview of this peculiarly beautiful zone.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Wowhead previews Townlong Steppes

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Townlong Steppes opened up in one of the recent builds of the Mists of Pandaria beta. Normally, the Great Wall of Pandaria separates this zone from the rest of the continent, but the pandaren are investigating what's on the other side due to the attacks from the Mantids. The opposition in Townlong Steppes consists of mobs and quests for players who are 88+.

Adventurers won't find any shortage of activities in this zone.
  • Assist the Shado-Pan, who are checking out strange, jeweled camps near their garrison.
  • Fend off the mogu, who are commandeering cloud serpents in the islands north of the Temple of Niuzao.
  • Engage the yaungol and mantid alongside your pandaren allies in the Shallowstep Pass.
Head on over to Wowhead to preview the screenshots and backstory of all the different areas.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

The Queue: So can you

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Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Many of the people who see this NPC in the Mists of Pandaria beta immediately yell "...can cook!" It warms my heart.

Revynn asked:

The new Mantid dungeon looks a suspicious amount like AQ40. Do we know if the Mantid are "cousins" to the Qiraji and Nerubians (Insectoid servants of an old god) or are they their own deal?

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Filed under: The Queue

Mists of Pandaria Beta: First look at the new raid instances

YouTube user WazopVids has dropped some of the Mists of Pandaria beta files into a model viewer and recorded the results -- our first look at the Mogu'shan Vaults and the Mantid raid zones. I must stress that these are works in progress and not running in WoW software, so take all of this with a grain of salt. However, what we have seen so far looks pretty damn promising. Check out the Mogu'shan Vaults up above and the Mantid zone after the jump.

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Filed under: Raiding, Mists of Pandaria

BlizzCon 2011: Dungeons and Raids information

If you're not at BlizzCon, or watching the live stream, then worry not for we're liveblogging the events and the Dungeons and Raids portion of the Mists of Pandaria preview had some interesting news all told.

For starters, there will be 9 new dunegons, six across Pandaria itself and three heroic versions of classic instances, namely Scholomance and two updated wings of the Scarlet Monastery. The new dungeons will include the Stormstout Brewery, where you work alongside Chen Stormstout himself.

There will also be three raids at launch featuring the Mogu and the Mantid races, and Raid Finder will be integrated into every raid at Mists of Pandaria's launch. World raid bosses will also be included, as Cory Stockton says "There were problems ... we've got solutions to those problems."

Stay tuned to the Raid and Dungeons panel which will be liveblogged by us.


The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Analysis / Opinion, News items, Raiding, Lore, BlizzCon

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