Welcome to another exciting edition of Reader UI of the Week. Today's subject is going to divide readers into two camps -- people who can tolerate clutter and people who cannot. Over the years, I've come to gain a tolerance and understanding of clutter because, frankly, I understand the laziness inherent in all of us. There is always a moment just after you reach for the mouse, begin to scroll, and suddenly weigh the time it would take to complete this task against taking another excellent bite of your Little Bacon Burger from Five Guys. I'll tell you right now, I just took a delicious bite of burger.
I do a disservice to people when I attribute clutter to laziness. That's not the case at all. In fact, I find that I work a little better in an environment where I have to actively find something amongst other things. There's a type of juxtaposition or patterning that presents itself; I know where Shockwave is because it's next to the icon for Revenge on my bar, etc. So what does this all have to do with clutter, UIs, and functionality? Enough, I'd say.
Cassilan's UI has a direct and stated purpose -- see the game's screen. See the action, see the adventure, and see the character in full glory. At the same time, a suite of addons is activated to add necessary customization and features not present at default. We can discuss the minimap, which is admittedly a little rough around the edges, but every bump can be smoothed out.
Filed under: Reader UI of the Week