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Posts with tag mario

Transmog while you wait for Warlords

We're all looking for something to keep us busy while we wait for Warlords of Draenor. Why not spend sometime making ourselves look good? Many of us at WoW Insider have been obsessed with the transmogrification feature ever since it has been implemented, so let's take a moment to look back on some of the fashion options available.

Superheroes in Azeroth Follow us behind the break for sets to match gaming icons from Nintendo and beyond, tributes to Azeroth's greatest heroes, class-based transmogrification inspiration, and guides to gathering tier armor of expansions past.

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Filed under: Transmogrification

Transmog Inspirations: WoW meets Nintendo, part 2

Image
I give up. I can't for the life of me create a transmog for Princess Peach. I've tried and I've tried, but there just aren't enough pink clothes in the World of Warcraft to piece together a convincing Peach. I'm sorry, Mario, but you're going to have to settle for some other princess. Princess Poobah? Princess Theradras? Princess ... I can't think of any more. Someone call Anne!

Anyway, this week I decided to put together a few more transmogs based on Nintendo characters. A lot of readers were asking for more, so I made one for Princess Zelda, Toad, and Roy (you know, from Fire Emblem and Super Smash Bros. -- everyone loves Roy!).

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Filed under: Transmogrification

WoW Meets Nintendo: Make your group stand out with transmogrification

Back when I used to cosplay, I absolutely loved cosplaying in a group. Not only does it ensure you'll always have a friend to help you get through doors, but cosplay ensembles are guaranteed showstoppers. There's just something about strength in numbers that gets the one-up over even the most expertly crafted costume.

So the other day I had this thought: Why not transmog as a group? With your guild or maybe just a few friends, you could pick out a transmogrification theme and then do some activities together -- maybe hit up the Raid Finder and carry the group with your sheer awesomeness. As for a theme, it could be anything that suits your fancy. Maybe a novel series, or a historical era. Hmm ... Maybe your favorite video game characters?

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Filed under: Transmogrification

Breakfast Topic: What could WoW borrow from console games?

Mario in WoW?
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Does anyone remember when Blizzard said it wanted to add Animal Crossing-style fishing to WoW? What about the idea of a more personalized daily experience for the Molten Front? MMOs are great, but console games still offer a few things that could add some additional depth to genre, and Blizzard already knows this.

Personally, I'd love to see combat get revamped to be more like Monster Hunter. Dodges and attacks are based on real skill, not arbitrary stats (though damage taken and received is still stat-based), plus enemies have specific parts you can hit to eventually break or cut off pieces of a creature. I mean really, wouldn't it be cool if a whole raid focus fired on Nefarion's neck in order to chop his head off and haul it back to Orgrimmar?

Or what about random power-ups appearing, à la Mario Kart or Super Smash Bros.? You're just running around the game world, and suddenly a giant sword appears, increasing your damage dealt by 1,000% and giving you a single move that constantly fires up for 15 seconds. Take that, murloc scum!

What kinds of console-like features would you like to see Blizzard implement in WoW? Enemies that can be knocked out and dragged? Randomly appearing pipes to secret treasure caves? Open-world, mounted combat?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: What features from other games would be fun in WoW?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to our pages.

Let's face it: We all need an occasional break from WoW in our gaming rotation. My most recent slump sent me from the computer chair to the couch to play a little something called Super Mario Galaxy 2. Now, obviously World of Warcraft is not -- and will never be -- anything close to a platformer. Sure, there are some similarities, but if history is any guide, too much platforming in the land of Azeroth only leads to frustration. Having one of your party members miss "the jump" in Wailing Caverns is always a toe-tapping exercise in patience. Hell, if you need proof that your average MMO player isn't well versed in the art of platforming, just look at Naxxramas. If I had a nickel for every time I'd seen players eat slime during Frogger, fall off the Gluth pipe or trip over their two left feet in Heigan's dance studio ... Well, let's just say I'd have a pretty nice nickel collection.

