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Posts with tag mists-of-pandaira-talent-calculator

Arcane Brilliance: Mists of Pandaria mage glyph guide

Blood Elf Female Mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're talking glyphs and the mages who love them. Question: where do we keep our glyphs? Are they semi-permanent tattoos? Are they inscribed upon our clothing somewhere? Do we carry around a piece of paper with all our runes scrawled upon it? And if so, what happens to that scrap of paper when we forget to take it out of our pants before we run them through the laundry? The practical mechanics of inscription intrigue me.

As time marches forward, I find myself staring intently down the barrel of my wand at the approaching pandaren invasion, realizing with each passing moment that I am entirely unprepared. So much to cover! So little time. Good thing we can Alter and Warp time, right?

It's high time we discussed glyphs. I know Josh Myers previewed glyphs during my absence a few months back, but a whole lot has changed since then. This particular system has changed a bit from what we're used to. Gone are prime glyphs. Now it's just majors and minors. And the majors have been redesigned in an attempt to make them more situational and utilitarian, and this attempt seems to have been largely successful.

Instead of being forced to choose between damage increase glyph A and damage increase glyph B, you will now find yourself choosing the glyphs that appeal to you most or fit your playstyle best. Cookie-cutter, must-have glyphs are by and large a thing of the past, and I submit that this is a positive change.

Still, each spec will find that certain glyphs work better for them than others, and in the guide that follows, I will endeavor to advise you as best I can on which glyphs look most attractive for each school of mage.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Mists of Pandaria talent spec guide for mages

Arcane Brilliance Mists of Pandaria talent spec guide for mages
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're looking at the overhauled talent system in Mists of Pandaria and figuring out which talent is best for killing warlocks. My initial impression is all of them. All of the talents are good for killing warlocks.

So with the expansion less than two months away and patch 5.0 looming on the "any week now" precipice, it's time we stopped messing around. I promise to stop skipping weeks of this column for trivial things like "family," or "crippling work schedule," or "violent and possibly terminal illnesses," because, damn. The time is short. The end of the end of the world is nigh, and the coming panda apocalypse is nearly upon us. We need to get down to the nitty-gritty here, guys.

Look forward to some extra mage content in between Arcane Brilliances as we ramp up in the coming weeks, in the form of basic class 101 guides for all the stuff you need to know before the expansion hits. I'll save the Saturday columns for more detailed analysis.

This week, we're wading neck deep into the new talent system, since it's probably the single biggest change our class is undergoing in Mists. It's a bona fide shock to the system and a radical departure from the status quo, and believe me when I say that it will take all of us some getting used to before it begins to feel even remotely normal.

The whole basis behind this talent system revamp is to eliminate cookie-cutter specs and provide us with six distinct choices between talents that serve roughly the same function as each other with slightly different mechanics. The idea is to provide freedom of choice by removing the need to pick the best talent at each tier. Each of the three choices at each tier is designed to be a good choice depending on playstyle, and no specific talent is supposed to provide measurably better DPS than another, so we can all hold hands, smoke the peace pipe, and pick whatever we like.

And now's the part where we all decide which of these equal talents are more equal than the others.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Which spec will be best in Mists of Pandaria?

Undead fire mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we endeavor to answer that age old question: Which spec will other people insist my mage needs to be? We will try not to resort to that age old response to that question, which tended to involve punching those other people in the mouth.

One constant, no matter how hard I've tried to ignore it, that has always existed in WoW is that one spec is always "best." The class designers are constantly tweaking the numbers and trying to keep things balanced, but once we all sit down with our collective calculator and spreadsheet, one spec always emerges to rule them all.

It has been a sad reality that while we have always had freedom to choose a spec and personalize it to fit our preferences, when it comes time to raid at high levels or take part in PvP at high levels, that freedom essentially vanishes. You can make arguments for utility over damage or for certain specs in certain fights, but in most cases, under most circumstances, you're going with whatever cookie-cutter spec the internet has agreed upon that week, or you're not getting an invite.

