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Posts with tag mini-games

Revolutionary new minigame datamined in patch 5.3

Revolutionary new minigame datamined in patch 53
We've asked for other minigames in WoW, but so far there's been no official word of anything on the horizon. The Plants vs. Zombies minigame is loads of fun, and the battle pet system is by far the most expansive minigame that's ever come to the game. Not everyone has the interest or time to invest in pet battling, so it was very exciting to stumble across the newest WoW minigame, just datamined in patch 5.3.

It's a game any player can have fun with. A game many of us have enjoyed ...

Say hello to Rock, Paper, Scissors!

That's right! Forget about the Singing Sunflower. Whether you're bored or want a new and improved way to decide who get's that Thunderforged weapon, this is it. OK, so this may not really be a new minigame -- datamining is a fickle thing -- but the spells are there for one purpose or another. We can dream, right?

Filed under: News items, Mists of Pandaria

Where is my mahjong minigame in Mists of Pandaria?

Why doesn't Mists of Pandaria have a Mahjong mini game
During Wrath of the Lich King, Blizzard gave us the Peggle and Bejeweled addons. In Cataclysm, we got an amazing in-game version of Plants vs. Zombies (which rewarded a Singing Sunflower pet that actually sang). Now in Mists of Pandaria, the latest addition to the growing collection of games within the game is the new pet battle system which is reminiscent of the beloved Pokémon series.

Well, beloved to everyone else anyway. See, Pokémon and I have a bitter past. It started when I was 12, and I told my mother the only thing I wanted for Christmas was a Gameboy and a copy of Pokémon Blue. It was an expensive gift to ask for from a single parent working two jobs, but I was desperate. In the months prior, all my friends at school had ceased socializing about comics and fantasy novels in favor of playing Pokémon. Every day at lunch they'd scarf down their meals then whip out their link cables and start dueling. Not having a Gameboy myself though, I was completely left out.

Sadly, when Christmas came there was no Gameboy. Instead I received a Pocket Pikachu, which was a weird toy pedometer crossed with a Tamagotchi. The idea was that you'd keep it in your pocket and as you took steps you'd earn currency to buy presents for Pikachu, who would then be your friend. The problem was the pedometer wasn't very sensitive to normal steps, so you were better off shaking it over and over. So for the next few months, while my friends continued to ignore me to play Pokémon, I shook a stupid, yellow pedometer up and down.

Anyway, long story short, I'm not too crazy about a pet battle system. And while I appreciate that Blizzard has made great efforts to integrate such an indepth feature into the game, I feel like they've missed out on the perfect opportunity to add a minigame to the game that would fit perfectly into Mists of Pandaria: mahjong.

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Filed under: Humor, Mists of Pandaria

Does WoW need more minigames?

When I started playing WoW in 2006, I knew next to nothing about it. I had bought a copy to play with my boyfriend but did so while he was out of the country; it was my intent to surprise him with it when he got back. The unfortunate result of this was that I didn't really know what to do on my own and spent most of the time being eaten by murlocs.

Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.

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Filed under: Analysis / Opinion

BlizzCon 2009 Insider Trader: Cataclysmic professions part two

A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

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Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

Breakout in World of Warcraft

One of the things I really don't like about World of Warcraft, or any other MMORPG, is the waiting that is involved in getting a group together. This can be a real problem in raid environments, where it often times can take half an hour or more just to get the group set. I've been a raid leader before, so I know that they are busy and there isn't much they can do about the time we all just sit there on vent chatting with each other.

One of things that I've recently came across to help ease the wait is a little in-game game of bricks, a.k.a. breakout. Breakout is the game that I used to play back in elementary and middle school on the old Macs* where you'd bounce a ball around, breaking (you guessed it) bricks. The ball is bounced off a small platform that you move with your mouse. Pretty simple, and mindlessly entertaining.

