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Posts with tag milling

Gold Capped: Inscription gold-making guide

"Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Have a scribe? Need gold? Look no farther. Inscription is one of the best gold-making professions in the game. You can make glyphs, Darkmoon cards, and all kinds of other odds and ends. Each of these markets has a characteristic time investment requirement and potential profit. Each realm is going to be different, but in general:
  • Darkmoon cards: Scalable time investment, massive profits
  • Glyphs: Massive time investment, low profit
  • Odds and ends: Minimal time investment, medium profit
Darkmoon cards start off simply enough: if you do your daily research, you can make a card a day. Different cards have different values, but on average, you'll make back way more than the value of the inks. You can trade cards, and the more cards you make, the better efficiency you'll have making decks. Assuming you can make a full deck for every 12 cards you produce (which is the ratio you see if you trade really well and/or produce a lot of cards), it'll cost you 120 stacks of any herb but Fool's Cap, or 75 stacks of Fool's Cap. At 40g per stack of, for example, Green Tea Leaf, that's 4800g per deck. Some decks can sell for over 20,000g.

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Filed under: Economy, Gold Capped, Mists of Pandaria

Gold Capped: Cataclysm glyph addons

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The glyph market has spawned quite a few of the important modern auction house addons. It's a uniquely challenging market, as there are hundreds of different products, each with their own balance of suppliers, buyers, and materials. The challenges faced by early glyph producers were met by a hodgepodge of fairly complex addons and macros, and only recently have unified solutions began to appear. I remember that at one point, I had addons to:
  • Keep track of how many glyphs I had on the AH, in various characters' banks and in their inventories.
  • Allow me to queue a list of glyphs and build a materials list (that allowed me to buy the vendor mats with one click).
  • Automatically queue enough glyphs in the second addon to assure that I kept stock levels at my desired level.
  • Automatically post every glyph I made onto the AH.
The tasks needed for this market are not unique, and so the most important tool that can trace its origin to the glyph market is certainly TradeSkillMaster. TSM is an addon that I've covered before, and it's built from the ground up to be perfect for glyphs. It's also perfect for a lot of other markets, but mostly those you can treat like glyphs.

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Filed under: Economy, Gold Capped

Gold Capped: Milling and prospecting changes ahead?

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! This week's community post is the Auction House Junkies podcast's most recent episode.

The recent UI developer Q&A contained a little nugget that I found interesting:

Quote:

Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries.

Yes, we totally understand why this is a problem. The reason we can't make it work just like other trade skills, is that we don't know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we don't want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the "box" solution is we could also use it for Disenchanting.


I was thrilled to hear Blizzard's considering changing the way this works. I had always just assumed that the clunky design of milling and prospecting was on purpose to put a limit on how much ore or herbs one player could process.

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Filed under: Blizzard, Economy, Gold Capped

Gold Capped: Bait and tackle


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in here every Thursday, and email Basil with your comments, questions or hate mail!

I'm going to start trying to include a link to something I've enjoyed reading in the gold-making blogosphere every week. Our first installment is JMTC's blogging carnival about lessons learned while preparing for Cataclysm. There are 18 submissions, which should keep you busy for a while.

We've talked about auction house PvP before, but today we're talking about a glyph PvP method I like to call bait and tackle. Here's the problem: In order to sell glyphs, you need to spend a fair amount of time crafting them, as well as milling. In addition, on most sizable realms, there are a few hard-nosed competitors who are willing to play for longer than reasonable players. There have been times when, day or night, if I posted a batch of glyphs, every single one would get undercut exactly every 10 minutes.

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Filed under: Economy, Gold Capped

Gold Capped: How to calculate inscription costs and prices

Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

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Filed under: Guest Posts, Gold Capped

Gold Capped: The basics of selling glyphs


Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail!

Selling glyphs can be very profitable. It requires a lot of addons to work, and the market reacts to competition differently than other markets. However, a lot of auctioneers got their start with it. I know I did!


Glyph toolbox

To successfully sell glyphs, you need to be able to manage 345 different products, each with their own mix of supply and demand. They also don't share the same mats for creation, and there's no really efficient way to pare down that list without costing yourself money. A lot of people will stick to the "core" glyphs (the proper ones for PvE and PvP for each class), hoping that the increased demand will yield higher profitability, however because there are people who do this, the supply for this subset of all the glyphs in the game is also higher.

Long story short, the default UI is not made for managing auctions in this volume. You absolutely need addons. Let's break this down by task, and look at what the addons do for us.

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Filed under: Gold Capped

Gold Capped: Automating the grind



Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast. Don't forget to drop by Onyxia-US this Sunday at 7:30 PM eastern time to get ganked by one of the CtA hosts and tak
e the money of the other one! A good time will be had by all, and we'll be sticking around after the event to chat with readers and listeners!

Grinding is a pain. Avoiding grinds is why I got into the auction house in the first place. Repetitive and boring tasks are not fun for most people. Unfortunately, while some businesses are relatively grind free, certain tradeskills require us to do something like milling (inscription), prospecting (jewelcrafting), or disenchanting (enchanting).

