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Posts with tag mining

Patch 5.3: Mining and herbalism able to be leveled exclusively in Pandaria

Patch 53 Changes to mining and herbalism allow them to be leveled exclusively in Pandaria
A fair while back, Blizzard Lead Systems Designer Greg " Ghostcrawler" Street tweeted that the development team would be looking to implement catch-up mechanics, similar to those in place for cooking, to other professions. Blacksmithing had its changes, and now Mining and Herbalism are next on the agenda. MMO-Champion reported today on some changes on the patch 5.3 PTR, that make the grind to level these professions a whole lot easier.

I went onto the PTR, with a pre-made level 90, and learned apprentice herbalism and mining, then went and found some nodes. The tooltip shows the nodes as orange and they can be mined by characters who have only just learned the profession, with a skill level of 1, as can be seen from the image after the break.

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Filed under: Mists of Pandaria

Patch 5.1: Ore and herb spawn rates reduced by 50%

Ore and herb spawn rates reduced by 50% in patch 51
Since patch 5.1's release, players have noticed a peculiar absence of ore nodes and plants in Pandaria. This leads one to wonder -- was this an intentional change, or is this simply a result of far too many people picking posies and mining the continent's wealth away? The question was answered by Daxxarri yesterday, and it was a direct answer: Yes, those plants and ore nodes are spawning less rapidly, and yes, it was intended.

Daxxarri
Mining and Herb spawn rates in Pandaria have been reduced by approximately 50% in patch 5.1, and this is indeed an intended change. These are in addition to the hotfix that was applied in 5.0.5 to lower the spawn rate of Ghost Iron.

In all of these cases, the reduction was prompted because the resources were too abundant, resulting in ore and herbs being undervalued, and also therefore the effort that our herbalists and miners put in to collect each node. We'll be monitoring the situation, though, and should the current rates prove to be too low then we'll make further adjustments as necessary.

Unfortunately, while having plentiful supplies is certainly useful, when you have too many supplies on hand there's little to no demand for them. This makes sense, but a 50% reduction sounds a little drastic. However, Blizzard will be monitoring the situation, so lest you be worried that prices are going to skyrocket overnight, rest assured that the spawn rate may be further adjusted in the future.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

Lichborne: Level 90 primary professions for death knights

Lichborne Level 90 professions for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

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Filed under: Death Knight, (Death Knight) Lichborne

How to turn ore into Heavenly Shards

There has been a recent surge of ore supply at ridiculously low prices on quite a few realms. Since grinding up that much ore takes so much time and since the prospected value of ore is having the rug pulled out from under it in patch 4.2, a lot of people are wondering if they have any alternatives. Here's how to turn 24 stacks of ore into a stack of Heavenly Shards with nothing but a blacksmith and an enchanter:
Crafting Stormforged blue gear for disenchanting can be one of the cheapest ways to get Heavenly Shards, if ore prices are low enough. Also, other than disenchanting, all the steps here can be done by your character whilst you make dinner. Smelt all, smelt all, craft all, then craft all. The market for the shards is very deep, and as you post more of them at a lower price, the number bought spikes up faster than other markets (from scroll-makers stocking up, presumably).

The calculation for your cost is quite straightforward: 16 Elementium Ore plus 8 Obsidium Ore is your cost for a single shard. On my realm, most days, that means I never pay more than 42g, and usually less than 34g. Since Heavenly Shards hover between 40g and 80g, I can usually sell anything I don't use for scrolls for 60g fairly quickly.

The price for ore is likely to reduce after patch 4.2 hits, so don't make anything you can't use or sell before (or immediately after) that.

Maximize your profits with more advice from Gold Capped as well as the author's Call to Auction podcast. Do you have questions about selling, reselling and building your financial empire on the auction house? Basil is taking your questions at basil@wowinsider.com.

Filed under: Economy

Addon Spotlight: Work harder with GnomeWorks

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, GnomeWorks is to trade skills what fire was to cavemen.