Well, now we have a fresh expansion to leverage our calculators and spreadsheets upon. It's still early in the beta process, and hard numbers are in short supply. Still, the overall design of the specs seems to be fairly well-defined, even if the actual percentage points are still in flux. What conclusions can we draw at this stage? Which spec looks to put out the best damage? And most importantly, which spec will let us kill warlocks most efficiently?

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: 4 things I'm going to miss the most in Mists of Pandaria

Flame Orb
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing a sad topic: loss. Not that this is a new feeling for mages. We've loved and lost before; everyone pour one out for Wand Specialization. You were too beautiful to die.

Every time there's a new expansion, we get some new toys to play with. We tend to focus on these shiny new abilities or revamped mechanic -- and rightly so, as they are often pretty spiffy. But I fear we sometimes forget the casualties. For when Blizzard giveth, it also tends to taketh away. Spells are replaced, redundant talents vanish, and mechanics change, and as a mage, I always feel somehow diminished when I see a blank page in my spellbook -- even if it's a page that used to be occupied by something as useless as Arcane Fortitude or Amplify Magic, those ancient relics of fail.

Mists of Pandaria will be no exception. We're gaining some awesomeness but losing a few things too. And some of those things, I'm really, truly going to miss.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Bombs and tempests on the Mists beta

Frost Bomb
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing my favorite kinds of mage spells: the ones that blow things up real good. Namely, warlocks. I like the spells that blow up warlocks. This should not come as any sort of surprise to anyone, ever.

I don't know about you, but I didn't roll a mage for the free strudel. I'm not going to lie; the prospect of magical baked goods didn't hurt. Unlimited pie is something of a draw for me. But when I chose mage for my first character lo those many dead warlocks ago, I did so because I wanted to make pixels explode in spectacular fashion.

And my mage certainly didn't disappoint. Over the years, I've thrown my share of Pyroblasts, Frostfire Bolts, and Arcane Explosions, and the resulting pixel explosions have been quite satisfactory. Still, I'm nothing if not greedy. In my opinion, when it comes to exploding pixels, more is always better.

And so, when I learned of the new talents, the ones I was secretly most excited by were the three bomb talents we were choosing between at level 75. The worst part? I had to choose just one.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Totem Talk: First impressions of restoration shaman in Mists of Pandaria

Temple Lodur
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

Well, I finally got my hands on some beta access for Mists of Pandaria, and the first thing I did was make sure good old Lodur got copied over for some healing experimentation. I mean, after all, that's what I live for. Before doing any healing, though, it was time to poke around and see how things have changed.

And boy, have they! Even though I expected it, it was quite jarring to log in to Mists and see that Lodur had a measly 100,000 mana to work with. Any of you out there would probably notice that this is almost half of what we're sporting on our final run-through of Dragon Soul. While it is daunting, it's something that we have to keep in mind will be compensated with mana regen and increasing the mana pool as we level up to 90.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk

Blood Pact: MoP talent calculator spells out more changes for warlocks

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This Monday, Poneria of Fel Concentration finishes zoning into the Defense Against the Dark Arts post. That must be a mage's name for the coolest class column around, because who needs defense when you can gleefully wield the Dark Arts?

Greetings, my fellow masters of minions! Warlocks continue the trend of small talent calculator changes followed by intriguing snatches of development clarified by community managers. Set your pets to passive for now as I go over what's changed. In the coming weeks, we can delve into more specific topics and theories.

Spells get streamlined for leveling

A level 1 ability called Demonic Tactics allows the Imp, Voidwalker, and Succubus to act more intelligently. I'm tempted to say it's a name for the guardian-like actions of the newly rolled warlock's pet, only to be replaced later by the pet bar with Control Demon. But traditionally, the pet bar comes at level 10 along with group features like Battlegrounds, while the Succubus isn't introduced until level 20. If, instead, Demonic Tactics is meant as a better artificial intelligence for pets overall, why isn't the other baseline pet, the Felhunter, included?

