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Posts with tag merge

Create a account, or don't play anymore

Wondering why you can't log into the game? Mr. Chilly knows why. It's because you spurned him. He was ready to be your bestest bud, and look what you did. You missed the deadline to get Mr. Chilly express-delivered to your mailbox by merging your WoW account into a account. You had all the time in the world. You made Mr. Chilly cry. And now you can't even log in! Serves you right!

Well, it's way too late to reconcile with Mr. Chilly, but you can at least get back into the game if you go and create a account now. Remember that, aside from being forced to do it now anyway, this also conveniently organizes all of your Blizzard game accounts into one place, lets you re-download any game for which you lost the CDs, and, uh, has a neat menu, I guess. Just go do it so you can play.

Your mother and I are very disappointed in you.

Filed under: News items, Account Security

Breakfast Topic: The great merge

It was announced yesterday that accounts would be mandatory for us World of Warcraft players. I'm not sure if November 11th is supposed to coincide with a patch drop or anything (unlikely). It's been a pain in the derriere (that's French for ass) for GMs to unmerge compromised accounts. A common tactic hackers like to use is to commandeer a WoW account and merge it with their own account. It's not something that can be easily undone.

Of course, an announcement like this comes with all sorts of complaints. I've perused the forums on the topic and checked out some of the comments when we announced it here. Here's a few common reasons players are against it. Just for kicks, I've offered some solutions!

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Filed under: Breakfast Topics accounts required by November 11th

As of November 11, players will no longer be able to log in with accounts.

If you haven't merged your World of Warcraft account with a account yet, you better do it soon! As a bonus incentive, players who do merge their accounts will receive Oswald the penguin! Those who already have merged their accounts need not worry as they will also get Oswald. Players that were involved with the Wrath beta may remember receiving one of these in the mail except he was known as Mr. Chilly then. I'm sure Oswald will make an excellent companion to Pengu (another penguin pet). Receiving Oswald is going to be a limited time offer. Blizzard hasn't officially announced a date yet, but they do plan on removing the ability to get him at some point.

Of course, not being allowed access into the game might be incentive enough to begin the account merging process!

For additional information, check out the account FAQ, Instructions on creating a account, a video tutorial on how to convert your account, or just make your account a account now (US) (EU).

Note: There is a blue post saying November 12th, and the in-game announcement saying November 11th. If appears that EU players need to convert by the 12th, and NA/US players need to convert by the 11th. But be on the safe side and just convert your account now.

Filed under: Blizzard, News items, Account Security

We have a Tabard: To 25-mans, and beyond!

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?

If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

Realm mergers are a last resort

Realm population problems don't affect me too much, thankfully -- my server has neither too many people nor too few, and the faction balance tilts in my favor. But some people complain that their servers are ghost worlds, with not much at the auction house and not many to group for quests and dungeons. The "Recommended" tag Blizzard is using to help out low-population realms sometimes just doesn't do the trick: people play there for a while, see that no one is home, then decide to go somewhere else.

So, while some people say the only way is to combine two low-pop realms into one, Drysc says that such mergers can only be a last resort:
There are a couple issues with merging realms though that we would need to take into heavy consideration if one were to be considered. As many of the lower population realms are PvP, faction balance has to be taken into careful consideration. Would a merge worsen, improve, or leave any faction balance unchanged? Would a merge move the population up too high, queuing or leading to queues for the realm after that point? Do we have realms of the same time zone and type that would merge well under these conditions? There also many logistical issues with merges which ultimately effect the end user, such as conflicting character and guild names. So, in the end, a merge would only be considered if all other possible options have been completely exhausted.

We're not just throwing recommended tags up on realms, and calling it a day. The recommended tag has done a lot of good for a lot of realms, but if we're seeing that they're no longer helping reach the type of population numbers we would like to see, then we would investigate alternate means. That's sort of where we're at now.
So, what is there to do besides merge realms? Drysc calls that the "million dollar question," which I figure means that Blizzard doesn't know for sure, though at least a couple ideas come to my mind: They could have some kind of incentive to players who join low-population realms (that's what the Army is doing, I hear), or perhaps all but force new players to start out there unless they have a referral from another player. Of course any solution to this problem is going to create still more problems of another sort. What do you think would work best?

Filed under: Realm News

Patch 2.1.2 live, more downtime for Frenzaclysm

As predicted by Nethaera, patch 2.1.2 is now available for download, although of course the realms are still down for a few more hours. The patch weighs in at 42 MB (at least the Mac version). Full patch notes are after the cut; here's the differences from the original PTR patch 2.1.2:
  • Players will no longer slow down to walking speed when closely following another player.
  • [Karazhan] Fixed a bug that caused the Karazhan chess event's movement spell cooldowns to not display correctly.
  • [The Eye] When Kael'thas Sunstrider is engaged in combat, the doors leading into his room will now properly close.
  • Fixed a memory leak that may occur when a player alt-tabs out of the game, engages a screensaver, or locks their machine.
In other realm news, the Frenzy and Cataclysm battlegroups are going to require 24 hours of downtime to complete their merge. The downtime apparently began at 3 AM PDT today, and is scheduled to end at 3 AM tomorrow. Affected servers are Azuremyst, Area 52, Auchindoun, Blade's Edge, Blood Furnace, Coilfang, Exodar, Shattered Halls, Terokkar, The Scryers, The Underbog, Velen, and It Came from the Blog's own Zangarmarsh.

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Filed under: Patches, Realm Status

US battlegroups Cataclysm and Frenzy to merge

Drysc has announced that Blzzard is planning on merging the smallest of the US battlegroups. At present, Cataclysm contains 5 realms and Frenzy contains 7 -- while the next smallest battlegroup contains 12 realms and the rest of the battlegroups contain 15 to 20 realms. All in all this is probably good news for PvPers on the realms Shattered Halls, Azuremyst, The Underbog, Auchindoun, Coilfang, Blood Furnace, Terokkar, Exodar, Blade's Edge, Velen, Area 52, Zangarmarsh (hey, that's us!), and The Scryers, who should look forward to shorter battleground queues.

However, one thing this does tell me is that Blizzard isn't planning on adding new realms in the future -- or at least not a lot of them. These smaller battlegroups were obviously designed to give Blizzard room to grow, but the move to merge them suggests that Blizzard isn't planning on needing that room. As it was, to bring them to the size of the smallest existing battlegroup (the 12-realm Emberstorm), Cataclysm would need 7 more realms and Frenzy would need 5, for a total of 12 new realms. And to bring them up to size of the largest battlegroup, Cataclysm would need 15 additional realms and Frenzy would need 13, which would mean a total of 28 new realms. As it is, the merged Cataclysm/Frenzy battlegroup will contain 12 realms -- based on the size of the largest existing battlegroups, there's still room to grow, but it seems that Blizzard isn't planning on massive growth in the future.

Filed under: News items, PvP

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