These past few weeks have been very good in the old email box for suggestions for addons to be featured on Addon Spotlight, so keep those recommendations coming. In the next few weeks, I've got a recommendation spotlight planned as well as a grab bag. Also, there is an idea kicking around in my head about a "my first addon" spotlight, where new addon developers pitch their addon and we talk about it constructively. What do you guys think?

Today's Addon Spotlight is one of those "long time coming" pieces; people were utterly shocked over the fact that I had not talked about GnomeWorks before. Well, there is a good reason for that -- GnomeWorks is still in its alpha development stage. As far as profession windows go, prior to Cataclysm, an addon of this type was almost required. The sorting features and customization options on the default profession window was lackluster at best.

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Filed under: Add-Ons, AddOn Spotlight

Gold Capped: Ore-splosion

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The auction house is starting to have to stack all the ore they're listing for sale out back of the warehouse. Elementium Ore and Obsidium Ore have, in the last few days, been listed in quantities most people would consider unimaginable at prices that make auctioneers cackle. Until they realize that everyone has gotten this amount of stock. Level ones have been cropping up like mushrooms and listing hundreds of stacks of ore per night on every server I've checked into. I'm not the only one who has written about this.

Everyone loves cheap Cataclysm ore. It means cheap blacksmithing goods, cheap gems, cheap enchanting mats, and cheap engineering items. It also has the unique benefit of having the highest price floor of any ore ever introduced to the game. Obsidium prospects into 6 green quality raw gems and an average of 0.3 rare gems per stack, and elementium into 4 green and 1 blue. This means that if you do nothing but cut and vendor the greens for 9g, the "floor" for obsidium is 54g, and elementium is 36g. Then you have the rares. This floor is the bare minimum of what the ore is worth, but it's used for so many things. What else can we do with all of it?

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Filed under: Economy, Gold Capped

Gold Capped: WoW Prospector for profitable prospecting

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, hate mail, or guild applications!

Prospecting is something jewelcrafters can do to turn ore into raw gems. It takes 8 seconds of pure casting time to prospect a stack of ore, as well as whatever time it takes you to look all the gems out of the four loot windows that entails. It can't be legally automated, so that makes prospecting the semi-porous membrane between the ore and raw gem markets. Without this barrier, the relationship between the prices of ore and raw gems would be more like the ore and bars in which unless you have a small market with no active miner auctioneers, the price of bars isn't usually much more than the ore that went into making it.

As it is, you may often find the price of ore is much lower than the gems you get from prospecting it are worth, even if you just sell them raw on the auction house. The reason for this is that mining ore is hard enough, and many times, miners will just throw their wares into the AH and rely on the market to snap up any ore below the price where prospecting is profitable. Also, unless these miners happen to be (or have) jewelcrafters, they may not exactly know what their ore represents in terms of raw gem money. Enter Wow Prospector, which allows you to input the price per ore and for the raw gems, then output whether it's worth prospecting.

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Filed under: Economy, Gold Capped

The Queue: Extra strength


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Mike Sacco was unable to tackle your usual Friday edition of The Queue this week, so I'm going to use this opportunity to make up for my oh-so-brief Monday editions of The Queue and answer a few more questions than we typically do each day. Onward!

Noyou asked:

With Activision pulling the plug on Guitar Hero and True Crime, how will that impact WoW, if at all?

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Filed under: The Queue

Lichborne: Professions for level 85 death knights


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

With your death knight at level 85 and all kitted out for raids, there's one more step you can take to make your death knight the best he can be: Learn some professions. A profession can provide self-buffs that nudge your DPS or suvivability up to the next level. It can grab you a lot of extra gold on the auction house (or drain all your gold, depending on which profession you take and how you choose to level it). Finally, it can provide you with some cool toys. This week, we'll take a look at WoW's professions to see which ones are tops for a death knight.