The more volume you want to sell, the more volume you need to process. I know of scribes who sell 1200g a day of glyphs at an average of 8g each. That's 150 glyphs sold, which means 150 Ink of the Sea squeezed out of northrend herbs. You get 5-6 inks per stack of herbs, so this guy mills a minimum of 25 stacks of herbs a day. Each stack of herbs requires at least 4 hardware events (clicks or keypresses).

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Filed under: Economy, Gold Capped

Milling cast time reduced to one second

There have been reports in the blogosphere that there was an undocumented reduction to the milling cast time in patch 3.3.3. It used to be two very long, agonizing seconds for a scribe to turn herbs into pigments, and is reportedly going twice as fast: a blazing speed of one mill per second.

This is a huge deal to anyone who uses inscription to make money. Milling herbs into ink is one of those tasks that limits your production capabilities, and can't legally be done while afk. In fact, the milling grind time (four clicks, and until now, eight seconds per stack of herbs) is one of the reasons I rarely advocate new auctioneers getting into selling glyphs. In addition to generally overcrowded marketplaces and auction house campers, it's a business that requires almost super-human patience.

This will probably make the glyph market even more crowded, as the amount of unhealthy AH camping you can do with a finite amount of playtime just went up by a fair bit.

[Thanks to Wolfgang Staudt on flickr for the image]


Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: News items, Economy

Insider Trader: Inscription from 200 to 305


Insider Trader is your inside line on making, selling, buying and using player-made products.

For the past two weeks, Insider Trader has been helping you level your Inscription cheaply and efficiently.

Beginners should read through the walkthrough up to skill point 100, as it not only shows you how to reach it, it discusses the basics of Inscription in detail and offers some helpful hints.

Once you've reached 100, move on to the guide to hitting 200. You will need to be at least level 20 to complete this!

This week, I am walking you from skill 200 to skill 305. At 225, you will need to be at least level 35, and by the time you hit 300, you will need to be level 50 in order to train from 301 to 375.

Remember to click on any of the Wowhead herb links to view detailed maps of where to find each herb!

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Filed under: Herbalism, How-tos, Walkthroughs, Economy, Expansions, Features, Leveling, Guides, Making money, Insider Trader (Professions), Wrath of the Lich King, Inscription

Insider Trader: Inscription from 100 to 200

Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, we began the journey towards becoming a Grand Master Scribe. Starting with the basics, we discussed how to reach skill level 100, along with some general tips and strategy, and there were many helpful reader comments.

Today, we will continue from skill level 100 to hit 200, which will place you partway through what a level 20 is capable of training. When herbs are mentioned, clicking on any of the links will take you to a Wowhead page showing you where you can find them.

If you feel you need more background information on inscription tools, milling, or research, check out last week's column to brush up on the fundamentals. Otherwise, pass on through the break!

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Filed under: Herbalism, Items, Walkthroughs, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Hands-on with Inscription in the Wrath Beta

By now you've heard of inscription, the new trade skill coming with Wrath of the Lich King. We've already given you a few sneak peeks, looking at glyphs, enchantment scrolls, and other beta insights. This time, though we had a chance to fiddle with Inscription directly, on the Beta servers themselves. The trade skill is most obviously only in the very first stages of implementation, but there's still enough to play around with to get an idea of how it will all work once things go live.

To start off with, we needed to do a little running. There's no inscription trainers to be found in Dalaran or any of the capitals. We found one in Vengeance Landing, so it seems likely that Alliance could find one in Valgarde as well. However, there are no Inscription suppliers nearby, so you'll still have to run to Dalaran to get the Scribe Tools and parchment you need for most recipes.

It's probably a given that that'll change for the better as we get closer to live, but for now it's a pain. You'll probably want to go buy the Scribe Tools and stock up on parchment before you go to train if you're doing it in Beta. Luckily, Light Parchments stack up to 20, so you can carry a lot -- be warned though, most of the scrolls you make out of them only stack to 5.

Anyhow, to the meat.

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Filed under: Herbalism, Enchanting, Analysis / Opinion, How-tos, News items, Expansions, Guides, Wrath of the Lich King, Inscription

Insider Trader: Professions from the Wrath alpha

This week, Insider Trader will be taking a further look into the future of professions in World of Warcraft.

Although Wrath of the Lich King is still only in alpha testing, what little we do know, though it might change, helps us anticipate the direction Blizzard is taking.

In fact, we can even begin to see what the army of Death Knight Inscribers might take as their second profession, which will undoubtedly have repercussions on the market.

Not only will the amount of competition skyrocket, but opportunities to make a buck selling to lazy Death Knights will abound.

For these and more details, head on through the break.

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Filed under: Herbalism, Fishing, Cooking, First Aid, Items, Analysis / Opinion, Economy, Expansions, Making money, Insider Trader (Professions), Death Knight, Wrath of the Lich King, Inscription

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