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Posts with tag mists-of-pandaria-abilities

Skill Mastery: Ascendance takes shaman to new heights

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Ascendance is a new ability coming to level 87 shaman of all specs in Mists of Pandaria. For 15 seconds every 3 minutes, you'll transform yourself into an Ascended elemental form that looks very much like the trash mobs in Grim Batol or Bastion of Twilight. The actual Ascendant's appearance and the function of the form vary based on your current specialization.

For enhancement, you take on the form of an air Ascendant, making your melee auto-attacks and Stormstrike become ranged attacks that are able to be used at up to 30 yards away. They also deal pure nature damage, which means they're benefited by Enhanced Elements and ignore armor. From a PvP standpoint, melee attacks from a 30-yard range that ignore armor will be frustrating for escaping clothies and plate-wearers that you're trying to keep your distance from.

Elemental morphs into a fire Ascendant. In this form, your Chain Lightning morphs into Lava Beam. Lava Beam is similar to Chain Lightning but hits a total of five targets and doesn't reduce its damage when it jumps, which is potent AoE. For single targets, your fire Ascendancy makes your Lava Burst have no cooldown during its duration, which means back to back critical hits for 15 seconds.

The last Ascendant form is restoration's water form, which functions very similarly to the Essence of Dreams in Ultraxion. For 15 seconds, every heal you cast duplicates its healing done and splits that secondary healing amount among all nearby targets. If you cast a 100k Greater Healing Wave on your tank, she'll be healed for 100,000 and another 100,000 healing will be split among allies near her. It's very potent.

If you want more in depth views of Ascendance and the benefits and cons, Joe Perez and I recently wrote Totem Talks covering Ascendance for DPS and resto shaman.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Analysis / Opinion, Mists of Pandaria

Skill Mastery: Symbiosis -- why you should be nice to druids

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I don't know what class you play. I don't know if you're any good at it. If you're looking for gold, I can tell you I don't have any. But what I do have is a very particular skill -- a skill I have acquired at level 87 after a long career of pleading with Blizzard for relevance. This skill makes me a nightmare for people like you. If you let the contents of your action bar go now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, and I will take everything you hold dear.

Ladies and gentlemen, welcome to Symbiosis -- or as we like to call it around these parts, the reason you need to be nice to druids in Mists of Pandaria.

Or as we also like to call it, the endless, numb suckhole where raid balance goes to die.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

War Banner is three abilities in one

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War Banner is one of the abilities I was most curious to play with on the beta -- so curious, in fact, that I stayed up to level to 87 once the latest patch fixed my constant crashing issue. The downside to playing six warriors on the beta is that none of them levels very fast. However, now that I have the ability, I have to report I find it very interesting.

The interface is very familiar if you've ever had a shaman, since it's similar to the totem interface. Mouse over the War Banner, and you can select one of three banners, the Skull, Demoralizing or Mocking Banner. The banners are currently designated as totems in game, but all three have a far more limited duration. On the plus side, all three can be Intervened to, so placing one at a distances means you can use it to get distance for a charge or otherwise move around the battlefield. The banners do not share a cooldown aside from the global cooldown; I dropped each banner one after the other to test them out.

At present, Skull Banner increases critical damage of any party or raid member within 30 yards by 20%, lasting 10 seconds with a 3-minute cooldown. It's the handsome yellow banner in the screenshot above. Mocking Banner taunts mobs within 15 yards of the banner to you, forcing them to attack you for 6 seconds. It lasts for 30 seconds, making it the best banner to drop if you intend to use it for Intervene. Finally, Demoralizing Banner reduces all damage by every enemy in range (30 yards) by 10% for 15 seconds. Since each banner has a 3-minute cooldown, you can choose to stagger them out or drop them all one after the other, depending on your need.

The banners themselves look pretty cool, although they seem to have a tendency to float over the ground rather than sink into it. Time will tell if they become beloved additions to the class, but right now I'm fairly enjoying them just for novelty and using them to creatively mess with mobs.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warrior, Mists of Pandaria

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