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Posts with tag map

More WoW Maps using the Google Maps API

More WoW Maps that use Google Earth
After posting the World of Mapcraft site the other day, I got quite a few comments and tweets about not only World of Mapcraft itself but other, similar projects that map the World of Warcraft. Here's a rundown of some of the links I've received.
  • Cal Henderson, the creator of World of Mapcraft, actually wrote a post about the project on his personal blog in which he explains where he got the idea, how he extracted the data, and how he integrated it into the Google API.
  • Mapwow.com is considered by many to be the granddaddy of WoW Google maps, and it inspired Cal to create his version. But far from covering just the base maps, it has a lot of useful menu bar features that show every thing from flight path connections to resource node locations. Unfortunately, everything on it is woefully out of date, and it doesn't even have the updated Cataclysm maps. That does, however, mean that it's perfect browsing for nostalgia purposes. Want to take one last long look at the unruined version of Southshore? You can at least get a bird's-eye view.
  • Wyrimaps appears to be the most developed up-to-date version of WoW Google maps I've seen yet. It includes both Cataclysm- and Wrath-era maps and has a widget for resource nodes. It also appears to have the best ability to zoom, with more zoom levels on the way.
  • Marlamin.com also has its own version of the project, which includes some preliminary Pandaria maps. Probably the most intriguing addition this version offers is the possibility of adding screenshot markers. It looks that whole WoW street view feature I wished for might be a possibility after all.
As someone who's loved MMO fan cartography since the early days of EverQuest, when you had to use third-party programs and sites like EQAtlas to map zones because Sony didn't actually provide in-game maps, it's pretty exciting to see where it's going in WoW with modern technology. Thanks to everyone who commented or tweeted links.

Filed under: News items

World map quest markers are good news for Loremasters in Mists of Pandaria

Completionists have lots of ways to obsess with the advent of achievements, especially those who simply must complete every quest -- the fastidious Loremasters of Azeroth. The really hardcore Loremasters have used mods to help them track what quests they have or haven't completed, but now Blizzard is giving them a new leg up when questing in Pandaria.

It was a little easier to keep track of your progress in Cataclysm's largely linear zones, but Pandaria's zones offer you more freedom in what you're completing and when. To that end, the world map now shows you nearby quests on the world map. It isn't zone-wide, but it does work in a fairly large radius around you, so if you're flying or riding around and check your map periodically, you can see any unclaimed and available quests.

It's worth noting that Pandaria's Loremaster achievements are based on quest lines completed, not an actual number of quests, but this should definitely help you track down each story to add that tick to your achievement.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Patch 4.1 PTR: New map animation coming

Our (my 10-man) prayers have been answered! /map has an animation now on the test realms, and it totally rules.

For those of you who don't know about /map, the greatest emote in World of Warcraft, you need to try it out. There have been few times in WoW when I have felt more at peace with myself and my surroundings then when I have held my trusty map. Don't let anyone tell you otherwise -- /map is the best, most trustworthy, and amazing emote that will never let you down. And now it totally has a real map.

You also may be thinking that the words in this post are intended to be humorous or spoken in a mocking or sarcastic tone. You are wrong. Join the /map brigade, and be one of the cool kids.

Patch 4.1 cannot come soon enough. Thanks to reader Iceleaf for the tip!

WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

Cataclysm Beta: New maps

Jolesole of raevyn.net (coincidentally a great source for Cataclysm info) has been datamining the latest beta patch, and he's found a whole bunch of new or changed maps for zones in the new expansion. Zones include Redridge Mountains, Westfall, Vashj'ir, and more. You can check them out in our gallery below.

Filed under: Cataclysm

Roadmap to Cataclysm zone overhauls

Okay, how did we miss this?

We've been wondering about the level of change in each old-world zone for Cataclysm for months now, and the answer has actually been under our noses since BlizzCon. During the Art Panel, the above planning map was shown, along with some information to either side of it. We can't make out everything in it, but there's a lot of information if you know what you're looking at.

The zone colors, from what we can infer, indicate the level of overhaul each zone is receiving. Red is a heavy overhaul, yellow is moderate, green is light, and blue means a brand-new zone. The yellow stars indicate a dungeon, and the red stars indicate a raid. The white tabs each have a letter on them, indicating what in the zone was being changed at that particular point -- L for level, Q for quests, etc.

