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Posts with tag master-shapeshifter

Shifting Perspectives: Restoration 101

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species.

Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees.

A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Patch 3.02 for Restoration Druids, part 1

The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs:
  • 8/11/42 (the traditional resto PvP spec)
  • 11/11/39 (Resto PvP with Insect Swarm)
  • 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)
  • 11/0/50 (PvE Tree of Life with Insect Swarm).
The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.

Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

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Filed under: Druid, Patches, Analysis / Opinion, News items, Expansions, Raiding, Guides, Classes, Buffs, Wrath of the Lich King

Exploring Wrath as a Druid: A Feral Cat in Borean Tundra

I've been poking around Northrend the last few days with my Alliance druid and wanted to share some of my discoveries with other Druids wanting to know what to expect in Wrath. I started in on the quest lines in Borean Tundra, one of Wrath's two entry zones, so today's observations are centered on Cat Druid solo experiences. In the future I'll be soloing Howling Fjord in Balance spec and running instances in all four Druid specs, so I will save those observations until then.

If you have specific questions about Druids in Wrath, leave a reply on this post and I'll see what I can do about answering them. Remember, I'm not level 80 and I won't be raiding in beta, so try to keep your questions to areas I can play in potentially. First impressions, after the jump!

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Filed under: Druid, Expansions, Classes, Talents, Wrath of the Lich King

Druid tanking is up in the air for Wrath

In the recent explosion of news about Wrath of the Lich King, Ten Ton Hammer had an interview with Jeff Kaplan and Tom Chilton, where they asked some solid questions on why exactly we needed another tanking class.

To quote the Ten Ton Hammer interview with Jeff Kaplan and Tom Chilton;

Chilton: We're kind of designing the Paladin tank to be the best AE tank, and we're designing the Warrior to be the best sheer mitigation tank, and we're designing the Death Knight to be the anti-spellcaster tank.

From that statement, at least, you can see that the subject of a feral druid's place in the end-game main tanking plan doesn't even get a mention. You might think that, as far as the designers are concerned, a feral druids' future tanking viability is merely an afterthought.

But that doesn't mean that in the new expansion, all of the new Talents will only be buffing up the Balance and Resto trees.

Oh, no. Not hardly.

No, I have seen what is currently active for the new Talent trees up to level 80, and I can assure you, we may not be in the forefront of the developers' minds when it comes to 'cutting edge' tanking, but we have NOT been forgotten.

Follow along after the break to find out more!

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Filed under: Druid, Analysis / Opinion, Expansions, Classes, Talents, Interviews, Wrath of the Lich King

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