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Posts with tag maps

Cataclysm Beta: New maps

Jolesole of raevyn.net (coincidentally a great source for Cataclysm info) has been datamining the latest beta patch, and he's found a whole bunch of new or changed maps for zones in the new expansion. Zones include Redridge Mountains, Westfall, Vashj'ir, and more. You can check them out in our gallery below.

Filed under: Cataclysm

WoW Rookie: Basic add-ons

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

Last week, we talked about how add-ons add zing to your game, and we explained how to download and install them. We hope you spent time poking around some of the major mod sites and found some things that caught your eye -- but if not, we're back to fill you in on some of different types of mods along with some of the most popular add-ons that will streamline and enhance your game experience.

What are the major kinds of add-ons?

The bulk of what most players consider to be WoW's "must-have" add-ons falls into some half a dozen loose category types.

Read more →

Filed under: Tips, Add-Ons, Features, WoW Rookie

Patch 3.3 PTR: Icecrown 5-player dungeon maps


You want Icecrown 5-man dungeon maps, you say?

You need cross-server instances as you make your way up the Citadel?

You've got it. In the gallery below we're happy to give to you the Icecrown 5-man dungeon maps, fresh off the Patch 3.3 PTR. They cover the three wings of the 5-man version. The maps for the raid are not on the PTR yet. The three wings of the 5-man are the Pit of Saron, Halls of Reflection, and the Forge of Souls.

Check 'em out below.

Filed under: News items, Instances

Azeroth map "outdated" on official site


A friendly tipster has let us know that currently on the official WoW site, the map of Azeroth is listed as "really outdated" (see screenshot above). This is the clickable map that gives information about each zone. The Outland and Northrend maps are still up, but the Azeroth map is down.

Hm...a portent of Cataclysmic events, anyone? This is an entertaining little leak from the Blizzard web team. I'm sure we'll get the full story in a few hours from our Anaheim ground team, but for now, this is a subtle hint at what might go down in the next chapter of WoW history, and where.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Expansions, Cataclysm

Sound Blaster site may hint at expansion details

Creative Labs posted a teaser flash video on their Sound Blaster site today; though to what they're announcing or counting down is currently unknown, we can definitely see that it's WoW-related, given the Horde crest in the center of the screen, and the Lament of the Highborne playing in the background.

Now, normally this wouldn't be very interesting, but when brightness and contrast are adjusted on the image's background, two distinct maps appear. The first is what is clearly Azshara on the left side of the image, and the second is the peninsula of Gilneas on the right side.

So why is this interesting? Well, those are the starting zones that the leaked Cataclysm information states are for the new races coming with the expansion.

It seems that the zones are in the spotlight a bit too much for it to be a coincidence. It very well could be an announcement meant to be timed with BlizzCon, or it could just be that the maps typically surround the Maelstrom and thus their positioning makes sense with the swirling Maelstrom graphic in the center.

We'll see what Creative has to say when the teaser ticks down some more!

Filed under: Expansions, BlizzCon, Rumors, Cataclysm

Exploring Azeroth with quest icons on the map

We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.

Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.

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Filed under: Patches, Items, Analysis / Opinion, How-tos, Blizzard, Quests

Blizzard launches Ulduar Bosstiary


Although this comes a little late for a few players, not everybody is raiding Ulduar yet, and those that are haven't necessarily cleared it. To help appease your curiosity about what creatures lurk within the latest raid, or if you simply want to know a bit about the background of the guys that have been handing you purples recently, check out Blizzard's latest web feature, the Bosstiary.

It's an interactive map of Ulduar (same graphics as the in-game map), and if you click on any of the boss icons, it pops up a little paragraph about the boss. For instance, did you know that Auriaya is Ulduar's archivist? Makes sense - librarians love cats. Also, apparently Kologarn was created by Ignis. I guess Iggy must have been a big Monty Python fan.

I think this is a neat way to learn a little more about the story behind the bosses. I hope they continue doing this for raids to come.

Filed under: Blizzard, Raiding, Lore, Bosses

Ulduar maps aplenty

Haven't loaded up the PTR and gone to check out Ulduar for yourself yet? The good news is you've got lots of ways to see it online -- in map form. Reader Evan B sent us the version in the picture to the right (click it for the full version, and it's big) -- he cut and pasted together the in-game map screenshots to make up a to-scale version of what the instance looks like. Our friend Stompalina also has a version, cut together from what looks like the minimap ingame, so you can get a little clearer idea of what the textures look like in each section of the instance.

And StratFu sent us an interactive map of the Titan city, with hover-over tooltips on each boss and click-through information for what we'll face inside. Strategies are still being fleshed out completely (and remember, this is the PTR, so everything is subject to change). But if you're looking for as much info as possible on what's waiting for you inside the brand new raid of Ulduar in patch 3.1, there's lots of places for you to find it.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Instances, Raiding, Wrath of the Lich King

Ulduar in-game dungeon maps


We're reported on the new in-game dungeon maps that Blizzard has implemented before, and we've got the Ulduar maps for you tonight. These are coming fresh off the latest Patch 3.1 PTR build (#9637 for those keeping track).

Click below through our gallery to see them all.

The map seems to indicate there are five floor to Ulduar. There is also a mini-map overview that was complied a few days ago you can also check out.

Boss testing is commencing tonight, and we should have some more information and impressions up for you by tomorrow morning. We're also on the PTR now checking out other reported changes, we'll let you know what we dig up!

Full gallery of Ulduar maps after the jump!

