Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag mastery

Lichborne: Ghostcrawler discusses death knights

Image
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

To say that the death knight community has been a little grumpy this past week is probably an understatement. Essentially, what happened is that we got a post from Ghostcrawler discussing some of our Mists of Pandaria beta issues, and in almost all cases, he wasn't quite on board with our complaints. This week, we'll hit some of the highlights of what Ghostcrawler said and what they mean for our class, as well as look at some of the changes we have seen coming from the beta.

It's not a disadvantage -- it's a feature

In the list of perennial death knight complaints, there are three that are probably pretty near the top and have been for a while. First, unholy pets and summons do not scale with mastery. Second, unholy has very little in the way of burst AoE. Finally, critical strike is incredibly undervalued for frost due to Killing Machine.

Ghostcrawler pretty much breezed through all three of these complaints with a classic "working as intended." That's not to say he didn't explain all three reasonings to some extent, but they all boiled down to the idea that the dev team is perfectly happy with the skills working this way, because they're all calculated differences that separate the death knight trees from each other.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Totem Talk: How much do resto shaman set bonuses and mastery matter?

Ultraxion stares
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the For the Lore and Raid Warning podcasts), shows you how.

For as long as we've been healing, there's always been a pretty solid debate on what the best stats were. Was haste the king of the castle? Was it better to stack spirit and crit? The inclusion of mastery did nothing to help this particular debate and honestly just complicated it a little bit further. Set bonuses from our tier pieces are also something that has been debated. Are they worth it compared to off-set gear? How important is it that I reach my four-piece?

The debate continues on throughout Dragon Soul, and as Cataclysm winds down to a close, those choices will have an impact long into the next expansion. In the eternal debate and questions, there are some very simple answers to be had.

Read more →

Filed under: Shaman, (Shaman) Totem Talk

The Light and How to Swing It: Examining secondary stats for holy paladins

haste
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Despite any arguments to the contrary, I don't feel that spirit is a true secondary stat. I know you can reforge in and out of it and that it's not as ubiquitous as intellect, but it's actually closer to being our fifth primary stat. In Mists of Pandaria, intellect will no longer grant additional mana, making spirit the only game in town for improving longevity. Because of the way holy paladins function with the new Judgements of the Pure regeneration mechanic, spirit has gone from a good choice to a must-have stat.

When we start talking about the true secondary stats, we realize that there's a lot of baggage here. Haste rating was the de facto champion due to its ability to affect all of our heals, critical strike rating was avoided after the removal of Illumination, and our master rating has gone through more iterations than any other spell in Cataclysm.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

The Care and Feeding of Warriors: 2011's warrior in review

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In the past, I've done Year in Review columns and liked them well enough. The first one I wrote was in 2007 and discussed rage normalization, which to my eyes was the biggest and worst change the warrior class had undergone in The Burning Crusade. Flash forward four years. Here we are in 2011, and rage normalization has been with us for a year and the sky didn't fall. This has me in a contemplative mood. The future is Mists of Pandaria and a new talent system, but right now, it's time to look back at what were the biggest developments for the warrior class.

I don't necessarily mean good or bad, here. These are simply profound changes, things that may have also affected other classes but which definitely affected us. While 2011 was a year we made contact (because we're melee, we have to make contact) it was also a year of a great many changes.

Mastery

I've talked about it before, but mastery really has been a game-changer for warriors this past year. Fury warriors got so much out of the stat before patch 4.1 that the amount of mastery they have at base was nerfed from 8 points to 2 points. It worked, after a fashion, because until patch 4.3, it became impossible for fury warriors to assemble enough mastery to make them interested in the stat again. It may be possible with Dragon Soul gear for TG fury, but with arms the dominant DPS spec for warriors in Dragon Soul raids right now, it's not likely to be tested exhaustively.

Read more →

Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Lichborne: BlizzCon cause and effect for death knights in patch 4.3

darkmoon arena
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So the past few weeks have actually been pretty exciting for death knights. We saw a lot of new info come out of BlizzCon, including getting a couple long-standing questions answered with new updates to the patch 4.3 PTR. Today, we'll cover the basics of what we discussed with the devs at BlizzCon and see what fruit those discussions have borne on the PTR itself.