Astute readers will see some things jump out at them immediately, like Thousand Needles having two stars on it.

The full list of visible zone changes after the break, along with other pertinent info.

Disclaimer: While this image was captured during the BlizzCon 2009 Art Panel, the capture displays a photo taken by Blizzard staff, which is undated. We don't know if it was a day before BlizzCon 2009 or six months before. Things could have changed between when this picture was taken and when this article was published.

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Filed under: News items, BlizzCon, Cataclysm

Patch 3.3 PTR: Icecrown 5-player dungeon maps


You want Icecrown 5-man dungeon maps, you say?

You need cross-server instances as you make your way up the Citadel?

You've got it. In the gallery below we're happy to give to you the Icecrown 5-man dungeon maps, fresh off the Patch 3.3 PTR. They cover the three wings of the 5-man version. The maps for the raid are not on the PTR yet. The three wings of the 5-man are the Pit of Saron, Halls of Reflection, and the Forge of Souls.

Check 'em out below.

Filed under: News items, Instances

Azeroth map "outdated" on official site


A friendly tipster has let us know that currently on the official WoW site, the map of Azeroth is listed as "really outdated" (see screenshot above). This is the clickable map that gives information about each zone. The Outland and Northrend maps are still up, but the Azeroth map is down.

Hm...a portent of Cataclysmic events, anyone? This is an entertaining little leak from the Blizzard web team. I'm sure we'll get the full story in a few hours from our Anaheim ground team, but for now, this is a subtle hint at what might go down in the next chapter of WoW history, and where.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Expansions, Cataclysm

Blizzard maps out BlizzCon


There she is, the BlizzCon map for 2009. As you can see, there's an extra hall than last year (and two more halls than a few years ago) -- Blizzard has rented out the flnal hall of the convention center, so there are four whole halls filled with Blizzard activity. This also means that they don't have to go into the conference rooms on the second floor -- the panels will be held either on the mainstage or in the new panel discussion stage area. We're not sure where Ozzy will be held; in the past, concerts have been over in the arena attached to the convention center, but with one big room dedicated to a main stage, Blizzard may just set things up in there this year.

Everything else is pretty expected -- there'll be a Retro Arcade and an Art Gallery again, and statues of Kerrigan, Illidan, and the Orc and Wolf model to check out. One interesting note is that there are playable areas for both Diablo III and Starcraft II (we'll probably see the singleplayer mode of that game playable for the first time) as well as World of Warcraft, so if a new expansion is announced, we might get to see some of it playable already. And of course, all of Blizzard's partners will be in attendance as well. Excited yet?
BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

Filed under: Fan stuff, Blizzard, BlizzCon

Exploring Azeroth with quest icons on the map

We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.

Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.

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Filed under: Patches, Items, Analysis / Opinion, How-tos, Blizzard, Quests

Patch 3.2 will show quest objectives on the world map

The patch 3.2 PTR patch notes have been updated again; I still expect the PTR to go live sometime today. The only new information in this iteration of the notes is what they'll be marking in the way of quest objectives on the world map, and with what markers. We already knew they'd be doing something like this, but we didn't have the specifics.

User Interface: Quest creatures and objects will now show on the player's world map.
  • A skull graphic will be placed on the map in the general area where creatures players must kill can be found.
  • A glowing skull graphic will be placed on the map in the general area where creatures can be found that drop quest objects.
  • A gear graphic will be placed on the map in the general area where players must loot objects found in the world.
  • A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC.
  • X marks the spot on the map where players must reach, discover or explore a designated area.
  • A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.

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Filed under: Patches, Quests

Blizzard launches Ulduar Bosstiary


Although this comes a little late for a few players, not everybody is raiding Ulduar yet, and those that are haven't necessarily cleared it. To help appease your curiosity about what creatures lurk within the latest raid, or if you simply want to know a bit about the background of the guys that have been handing you purples recently, check out Blizzard's latest web feature, the Bosstiary.