Read more →

Filed under: Patches, News items

Ulduar revealed on full map

Stompalina over at Rawrbitchrawr pointed us in the direction of a map of Ulduar that was meticulously pieced together by a guild mate. The map contains major spoilers, so do not click on the links if you want everything to be a surprise. The map contains a list of all the possible bosses, including those that haven't been announced yet.

The map also reveals a possible progression through the dungeon, which should be indicative of the relative difficulty of the bosses as players head towards the final boss. It's a rather interesting map, if you're willing to see spoilers. The map is spawling and looks massive. Head on over for a peek at the big dungeon of Patch 3.1. Have I said it was filled with spoilers yet? Well, it's filled with spoilers!

Filed under: Patches, Fan stuff, Odds and ends, Raiding

New dungeon maps on the patch 3.1 PTR


MMO Champion has posted all of the in-game maps for the new Northrend dungeons. We'd heard a while back that they'd be added in, and though there was no mention of them in the 3.1 patch notes, sure enough, they're out on the PTR.

They obviously use the same style as all of the other in-game maps, with labels of each area and concept art of the dungeon itself behind each layout. But here's something we didn't expect: each map has a skull placed where the bosses are, so with just a glance at the map you can see where the big bad guys are found. Right now, obviously, we know where they all are, but that will be interesting when maps of future instances become available.

And right now, on the world map, areas get drawn in as you discover them, but we'd guess that these maps will be opened up as soon as you enter the instance (you don't discover parts of an instance, you discover the whole thing). It'll be interesting to see, next time we explore some new instanced content, just how these maps can affect gameplay.


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Instances, Expansions, Raiding, Bosses, Wrath of the Lich King

Wrath 101: Alliance flight paths in Howling Fjord, Borean Tundra, and Dragonblight

In about nine short hours, we'll all be storming the (figurative) gates of Northrend, in one of two zones: Borean Tundra and Howling Fjord (I'll be Fjording first, in case you were wondering). The zones are pretty large, but fortunately, they're replete with flight paths. And one of the questions I can promise you are going to see for the first week or so in /1 is: "Where is the FP?" But you, gentle reader, will not be asking this question, because I'm going to tell you where all the flight paths are (Horde-side friends, your version of this post is coming soon).

First off, you'll need to know how to get to Northrend in the first place. Fortunately, we've got your back. And once you do get there, you may want to shuttle from one starting zone to the other. Turtle boats to the rescue!

Now once you've picked a zone, how do you get around within it? Note that there will be zone-specific information and maps after the cut; if you don't want to see anything about Northrend before you go there, don't click.

Read more →

Filed under: Alliance, Leveling, Guides, Wrath of the Lich King

Blizzard previews new Arenas


Old news if you paid attention to our liveblog of the PvP panel at BlizzCon (or if you read through Zach's great analysis of the news we got there), but Blizzard is adding two new Arena spaces to the game, and they've created an official page to show off the new designs and mechanics in each.

The Ring of Valor is a new space in Orgrimmar -- it features an elevator that rises up to a starting position that leaves players in close proximity, and then there is a set of fire obstacles and two moving pillars that can be used to as many tactical advantages that you can come up with. The other space, the Dalaran Sewers, also mixes in a few line-of-sight tricks, including a periodic waterfall that blocks LoS and a raised platform in the middle that can only be reached via two sets of stairs on diagonal sides.

Personally, I think the new mechanics are exciting, but then again I've played maybe four Arena matches in my life -- word I'm getting from most of the Arena players I know is that these changes add a little too much RNG to the maps (considering the all the obstacles are timed, they're not really random, but that's just what I think). What say you, Arena players?

Filed under: Analysis / Opinion, Virtual selves, Blizzard, PvP, Guides, Wrath of the Lich King, Arena

Official interactive Northrend map


In case you'd like to get a sneak peek at what you'll be rampaging all over in Wrath, Blizzard has just put up an interactive map of the new continent of Northrend on its site. It's pretty, of course, but also information-packed. For each zone, if you click on it, it lists the following information:
  • Level range of the zone; the two starting zones are listed as 68–72, as we expected.
  • Flight points, Alliance, Horde, and neutral. All the zones seem to have plenty of flight points, which will make it less painful not to have flying mounts until 77.
  • Instances, with levels for those.
  • Raids. Interestingly, both the raids currently in beta (Naxxramas and Chamber of Aspects) are in Dragonblight; I hadn't realized that.
  • Zone map

Obviously, if you're averse to these kinds of spoilers, don't click over. Otherwise, enjoy the pretty pictures. 55 days until LK; I can't wait.

Filed under: Wrath of the Lich King

WotLKWiki offers interactive Northrend map


The folks at WotLK Wiki sent us a note that they've got an interactive Northrend map up and running. It's nothing too surprising (they basically just put all of the map screen maps from the beta together), but it is in a nifty Google maps interface, so you can drag, click, and zoom around the new landscape at will. And of course, the pictures don't mean too much at this point -- of course big landmarks like The Nexus and Ulduar stand out, but it's assured that actually seeing these places will be much more amazing than just seeing their flat representations on the map.

What's really interesting, though, is going way back to the beginning and comparing this map to all the different versions from Blizzard's planning stages. Though a lot of things have been added in to fill in all the space, they've really been faithful to the overall design since the beginning. Even the Warcraft III maps match up pretty well. Blizzard really sticks to their mythology, and that's probably at least one reason why fans enjoy exploring it so much.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Quests, Expansions, Screenshots, Lore, Leveling, Wrath of the Lich King

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