Lately I've been enjoying a version of this game called WoWonid, which is an Ace2 addon I found via my addon updating with the WoWAceUpdater. It's a good enough implementation of the game (and quite impressive when you consider that it's done in LUA and built using an interface that's designed for game addons). The controls are simple enough, and just like the old Mac controls: move the mouse left or right to move the platform, bounce the ball, pwn.

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Filed under: Odds and ends, Instances, Raiding

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively spans the range from NSFW to Tauren Chefs. You can click on the links below or subscribe to a special WoW-only Massively feed.

Building a better MMOusetrap: PPOrnography in games
How is the ESRB rating system affecting your favorite MMO?

The WoW starts now!
A Second Life fan tries World of Warcraft for the first time. Read her impressions of an MMO newbie.

WoW comic artist on keeping the fans happy
The MTV Multiplayer staff interview the penciller behind the World of Warcraft comic.

Animations to die for
Should WoW have encounter specific death animations?

A tale of grinding, sucking and snowboarding
Should WoW add a snowboarding mini-game to make it more casual? Kyle Horner investigates the ramifications.

Behind the Curtain: Great Expectations
Craig Whithers uses this week's Behind the Curtain column to explore expectations players have going into many of the major MMOs (including WoW) and how well each game fulfills them.

WoW Europe spotlights noted machinima artists
Machinimist extraordinaire Baron Soosdon is interviewed by WoW Euorpe. Hear what he has to say about his art. Also, Olibith has his own interview exploring how he approaches his popular work.

The Escapist spends a day in the life of a WoW addict
Not all stories about playing WoW are downers about too much time in Azeroth. This one is about how WoW brought two people together.

Is that a Tauren in the kitchen?
A book of real life recipes based on in-game foods? Sounds familiar.

MMOGology: Leaving home
In his weekly column MMOGology, Marc Nottke asks "Do you have to stop playing one MMO to start a new one?"

Filed under: Analysis / Opinion, Blizzard, News items, Features, Interviews

Alternate uses for Guild Banks

Since the Patch 2.3 introduction of Guild Banks, it's been easier to distribute items for raids, pay for repair costs and track all the transactions involved. But did you know it could also be used to play an ancient game of tactical skill?

Player Affix of the Tichondrius server has figured out a way for her and a guildmate to use an empty tab in their Guild Bank to play checkers. As you can see from the image above, one player is Arcane Dust and the other is Netherweave, but any two distinct items could work.

Admittedly, one row is missing and there are too many rows across, but a game could still reasonably be played. It's no musical chairs in Karazhan or pet wars or even downtime games, but it is pretty ingenious.

EDIT: This is what I get for posting while out of town, double-post!

Filed under: Tips, Odds and ends

Fun with guild meetings

My guild is coming up on its next guild meeting here in a few days. As it's the first one we've been able to have for some time due to scheduling problems and other things, we are really hoping that we can make it fun for all who attend it, no matter the level. Previously, we've done things like all-guild PVP in the Gurubashi arena, and a "Running of the Bulls" type events like the ones that have happened on several servers. Our version involved most of our people rolling a Tauren of any class, and then proceeding to run from Mulgore to Light's Hope Chapel in Eastern Plaguelands wearing nothing but a green holiday shirt, and using no abilities/spells/etc. (my favorite name was "EatMorChikn") This time, we think we've hit something a bit more fun to do, but just as potentially deadly.

Our original intent was to get everyone out to Shattrath and use our flying mounts to play Nogginfogger Roulette. The problem is that this would have prevented all of our under 70 members from being able to play. That wasn't going to work, because the whole point of the meetings is to spend time together, no matter the level. As such, the officers checked the in-game event calendar, and set our meeting for this Saturday when the Darkmoon Faire is open in Mulgore. Those who can get the elixir will stock up, and using the cannon at the faire, we'll have our competition! The idea for the game is this...

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Filed under: Analysis / Opinion, Guilds, Odds and ends

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