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Posts with tag minor-inscription-research

Inscription research changes

The professions dev Q&A is a sleepy little document that reads like it was written by and for farmers -- but buried between questions about fishing and archeology, a few relevant pre-announcements can be found. Notably:

Quote:

Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content.

Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.


Glyph books made all kinds of sense in Wrath, when they were obtainable anywhere by anyone. Now that they're only dropping for people as they level, the supply has plummeted. New scribes are having their short hairs held over the fire by the people who will end up paying too much for their glyphs, so I suppose it's a probably fair, but Blizzard is changing it.

Coming soon, new scribes will be able to finish learning their glyph books by research alone, and books will only be an added bonus. This will reduce the price for them, as cheap scribes who are willing to wait will no longer be snatching up any inexpensive books they find.

If you have any of these books that you're trying to flip for a profit, use them or sell them quickly, before the mat is pulled from under you. Take heart; I still have at least six Tomes of Polymorph: Turtle in a storage guild bank somewhere that I took a bath on. That's all part of the fun of speculation, and it makes wins feel better.

Maximize your profits with more advice from Gold Capped as well as the author's Call to Auction podcast. Do you have questions about selling, reselling and building your financial empire on the auction house? Basil is taking your questions at basil@wowinsider.com.

Filed under: Analysis / Opinion, Blizzard, Economy, Cataclysm

Breakfast Topic: Casual play


I have a confession to make. I don't have as much time to play this game as I'd like. With the Holidays coming around, there's just a lot to be done... last minute shopping for gifts, family dinners, and rushing work all on top of taking care of an increasingly hyperactive thirteen month old toddler. My wife and I find it difficult to raid with our future Horde crying for attention and trying to tug at our set-ups' wires from underneath our tables. With merely a few hours a week to play, I think my wife and I have become something of casual players.

That said, we've gotten our share of playing time and snagged a few epics here and there. I made sure to craft myself a Titansteel Destroyer and a Spiked Titansteel Helm just so I don't have to worry about drops from normal Naxxramas. Not that we do it a lot, anyway. I log in roughly every 2.5 hours to make sure I play some Wintergrasp and do the dailies there. My wife makes sure to do at least her Jewelcrafting daily quest and logs in to Research or Smelt Titansteel. Even casually, though, the game's been pretty good to us. Wrath gives such awesome rewards now that even with little playing time, we slowly get geared up.

What would you say are the best things to do with casual play? I thought it was an appropriate question because a lot of us are going to get some playing time this weekend and with the Holidays coming around. This is usually Robin Torres' domain, and she has excellent suggestions every time (another WoW Casually is coming out today, yay!). What are you casual players doing this weekend? What gives the most bang for the buck? I was planning to do Wintergrasp, but maybe you've got a better suggestion...

Filed under: Analysis / Opinion, Breakfast Topics

Insider Trader: Inscription from 100 to 200

Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, we began the journey towards becoming a Grand Master Scribe. Starting with the basics, we discussed how to reach skill level 100, along with some general tips and strategy, and there were many helpful reader comments.

Today, we will continue from skill level 100 to hit 200, which will place you partway through what a level 20 is capable of training. When herbs are mentioned, clicking on any of the links will take you to a Wowhead page showing you where you can find them.

If you feel you need more background information on inscription tools, milling, or research, check out last week's column to brush up on the fundamentals. Otherwise, pass on through the break!

Read more →

Filed under: Herbalism, Items, Walkthroughs, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Insider Trader: Inscription from 0-100

Insider Trader is your inside line on making, selling, buying and using player-made products.

This week's edition of Insider Trader will stand as an introduction to becoming a scribe. After covering some of the basic information you will need to know, I will walk you through the leveling process until you reach the 100th skill point.

I will also discuss Minor Inscription Research and glyphs in detail, ensuring that you can make informed choices when choosing how to level your inscription. In the coming weeks, I will continue with the guide until the new maximum, 450.

Hop on through the break to learn how to boost your scribe's levels quickly and cost-effectively.

Read more →

Filed under: Herbalism, Items, Tips, How-tos, Walkthroughs, Economy, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Inscription gets researching recipes in build 8970

In the small patch that was applied to the Beta servers last night, there were a few Inscription tweaks. Of course there were some minor tweaks to various class glyphs, but the most interesting change came in the form of 2 new recipes: Minor Inscription Research and Northrend Inscription Research.

The former creates items that may teach you a new minor glyph, while the latter creates items that may teach you a new major glyph. Minor Inscription Research looks to be a very cheap spell, using the basic Moonglow Ink, while Northrend Inscription Research is a little more expensive, requiring Ink of the Sea and Snowfall Ink, both of which are created with pigments made from milling Northrend herbs. Both abilities also have a 20 hour cooldown, so no spamming them to collect all the glyphs even if you do lay in a massive stockpile of ink and parchment.

It's sort of like the old spell research for casters from Everquest combined with the alchemy discovery system. Of course, you don't have to gather rare drops like with research, and in theory, you won't have to make hundreds of items hoping for a discovery like discovery.

The type and caliber of the glyphs to be discovered this way is still unknown. If they turn out to be some of the better or more desirable recipes, though, it should certainly give Inscriptionists a good cash flow, as not everyone will know the glyph in question. The 20 hour cooldown and the uncommon pigments needed for the Northrend recipe should add to this is well. It's an intriguing new mechanic for the class, and we'll be interested to see how well it fares. As long as the discovery rate of unique glyphs is relatively high, it should do well enough.

Filed under: Herbalism, Patches, Items, Analysis / Opinion, News items, Expansions, Making money, Wrath of the Lich King, Inscription

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