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Filed under: Death Knight, (Death Knight) Lichborne

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Gold Capped: Early Cataclysm economy tweaks


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil with your comments, questions or hate mail! This week's gold-blogosphere post is Warcraft Econ's Pyrite prospecting results.

Normally, when Blizzard makes a change to the economy, it's not enough news to justify its own blue post. When I sat down and tried to decide what to write about this week, I realized that the most important information I could get out to you guys is news of all the economic tweaks that have come down the pipeline that are shaping these first few weeks of Cataclysm.

First up: Pyrite Ore is now prospectable at 500 skill, down from 525. This is a very expensive mineral on most realms, so it hasn't been prospected as much as, say, Elementium Ore. That said, based on the limited number of prospects we've seen numbers for, it looks like it may be dropping as many green-quality gems as Obsidium Ore, as many rare gems as Elementium Ore, and an additional one to three Volatile Earths. My napkin math indicated that if the additional expense for five pyrite is more than two earths, it may not be worth prospecting.

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Filed under: Bugs, Economy, Cataclysm, Archaeology, Gold Capped

Countdown to Cataclysm: Profession updates and changes

This article is part of our Countdown to Cataclysm series -- preparing you for Cataclysm launch one day at a time.

Cataclysm
is going to change the world of professions -- so without any further ado, here are the most important changes.

General
  • The skill cap for all professions is now 525.
  • There is a lot of content locked behind a phased area you can not unlock until you're level 84.
  • The new elemental trade goods are called Volatiles.
  • Herbing and mining now provide experience.
  • Archeology will be trainable.
  • Guilds can see links for all members' available professions.

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Filed under: Economy, Cataclysm

Cataclysm Beta: Mining and herbalism give experience

We've heard of people trying to play as pacifists in World of Warcraft, but there wasn't a lot of support for it in the game. A lot of the experience was earned from holiday events, battleground dailies, profession dailies, items with repeatable quests, and collection quests scattered across the game. If they played healers, this was much easier, as they could heal dungeons and battlegrounds without participating in the actual killing themselves.

Blizzard added another way to earn some experience with the latest patch for Cataclysm. You now earn experience when both gathering from mining and herbalism nodes. This is being reported about 4,000 experience for herb nodes in Wintergrasp at level 80. However, these do suffer from the same experience reduction that lower level quests are hit with. As an example, a level 83 player mining a copper node earns 5 experience but earns a couple of thousand from a titanium node.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In our Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

Insider Trader: Making gold with titansteel

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, also the writer for the Gold Capped column. If you're looking for general auction house advice, you'll find it in Gold Capped, whereas Insider Trader will be focusing on specific profitable markets. Basil quickly realized that if he kept writing large comprehensive trade skill posts, he'd quickly run out of ideas for this column, so he decided to start deep diving into specific markets instead of trying to cram all the options into a single post.

I mentioned this briefly in my mining post, but Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead "Reagent for" tab, and you'll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or another, titansteel is one of those things that seems to have bottomless demand and is therefore an excellent product to sell.

High demand means high profit?

OK, so it's not perfect. Titansteel may always sell quickly, but that just means you'll have more competition. Also, every buyer has a fairly good idea of what market price is, so when the supply dries up, you can't make too much of a premium. Let's look at your costs.

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Filed under: Economy, Insider Trader (Professions)

Auctioneering in Cataclysm

We've all been soaking up all the newly released Cataclysm info from this morning. I was so busy drooling (and hammering) on my keyboard about the hunter changes that I only got around to thinking about the profession and guild changes after my fourth coffee.

Here's what we know:
  • All professions seem to have a new cap of 525.
  • You will be able to learn the next level of crafting skills at level 75. Well, alchemy works that way, and I assume that at least the other crafting skills will be the same level. No word on gathering skills yet.
  • Guild perks are programmed into the client and have been data-mined; however, the more complex leveling system has been abandoned. No precise writeup about how guilds gain perks, but I hear they still work for experience.

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Filed under: News items, Economy, Cataclysm

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