Bloody questions

One of the first questions asked at the Class Q&A on BlizzCon 2011 day two was more of a laundry list of blood death knight grievances, such as our issues with spike damage and with avoidance working against mastery. While we have gotten a good bit of dev love on the forums on these beefs, it was actually pretty nice to see it answered candidly on stage, if only to see a dev give an on-the-spot, straight-up answer.

Read more →

Filed under: BlizzCon, Death Knight, (Death Knight) Lichborne

The Care and Feeding of Warriors: Patch 4.3 and its implications

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I admit I was hoping there would be more changes to warriors to talk about by now. At least so far, the patch 4.3 PTR has been fairly quiet on the warrior front. Sure, fury got a nerf, and a fairly large one. Fury's been the melee spec that's actually done good damage this raid tier, so I knew the writing was on the wall for it. What I didn't expect was the particular blend of buff and nerf that the spec has seen. Meanwhile, arms and protection have not changed at all, and this far into the PTR, I find that kind of baffling.

Nerfing Dual-Wield Specialization to remove the 5% physical damage bonus -- that, I understand. It's an easy Band-Aid to rip off of the spec to flat-out reduce all damage done, and with all physical attack power buffs adding 20% instead of 10% melee AP in 4.3, it's likely we won't really even feel it. What that change does is lower fury's base so that it doesn't scale better than every other melee once the AP changes are in. No, I'm not surprised at all by that, and I wouldn't be surprised if Precision gets a nerf as well to reduce our white damage slightly. While I absolutely do not agree with these changes, believe them justified in any way, or support them, I at least understand them.

Read more →

Filed under: Warrior, Analysis / Opinion, Raiding, Cataclysm

The Light and How to Swing It: 4 tips for upping your combat table coverage

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

With the advent of the Holy Shield buff, there's simply no such thing as too much mastery -- except, you know, past the hard cap for raid bosses. That's too much. But! Up to that point, you should approach mastery the same way a grizzly bear approaches a tumultuous beehive: You want to inhale as much of that sweet, sticky mastery as you can before you get stung to death by the swarm.

I've talked about combat table coverage before in one of my first columns, and while not much has changed since then, the advent of a new tier has made complete CTC all the more attainable, and the introduction of the new Holy Shield has made it all the more desirable. The more normal hits you are able to take to the face, the less potent your Holy Shield is going to be.

We want to mitigate (har, har) that downside to the cooldown, and to do so, we need to stack as much mastery as we (safely) can. I add the word "safely" -- scare quotes and all -- because safety is key. If the mastery is the delicious treat, the ornery bees are the constant threat of scooping up too much mastery in your greedy paws and suffering from a survivability loss as a result. There's always a break point between just enough mastery and having so much that you're trading off too much stamina and avoidance for it. In the end, you'll have to feel that out for your own purposes.

That said, in this column, I'm going to outline four easy ways to boost your combat table coverage -- by hook or by crook -- so you can scrape your way to the magical 102.4% number. I'll go over an amazing addon that'll visualize the process for you, a spreadsheet that can remove the fog of war from the whole process and make gear choices much more transparent, proper consumable choices you can make, and more.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Just how masterful can mastery healing get?

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Sometimes I feel like I can't get away from Illuminated Healing. Our holy paladin mastery has been receiving nonstop tweaks since its introduction, and it's always flirting with viability. Stats like haste and critical strike rating are predictable. I can draw up some formulas to show you how many extra ticks of Holy Radiance you'll receive at a given haste level. Mastery is much more nebulous than that, as its effectiveness depends entirely on the encounter and your healing assignment.

Everyone has some amount of mastery rating on their gear, and there's even some passively built into our characters. While having a bit of mastery to make our heals bubbly helps our throughput, it's certainly not overpowered. There are a few holy paladins who, in an attempt to see how far Illuminated Healing can go, have enchanted, reforged, and gemmed into mastery completely. With IH bubbles absorbing 35% of the value of the original heal, stacking mastery can obviously make something interesting happen. How potent can Illuminated Healing really become?

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Lichborne: Why the death knight blood tree needs tweaks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 4.2 will likely be on live servers by the time you read this, but I figure we've talked enough about the patch 4.2 in past columns. If you read those, you probably have a good idea of where everything is for death knights. This week, I've decided it would be a good idea to take a break and talk about something that didn't get much attention in patch 4.2: the plight of the death knight tank.