I'll wait for clarification. After Malefic Grasp was first revealed in the November Class Q&A to be not demonology as we all expected but affliction, I've learned to not assume anything anymore.

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Filed under: Warlock, (Warlock) Blood Pact

Arcane Brilliance: MoP talent calculator changes for mages, part 2

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we finish what we started in our last cloumn, which will involve wild speculation, irresponsible levels of optimism, and a giddy and in all likelihood unwarranted sense of unchecked excitement about tooltips.

If you missed part one, what were you thinking? We talked about the updated Mists of Pandaria talents and even made some disparaging comments about warlocks. It was super fun -- you should go check it out. But hurry up about it.

Because we have new spells to discuss.

Like that one up there in the picture. It's rad.

Arcane spells

Arcane Charge An Arcane Charge, generated by Arcane Blast and Arcane Missiles, and consumed by Arcane Barrage. Stacks up to 4 times (Passive).

This is a brand new spell, and it's by far the single biggest game-changer for arcane mages in the new calculator. You pick it up if you spec arcane at level 10, alongside good old Arcane Blast, and it changes how that spell works, along with every other major arcane nuke.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Shifting Perspectives: Building a better Insect Swarm for Mists

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

Greetings, druids. Last week we talked about the new changes that had been made to the Mists of Pandaria talent calculator, which held a few good changes for us. This week I want to focus in on two criticisms that I've had growing for a very long time. It's no shock to anyone that reads my column or follows me on Twitter that I abhor the new direction of Insect Swarm.

I've talked about this topic before, but I want to discuss it further.

Looking into the why

In the essence of fairness, I feel that I should go into why it is that I believe Blizzard is tweaking Insect Swarm the way that they are. To start with, Insect Swarm has been an extremely problematic spell ever since it was created. In TBC, it didn't deal enough damage in order to be worth using, the same was even true at the start of WotLK, and it nearly fell off the map again late in the expansion as well. It hasn't been until Cataclysm that Insect Swarm has finally become a sold piece of our rotation, and even now it's still the weaker of the two DoTs.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Totem Talk: 3 reasons enhancement shaman should be excited for Mists of Pandaria

Pandaren kicking a fireball
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.

I'm going to be honest: I still love Cataclysm. I know that it has a lot of problems, but I think a lot of the issues people have with Cataclym are that it isn't Burning Crusade (or vanilla, for that matter), and I'm very much an enemy of nostalgia. Especially in comparison to its immediate predecessor, Cataclysm has a lot of things going for it. Class balance is in a better place across the board than it was in Wrath. Even though Firelands was a giant explosion of red and orange visual vomit, it still doesn't compare to Trial of the Crusader's single room. And, even though we've not been amazing at all during any of Cataclysm, enhancement shaman haven't actually sucked during any patch, much less the entire last year of the expansion.

That said, I'm terribly excited for Mists of Pandaria. Part of the excitement is that for once in my life I'll have a horde race to play that isn't tauren as I hate all the other choices, and The Amazing Panda Adventure was possibly my favorite movie from 1995. Another part of the excitement is that Mists of Pandaria is new and shiny and it's only human to love things that are new and shiny. I love some of the new ideas Blizzard has cooked up for level 90 players, from PVE scenarios to companion pet battles. Yes, I was young enough to play Pokemon when it was relevant, but I'm also old enough to not be ashamed of wanting to play it again.

Most importantly, though, I'm most excited for the potentials changes coming to enhancement in MoP. Enhancement has had some pretty glaring issues for a good part of this expansion, even if we regularly remained competitive. Thankfully, some of the changes that came in last week's updated talent calculator look like they'll be on the road to solving these issues when Mists drops.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm, Mists of Pandaria

Spiritual Guidance: The Mists of Pandaria pre-beta shadow priest

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

In case you haven't noticed, WoW Insider's class columnists have been on a pretty big Mists of Pandaria kick lately. It's because Blizzard just released a pretty big update to the talent calculator. Certain spells got shifted around; certain spells got changed.

