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Posts with tag mats

Drama Mamas: Proper AH etiquette when a guildie helps craft

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

So. Dreamy. I perhaps should have warned you that if you are going to send letters that contain even the slightest hint of a Jane Austen reference, this kind of thing would happen. Well, now you know.
Hi,

I recently had an issue with a guildie that I would like to ask about. At the beginning of the expansion, it was a goal of mine to get one of the Darkmoon Card trinkets crafted. As we all know, it is no small task. A fellow guildie (and fellow officer) offered to help me with the task. So I immediately flicked the farm herb switch, and set out to make it happen.

After a couple of weeks, more research into available trinkets, and nearly 60 stacks of herbs, I was one card away from the deck. I was able to purchase the last card for a good sum of gold and finally had my deck ready for the Darkmoon Faire. With all of the gear research I had done, I concluded that the trinket I had worked so hard for was going to be replaced very quickly. So I decided that I'd try to sell it, reasoning that there were other personal goals I had in the game that could benefit from a chunk of gold.

After posting it on the AH and being away for a day, my guildie that crafted it for me shot me a fairly aggressive tell saying how he thought selling it was a low thing to do. He explained that he even used some of his own herbs to craft the cards and that the only reason he offered to begin with was to help a guildie get raid-ready. I took it off the AH so as not to cause problems and explained that I wasn't aware he had to use his own mats to help make it all. I found out later that he had been ripping me to others about selling it before he spoke with me. I posted an explanation in our forums of why I was going to sell it at all. apologized if I offended anyone, and stated that I would be using it after all.

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Filed under: Analysis / Opinion, Drama Mamas

Gold Capped: Finding and keeping farmers


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!

Sometimes, the cheapest way to acquire the quantity of farmed mats you need is to buy them direct from a farmer. Buying them on the auction house is probably more convenient; however, your farmer has to pay the AH cut, and you have to beat your competitors to it. Having a farmer send everything they farm cash on delivery every day is a much more efficient way and has some serious benefits for both sides of the deal. How can you find farmers and convince them to send you goods instead of listing them on the AH?

This is not a one-way deal. You need to make it better for a farmer to ship directly to you than it would be for them to go and post their items for sale. To do that, let's look at the annoying parts of selling farmed goods.

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Filed under: Gold Capped

Gold Capped: Crafting for disenchanting

Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast.

Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.

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Filed under: Economy, Gold Capped

The ins and outs of chatlinks

I know -- most of you will hear the word "chatlinks" and think of horrible times in Trade channel where people are spamming the names of abilities and items in different ways, from nonsense to offensive. But chatlinking is a skill that isn't talked about much, and there definitely are place where it's useful (telling guild members about an item that might help them, or linking an enchant to show what mats it needs). So, encouraged by this thread over on Epic Advice, let's run through a few of the ways you can put links to items in the chat channel.

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Filed under: Enchanting, Items, Tips, Tricks, How-tos, Fan stuff, Blizzard, Guides

Dealing with bank inventory management

April's dealing with a problem that I've dealt with many times before: bank management. The other day I posted some tips on inventory management, but bank management is a knot that even I can't quite figure out how to untangle. On the one hand, bank space is supposed to be your refuge -- you can only pick things up out in the field as long as you have an empty inventory space for it. But on the other hand, especially on your main, you pick up a lot of things that seem important at the time -- tier gear, your first trinket, that piece you farmed for months until it finally dropped, that Blizzard Bear that you know is account bound, but you just can't bear to give it up. Stuff piles up after a while, and eventually you're carrying stuff around in your backpack that should really be sitting in your bank... and would be if you had room to keep it in there.

The only real tip I have is that you have to be ruthless -- you'll probably never use those trinkets again, that Tier 0 armor won't ever really be needed anymore, and you might as well eat those Delicious Chocolate Cakes that you made for a rainy day. You might as well use those cooking and profession mats you've got sitting around now, because if they aren't worth anything at the moment, they probably won't be worth any more in the future. And yes, I know you've only got so much Noggenfogger left, but you might as well go ahead and drink it on the next fun guild run. It sounds harsh, but in a game that's really about collecting, we all tend to have a packrat side.

And if worst comes to worst, just create yet another bank alt, charter yet another bank guild, and start filling those bags up also. With all of the junk we've got coming through, they'll probably be full to the brim in no time.

Filed under: Analysis / Opinion, Tips, Odds and ends, Blizzard

Are disenchanters getting robbed by rolls?

