One of the hottest topics in the past week was Blizzard's foray into the
microtransactions game. By announcing the Blizzard pet store,
World of Warcraft had officially come on par with other MMOs and online games that sold in-game items for real world money. Our
informal survey showed that views on the move were officially split... a good third of our readers would buy the pet, another third didn't plan to, while another full third thought that our world was coming to an end. Well, the
World of Warcraft, at least.
At any rate, it looks like the
Pet Store is here to stay. Besides, Blizzard has already been hawking in-game services for real money, so it's not as if these vanity pets are any different. I personally
don't find anything wrong with these pets, and seeing the number of diminutive liches and kung fu pandas showing up all over Azeroth, it really seems like a lot of other people don't, either.
Blizzard states that these items, similar to the
TCG loot cards, are
"purely cosmetic and just for fun." They say that they'd be loathe to introduce things that are
"detrimental to the game and (detracts) from the gameplay experience for players who choose not to use the service." So that probably means no epic weapons or anything of the sort.
How far does that go, though? Are
heirloom items considered detrimental to the game? How about buying levels? Premades? I personally wouldn't mind paying a fair price to skip the painful leveling process (an attitude that might admittedly change during the
Cataclysm). What's do you think is next for Blizzard? Armor dyes, perhaps? Vanity outfits such as the complete
Brewfest set or gag items such as those found on the TCG? Titles? Now that the microtransactions gate has been opened, how far do you think Blizzard will go?
Filed under: Items, Blizzard, Economy, Breakfast Topics