It's an interactive map of Ulduar (same graphics as the in-game map), and if you click on any of the boss icons, it pops up a little paragraph about the boss. For instance, did you know that Auriaya is Ulduar's archivist? Makes sense - librarians love cats. Also, apparently Kologarn was created by Ignis. I guess Iggy must have been a big Monty Python fan.

I think this is a neat way to learn a little more about the story behind the bosses. I hope they continue doing this for raids to come.

Filed under: Blizzard, Raiding, Lore, Bosses

The Queue: Ziebart vs Sacco


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Sometimes late at night when the sun is down and the moon is up, the writers at WoW Insider sit around the campfire and talk about things. Weird things. Like owning a pet snake and cat at the same time (Sacco), or how putting together a desk can be a pain (Alex). More and more often these days there has been a little friendly feud going on between Alex and Sacco. You can read their little quips at each other over a few posts. So today in the Queue I want to ask you: who would win in a writer cage match? Alex Ziebart or Mike Sacco?

Who wins the cage match: Ziebartis or Saccocis?
Alex "The Cheese Head" Ziebart1765 (46.9%)
Mike "The Talbuk" Sacco2000 (53.1%)


Also, I'd like to thank all of you who left questions not about the crazy delicious Hawaiian Pizza yesterday. You gave me something to work with!

Blinger asked...

"Will the emblems of Heroism be really useless now? If there is no more badge gear I need, have plenty of Frozen Orbs I can throw a stick at, is there going to be any point in me ever doing the current Wrath heroics again other than just to help out mates all of which are in the same boat anyway? Or will it be likely that there will be some form of Heroism to Valor exchange?"

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Filed under: The Queue

Ulduar in-game dungeon maps


We're reported on the new in-game dungeon maps that Blizzard has implemented before, and we've got the Ulduar maps for you tonight. These are coming fresh off the latest Patch 3.1 PTR build (#9637 for those keeping track).

Click below through our gallery to see them all.

The map seems to indicate there are five floor to Ulduar. There is also a mini-map overview that was complied a few days ago you can also check out.

Boss testing is commencing tonight, and we should have some more information and impressions up for you by tomorrow morning. We're also on the PTR now checking out other reported changes, we'll let you know what we dig up!

Full gallery of Ulduar maps after the jump!

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Filed under: Patches, News items

Finding unfinished quests

Alan on LJ is having a problem I've been thinking a lot about lately -- like me, he wants to go back and finish the Loremaster achievement, which asks you to clean up all of the quests in the old continents. But like me, he's wondering just how he'll find all of those old quests -- unfortunately, there's no way to know which quests have and haven't been done, and while of course, there's a "low level quest" tracking option, that still requires you to run around to all of the different quest locations to find them.

A forum thread like this one is a huge help, but still, there's no way in the game to really go back and easily find which ones we've missed. Even with a list like that, you might spend twenty minutes trying for a drop before realizing you've already done that quest. Blizzard promised us a little while back that they'd be changing the "discovery" mechanic (so that we'd be able to see on the map which areas we hadn't discovered for the achivements yet), and an option like that might be helpful for cleaning up old quest -- say that low level quest tracking might work over the entire map, or there might be a magic box in Dalaran that would have whatever quest items we might need.

The good news here is that Blizzard has built a fair amount of leeway into the quest achievements -- you won't need every single one to get the points, so the more obscure drop-based quests can probably go undone without worry. But just like the World Exploration achievements, a little more help finding the quests we might have missed would go a long way.

Filed under: Analysis / Opinion, Odds and ends, Quests, NPCs, Achievements

Wrath 101: Flight paths in Icecrown


Finally, we come to the end. Icecrown is the very last zone in Wrath, and a very gloomy one it is (in my opinion). This zone, as well as Storm Peaks, was designed with flying mounts in mind, but like Storm Peaks it still has flight paths for those of us who prefer to travel on autopilot. And like Zul'Drak, all the flight paths are neutral, being controlled by either the Argent Crusade or the Knights of the Ebon Blade.

Unlike either of those zones, however, the FPs in Icecrown are extensively phased. Only two of them, Argent Vanguard and Death's Rise, are accessible immediately upon entering the zone, so don't go cruising around trying to pick up all the FPs. Just go through the normal quest lines and you'll unlock all four of them sooner or later.

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Filed under: Guides, Wrath of the Lich King

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