Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag matchmaking

Features that have changed the World of Warcraft

Features that have changed the World of Warcraft
Time to be blunt. World of Warcraft is way better now than it was in vanilla.

Before you gasp and get a case of the vapors, let's get real here. I'm me, it's true, you know it's true. The talent system? Leaps and bounds better than the last minute Diablo II clone we got in classic. Raiding? Raids today are more accessible, better designed, and far more varied then the resistapaloozas we got back in the day. I say this as a dude who farmed UBRS for the Draconian Deflector and who tanked Princess Huhuran in cloth freaking booties because they had nature resistance on them. Throughout its near-decade long run, World of Warcraft has constantly changed, iterated and improved on the experience it provides. Every patch, every expansion has made adjustments and tweaks, and while nothing is perfect and not all changes were good (We all know that any change to warriors that didn't make them invincible supergods wasn't a good one, am I right? Why are there so many crickets here?) the game has moved forward with new systems and features.

For me, it's interesting to look back over the history of the game at those changes that really improved the player experience or changed it in a fundamental way, that altered how we play. And so, now I'll do exactly that. With Flex Raids on the horizon for patch 5.4, what else can we look back on?

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Battleground gear disparity

Battleground Gear Disparity
Blizzard's Daxxarri responded to a thread recently in the official US forums saying the following:

Quote:
Simply tier the BGs by ilvl.

It's not simple, unfortunately. It would a) require a retooling of how Battlegrounds assemble teams and b) even under ideal conditions, it would likely slow down queue times dramatically. As Ovenmitz demonstrates, there are a lot of players who are very opposed to that.

This isn't a bad idea, in itself. One thing I've long wondered about is whether it would be possible, as the thread's OP suggests, to make battlegrounds face players off according to their gear. This would, as the OP notes, perhaps avoid the situation where players are faced against hugely disproportionately geared teams, so full epics against crafted and PvE gear.

While he didn't speak directly about this, taking two of Ghostcrawler's recent PvP Dev Watercooler points together could shed some light on Blizzard's plans for gear and scaling.

Read more →

Filed under: PvP

Battlegroup changes in anticipation of complete merger

Recently, players from the Emberstorm and Whirlwind groups have been noticing that they're being grouped in the dungeon finder with each other. This isn't a bug; the matchmaking system has been changed to allow those two battlegroups to be matched into dungeons and BGs with each other as part of the overall goal to eventually merge all battlegroups across a geographical area (think Europe or North America) and allow matchmaking across all of them.

CM Lylirra announced these changes and addressed some bugs to the process that are making it impossible to queue for BGs, which will hopefully be straightened out. Still, bugs aside, the first step of eventually allowing an entire region to be selected from for PvP and PvE seems really exciting to me and very positive overall. Finally, I'll get to farm all the disparate old friends I have on like 20 servers! A frabjous day, all told.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Analysis / Opinion, News items, PvP

It takes two to duo content

Spinksville has a great post up about the great benefits and joy of duoing in MMOs, or playing alongside one other person as you level your way up. I haven't been able to duo in a while, but I have done one character with a good friend -- he played a Priest and I tanked on my Warrior, and we shot up through to max level (even before the leveling changes) just because not only did our characters compliment each other, but we knew each others' play styles and were able to take on lots of big mobs and quests without a problem. I agree with Spinks: playing the game alongside someone you know well is the perfect mix of a singleplayer and MMO game.

There are certainly issues -- if one of you plays more than the other and pulls ahead or falls behind, it's not quite as fun for either of you. But especially if you're both playing alts and you've got good, regular amounts of time to play together, it can be really fun. In fact, it's kind of surprising that Blizzard and other MMO companies haven't gone in for more of the very-small group play -- singleplayer instances got a pass, but then again, phasing has changed things since then, and the LFG system has improved, so maybe it's time for Blizzard to put some two-player content in the mix.

It would definitely be great to see some official support for two-player content -- not everyone has a partner to play with all the time, but I think you'll find way more two-player groups in the game than you will find full raids of 25 people, and that group certainly gets their share of things to do. Spinks makes some great suggestions about duo content, and it's definitely a realm of gameplay that a lot of MMOs haven't yet officially explored.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Instances, Quests, Raiding, Bosses

The new Arena system explained


One of the many changes that came along with Patch 3.0.8 was a new and nebulous Arena matchmaking and rating system that nobody was aware of except, perhaps, the guys over at Blizzard. When the new system debuted, it was met with mixed reactions and Blizzard was forced to suspend Arena play for a few days while they straightened out the kinks. The system was back a few days later, with ratings rolled back to pre-maintenance numbers and Achievements reset. Some players report being able to keep the items bought during that period, despite Blizzard stating that these would be removed and Arena points refunded.

Blizzard poster Aratil dropped by the PvP forums earlier to explain -- in layman's terms -- the new Arena system. The new system is supposed to match players according to skill, rather than gear. Exactly how the system determines skill wasn't made clear, although Kalgan explained that the system uses a Gaussian Density Filter. New to the system is a 'hidden rating' that's different from either the personal or team rating, and is unique to the player regardless of how many Arena teams he or she plays with.

What's clear from Aratil's post is that the change was intended to "promote the enjoyment of Arenas". Under the new system, highly skilled players will be matched up against other teams that provide a challenge while newer players just starting Arenas won't feel shut out. In a way, this can be likened to the low barrier of entry for raiding in Wrath of the Lich King. They're still tweaking the system, specially as far as ratings losses and gains are concerned, but the overall goal is to make Arenas more fun. I think we can all agree that more fun is always good. As long as it's working as intended, that is.

Filed under: Blizzard, PvP, Forums, Arena

Arena matching system changed in patch 3.0.8

There's a new matchmaking system out in 3.0.8 for arenas, and the change (surprise surprise) did not make it into the patch notes.

Update: Please see this post for further information.

The system is thus:

There is a rating, one that you cannot see, which will match you "against others of equal skill." This rating is different for each of the arena brackets. At the end of each match, the internal rating, the one you cannot see, is changed. The cycle then repeats itself when you queue up for your next match.

There isn't any more information that that, which was released by Bornakk late last night.

Bornakk warns that you might notice some odd behavior in arena matches.

Read more →

Filed under: Patches, News items, PvP, Arena

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories