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Posts with tag memorable

Breakfast Topic: What's been your best moment of cool?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

It's like every action movie ever has a moment like this: The main character realizes that he's in a desperate situation, and instead of running, he decides to fight back in the most badass way possible. Sunglasses may or may not be involved. There are generally explosions, some crazy flips in the air with a car or two, and a stunt that makes the liability lawyers wince at the thought of anyone reenacting it.

What's your best "moment of cool"? My favorite one of memory was the time that I was flagged coming out of a BG in Un'Goro, and a paladin three levels above me decided to take advantage of that. After a few kills, I kited him over to one of the elite Devilsaurs, aggroed it, waited until he threw his shield and it hit me and the dragon, and Feigned Death. Then with the Devilsaur eating chunks of his health bar, I proceeded to finish the paladin off.

What about you? Everyone has to have one.

Filed under: Breakfast Topics, Guest Posts

All the World's a Stage: Ten Commandments of Roleplaying

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

WoW
Insider is not Mount Sinai, and I am certainly not the Burning Bush, but there is a need for a clear, concise list of "do's and don'ts" which new and experienced roleplayers can refer to in times of need. I therefore submit the following commandments as a guide and a reference to roleplayers throughout the World of Warcraft.

Obviously the list of essential rules I lay out here will be different from a list you might make, but hopefully the basic ideas remain the same. In addition, being as I am hardly a prophet of the Almighty, I reserve the right to edit these commandments over time as times change and new insights emerge.

1. Thou shalt not play God.

You only have control over the actions of your own character. When roleplaying with others, you must never ever use an emote or action which denies others the right to choose their own actions in response to yours. For example: "Moosis glares with white hot anger at Faro" is acceptable; "Moosis glares so intensely that Faro's face melts" is not. Whether or not two people's characters are fighting with each other, their act of roleplaying itself is essentially cooperative -- even in a battle of emotes, both players must work together to tell the story in an interesting way, neither one presuming what the other will do.

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Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)

All the World's a Stage: Something to remember me by


All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.

The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked.

Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again.

When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.

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Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)

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