But if I were to pretend for just a moment that World of Warcraft were designed solely for my own personal entertainment, I think I'd include a lot of odd mechanics in raids to greatly shake things up. Messed-up gravity. Interesting jumping puzzles over bottomless pits. Water levels! Just imagine how much the feel of a dungeon would change if only you had the right zone-wide buffs to include. Buff up the monsters, give all the players a 100 percent haste and run speed buff, and just watch things get chaotic. Oh, yeah -- and the floor behind you is slowly falling away ...

Obviously, if these things were implemented in the game, it would be the beginning of the end for Blizzard. These are simply terrible ideas; I'm aware of that. That's the point, though -- we've all had that one idea that we think would be ridiculously fun to try, even though it's incredibly impractical.

If you had your way, what bits and pieces would you steal from other genres for your own personal version of WoW? Do you have some brilliant way to turn everyone's favorite MMO into an awesome FPS or RTS?

Filed under: Breakfast Topics, Guest Posts

World of WarCrafts: Hey, it's-a me, WoWio!


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music, fan fiction and more. Sample the whole spectrum on WoW.com's Arts and Crafts in WoW page.

Mario, we know and love you best as our favorite plumber -- but don't think we haven't figured out that you're sneaking around out there as a druid, too. So what would happen if you tucked the beloved characters of Mario into the World of Warcraft? The result is David Stonecipher's "WoW Meets the Mushroom Kingdom" art series. Stonecipher's drawn up his own vision of how the Mario universe's most famous characters would look inside Azeroth.

Mario as a druid? Bowser as a warrior? Try all 10 classes on for size. "I did something a little different with these pieces this time," Stonecipher wrote us. "I've created a video that shows each artwork be created from blank canvas to finished completion. This allows people to get a look at how the art is created in various stages."

See more of Stonecipher's video game character mashups at GameArtOnline.com, or click past the break to see the other five WoW classes in Part 2 of the WoW/Mushroom Kingdom series.

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Filed under: World of WarCrafts, Arts and Crafts

Echoes of War music set out now

Blizzard has released the Echoes of War music set we posted about a while back, and they've got a nice new site to go along with it. The site features a trailer of what you'll hear on the CDs (and the included DVD, which has a feature length documentary, among other interviews and features): music from all of Blizzard's universes, from World of Warcraft to Diablo III. Pretty awesome. We originally said there'd be 70 minutes, but it turns out there's over 90 minutes of music to go around here. At $50 for the whole set and $30 for just the CDs, it might be a little pricey to pick up yourself, but it would make a great gift this holiday for a Warcraft fan (hopefully one close to you, so you can burn the CDs after you buy them, too).

And even if you don't want to buy the set, the new site has sample tracks which are definitely worth listening to. Blizzard gets a lot of praise for their art design and gameplay, and while their music isn't the most memorable in videogaming (Mario's theme, Final Fantasy's music, or the Zelda tunes are probably much easier to recollect for most gamers), all of Blizzard's tunes are definitely epic enough to fit nicely in the games they're written for.

[via WoW LJ]

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Instances

WTF?!: sidescroller WoW parody

WTF?!: The GameWarning: while this review is completely Safe For Work, the subject of the review is certainly not. You should wait until you get home before trying out the game.

We received quite a few tips about the new World of Warcraft homage game called WTF?! Currently offering a "demo" version, WTF?! is a side-scrolling comedy, featuring two main characters available for your control. You can play the scarlet-topped Blood Elf Priest named "Phallicity" or the rockin' Gnome Rogue named "Lumpen."

The premise of the game is focused on the world of...

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Filed under: Analysis / Opinion, Fan stuff, Features, Humor

WoW Moviewatch: World of Mario


I have no idea how this was even made, but in the wake of the Mario theme as played by a beatboxing flautist, I'm more than happy to just sit back and let the awesome wash over me. Though for some reason the ending bothers me -- but I don't want to give anything away, so just watch it and I'm sure you'll know what I mean.

[via Joystiq]

Previously on Moviewatch

Filed under: Machinima, Fan stuff, Features, Humor, WoW Moviewatch

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