I'm damn starved for MoP info, so naturally, I was eager to pore over all the new changes. But admittedly, I was a little bit disappointed. There's not a whole lot of new information for shadow priests since the last time we talked last MoP back in November.

But perhaps that is the news. There were some shocking omissions last time, namely Mind Blast and Devouring Plague, two spells that help define shadow priesting. I was quite confident we'd see both of them again -- their omissions from the MoP leveling experience just had to be accidental.

But here were are, four months later. Guess what's still not in the game?

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Filed under: Priest, (Priest) Spiritual Guidance

Totem Talk: Mists of Pandaria resto talent calculator update

A shaman and his bird
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

The last few updates to the Mists of Pandaria talent calculator has seen some updates for the other healer types in WoW, but restoration shaman were left untouched from what we saw at BlizzCon 2011. That fact alone was starting to concern many of us, as we eagerly wait to see what we'll get for new spells and what we'll see our talents morph into.

Well, this time around, the latest update to the talent calculator certainly has some things for the restoration-minded shaman to enjoy. Talents have been moved around -- some removed and others just reorganized -- and we get our first glimpse at a new spell.

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Filed under: Shaman, (Shaman) Totem Talk

Shifting Perspectives: Feral thoughts on the new talents and abilities

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

Because there are just not enough cute cats around here! This is Hello Kitty Online, right? Where we gossip about how cute our cats are? This is my oldest and grumpiest, Hailey Reagan, in a decidedly non-grumpy pic. ...Oh. Oh. WoW. Right.

Anyway, news! Finally! I've returned from my brief hiatus, and happily, there's lots to discuss. Blizzard has updated the Mists of Pandaria calculator with tons of new info, so let's take a look at what we could be seeing Soon(TM).

Baseline abilities

I won't cover everything that's changed, but here are a few tweaks that I thought were interesting for feral druids:

Bear Hug This is now available to all druids at level 22 and is essentially the replacement for Bash. The damage (30% of your HP channeled over 3 seconds) is fairly decent; I can definitely see this being used as a finisher in PvP for trolling purposes. Personally, I'm just going to macro /hug to it.

Thrash This former Bear ability is now able to be used in all forms, so we might see a change to our AoE rotation from Swipe, Swipe, Swipe, zzz.

Symbiosis This ability probably deserves its own column; a blue post revealed some more details on how it would be implemented. Three abilities signposted as likely to be received are Feign Death, Frost Nova, and Soul Swap. The first two aren't that interesting, obviously, but if I can SS my bleeds? Hello, Mists, you have my attention.

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Filed under: (Druid) Shifting Perspectives

The Care and Feeding of Warriors: Considering the Mists talent calculator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.

One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.

Let's go over what can be gleaned from the calculator update and discuss what it all means.

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Filed under: Warrior, Add-Ons, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Arcane Brilliance: MoP talent calculator changes for mages, part 1

MoP talent calculator update
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week we use our mystical time chicken powers to gaze into the future, which, incidentally, is so bright, we gotta wear shades. Or rather, we gotta wear mystical time chicken goggles.

No time to talk. We need to focus. A whole lot of ground to cover, guys. The Mists of Pandaria talent calculator has been updated, and all sorts of craziness be jumpin' off, yo. We've got entirely new abilities, we've got fresh takes on traditional favorites, and we've got substantial retoolings of the root mechanics of whole specs. Let's dive right in.

Talent changes

Talent tier 1 has stayed the same as the last go round, but tier 2 has a brand new ability in it, as well as a reworking of Blazing Speed that should make it a far more attractive choice.

Temporal Shield (New ability) Envelops you in a temporal shield for 4 seconds. Damage taken while shielded will be undone over 6 seconds. Not on the global cooldown. (3% base mana, Instant Cast, 25-second cooldown)

Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.50 seconds. May only be activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast time spell is in progress. (Instant cast, 25-second cooldown)

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

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