Sardonis sent us a note the other day, with an interesting, if probably controversial, point inside: when we're in instances, Skinners take their skins, Miners take their ores, and Herbalists take their herbs (or of course they rotate around if there's more than one). At the end of the instance, we don't sit down and /roll on all of the herbs or ores that people have picked up. So why do we do it, Sardonis asks, with disenchanting shards?

Good question. My first response was that everyone needs enchants, and everyone can use those mats. But if everyone can get their friendly guild enchanter to enchant something, can't you get your Leatherworker to use skins, or your Blacksmith to use ores? Of course, you could argue that Leatherworkers can get skins from anywhere, but disenchanted blues only show up in instances. If it's an item that required five (or even 25) people to get, everyone should have a chance at it. There are herbs and ores in instances, true, but those can be found elsewhere as well -- they don't need a group to get them. And what about Rogues who unlock chests in instances -- sure, we need them to open the chests, but they need us to get them there.

You can get blues through questing and drops, though, too, so who knows who deserves what. Sardonis is at the point where he won't even say he's a disenchanter -- he'll just do a greed roll like everyone else, and if he gets the item, then he'll DE it. The tradition seems to be that we all roll when we've all helped drop some boss loot, but it's true that we'd never get the shards if it weren't for DE'ers. Maybe they do deserve to take what they make.

Filed under: Enchanting, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, Enchants

Preparing for Wrath Day 7: Eat, drink, and be merry

If you're planning on entering Northrend at 68, or if you're going to bring a toon that's new to 70 and isn't sporting a lot of good gear yet, setting aside a few choice consumables may help ease the pain while you're leveling. Even if your character's well-geared, you can take advantage of the early-bird specials being offered by a number of vendors in Azeroth and Outland who are already selling Northrend-level food and drink like Pungent Seal Whey. Check in with your local innkeepers to see what they have stocked, sell off the Outland-level equivalents, and set aside a few stacks of upgraded food and drink from vendors with whom you probably have a reputation discount. This will save you some time and gold before you board a zeppelin or boat for the north.

If you're still leveling cooking, now's a great time to get to 375. You can also lay in a stash of buff food that will not only help get you the achievement The Outland Gourmet, but will help you complete The Rokk's daily cooking quests a little bit faster (and the Rokk has an achievement of his own). And it certainly won't hurt to have some buff food around for your first few dungeons.

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Filed under: Analysis / Opinion, Odds and ends, Expansions, Leveling, Buffs, Wrath of the Lich King

Preparing for Wrath Day 8: Your bank

There's only 8 more days until Wrath's release. Each day until the release we'll take a look at one thing you can do to prepare for the expansion. Taking a half hour here and there to get things ready before release will let you spend more time in Northrend and less time doing some of the un-fun things.

It might seem a tad strange now, but that big bank of yours is going to be more or less worthless once Wrath hits the streets. Just about everything is going to plummet in value. Liquidate your assets now or be in worse of a position than our real life economy is.

There are some exceptions to that of course. You'll probably want to hang onto enchanting mats, since they can still be useful and high-value in the long run. You might also considering hanging on to some herbs for those leveling inscription. Most other raw minerals however can probably be safely sold now.

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Filed under: Analysis / Opinion, Odds and ends, Wrath of the Lich King

Preparing for 2.3: Pre-patch farming, part 2

The other day I listed the items that will be used in new recipes after the patch. I did miss a few things, but with your helpful comments, I've updated the original article to be more complete. I'll mention again that it's difficult to make predictions on what will sell the best, but nonetheless I've decided to list some of my thoughts on the subject below.

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Filed under: Patches, Analysis / Opinion, Tips, Economy, Making money

PTR Notes: Repair bot and toolbox changed

While the first change has been on the PTR for awhile now, it seems to have gone relatively unnoticed. The old Field Repair Bot 7A has had its mats decreased and is now stackable. The new mats, as pictured above, are 16 x Thorium Bars and 2 x Fused Wiring. I've been able to make a few bots on the PTR and can confirm that they also stack up to five.

In addition to the recent changes to the latest PTR build, players are reporting that additional items can now be stored in the Fel Iron Toolbox. The new items include motes, primals and blacksmith hammers. The storage of the elemental ingredients will definitely help out while attempting to maximize bank space. Let's hope that this change was intentional and doesn't get reverted in a future patch.

Filed under: Engineering, Patches, Items, Raiding

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