Mists of Pandaria: UI Updates

Mega Damage
Rather than compressing item levels and retuning seven years' worth of content, the developers appear to have opted to go with the concept of Mega Damage, replacing a bunch of spare 0s with a K or an M where appropriate. When killing mobs in Pandaria, my four-digit damage was not compressed. If I hit something for 3,000 damage, it displayed as 3,000 damage. However, five-digit numbers and higher were compressed. 30,000 became 30K. It's a very simple solution and should have very little impact on your gameplay overall.
Here's Ghostcrawler's explanation of the Mega Damage solution from that old dev blog:
Filed under: News items, Mists of Pandaria