It's been sort of an undercurrent in the death knight community since the beginning of Cataclysm. The death knight blood tanking tree is just sort of gummed up. It's not that we're underpowered, per se. No, a well played death knight tank is pretty dominant in heroic dungeons and even normal raiding. You only start really falling behind in heroic raids, where the problem becomes really evident: You're doing twice as much work for the same results, more or less.

Most of the issues are centered around Death Strike and how it interacts with our resource system. The quirks of said resource system are so demanding that you end up staring at your rune bar more than the battle in front of you, trying to game the system just right to squeeze out one last Death Strike.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Shifting Perspectives: Why the tank Q&A sucked

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we started writing this column last Wednesday.

Don't get me wrong: It's not that I don't like the developer Q&A sessions. They're a great idea, and although they don't make up for Ghostcrawler's absence from the forums, they're a nice insight into the developers' thought process and a peek at the issues that matter most to players. The effort's appreciated even when players ask pointless questions (of which the need to do so appears to be a congenital disorder) or use the opportunity to grandstand about issues no one cares about.

But the tank Q&A was ... not Blizzard's best effort. To borrow a phrase from Harry Knowles, I love hard-working Blizzard, I'm blown away by creative Blizzard, and I'm in awe of big-dreaming and overreaching Blizzard.

But I freaking hate lazy Blizzard.

Read more →

Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Care and Feeding of Warriors: A tale of two furies

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Well, all we've heard from the PTR for warriors is deafening silence. As I said before, my general distrust of patches has been fully awakened with patch 4.2's complete lack of enormous nerfs.

The past week has been pretty active for me. While every boss in every raid who can drop shoulder armor of any kind has endlessly refused to, Cho'gall finally coughed up my axe, so I'm happy about that. I'm also working to gear up my other worgen warrior (he's pretty solidly ilevel 356 by now) and have started the climb on my tauren warrior. I just missed ol' hornhead so much that I'm willing to put up with Warchief NoNeck.

I've also been running parse after parse on both my 85 warriors, in both SMF and TG specs and various gear sets -- literally dozens of parses. Why? Because I had a nagging voice in the back of my head after I recently argued that hit now totally overshadows mastery as a fury DPS stat. I want some Nutter Butter cookies, the voice whispered. Even though they don't sell those up here in Canada, I want them. Thankfully, after I got it some lesser cookies, it shut up about that and instead insisted I test my assertions out for myself. The results kind of surprised me.

Read more →

Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Spiritual Guidance: Further changes on Patch 4.2 PTR to consider

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen tries to go back to the future -- or the past, or something. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

It's been another exciting week for healing priests who have their sight focused on patch 4.2 and the next raiding tier. First, Blizzard announced that it was going to go ahead with its plan to change how critical heals worked. Previously, Ghostcrawler (lead systems designer) explained that the developers were looking to increase the value of crit for healers, since most classes were ignoring it in favor of other stats. Now that they've gone ahead with their plans, we'll need to examine the impact this will have on discipline and holy priests.

But before we do that, we have to look at the most exciting news for priests this past week: Our set bonuses got changed! If you missed it, last Thursday Zarhym hopped on the forums and announced that the developers had made some changes to the set bonuses of several classes. Priests were, of course, on that list.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Raid Rx: Healing changes and Firelands thoughts

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Here's one of the larger healing changes coming up in patch 4.2. It'll affect all healers for sure, since it affects the critical strike of heals. We first learned Blizzard was contemplating this change several weeks ago in a Dev Watercooler post.

All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).


I'll go over my thoughts about the proposed healing changes for patch 4.2. I also had the opportunity to try out some of the new raid encounters on the PTR in Firelands. Think you're ready for the upcoming healing challenge?

Read more →

Filed under: Raid Rx (Raid Healing)

Spiritual Guidance: Gaming shadow priest mastery trinkets

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. This week, the venerable shadow-specced Fox Van Allen asks Theralion's Mirror who the fairest priest of them all is. Spoiler alert: It's not Dawn Moore.

One of the biggest mysteries for shadow priests during the development of Cataclysm was what our mastery mechanic would be. We had some vague notions of what we were getting early on -- Shadow Orbs -- but it took the boys at Blizzards a very long time to define what those orbs would actually do.

Perhaps it's that history that leads to one of the greatest misconceptions among shadow priests today. Most of us believe that Shadow Orbs are our mastery mechanism. They're not. If they were, shadow priests wouldn't see them until we trained mastery at level 80. Instead, we start seeing orbs as early as level 10.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Illuminating holy paladin stats

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake.

Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories