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Posts with tag mists-of-pandaria-dailies

Insider's Guide to Mists of Pandaria: WoW Insider readers crowdsource their best tips and advice

Insider's Guide to Mists of Pandaria WoW Insider readers crowdsource their best tips and advice
Did you know you could do this? We crowdsourced readers' favorite advice for Mists of Pandaria and patch 5.1, to show you all the little inside tidbits you just might have been missing. Included is an entire section of tips for streamlining your dailies -- don't miss 'em!

Let's rev up first with a few of our most recent tips and tricks posts:
Down your dailies and discover hidden delights with our collection of reader discoveries and advice, collected after the break.

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Filed under: Mists of Pandaria

Tanks, healers, and a daily problem

Tanks, healers, and a daily problem
As someone who plays a guardian/restoration druid, I've had mixed feelings about Blizzard's move to the "dailies model." Of course, you don't need to be playing a tank or healer to feel that way -- it would appear that everyone on the planet has mixed feelings about the seemingly-endless march of Mists of Pandaria dailies -- but there's an special agony to them if you don't have a battle-ready DPS spec. Beefy mob health pools make killing anything as a healer last the approximate length of the Roman Empire, and because quest mobs rarely hit hard enough to make Vengeance a threat, tanks don't fare much better. I will grant that grinding Golden Lotus to revered did give me the opportunity to finish Gone With the Wind after all these years. (Spoiler alert: The North wins the Civil War.)

Now, dual-specs exist for just this reason -- i.e., so you don't have to quest on specs that are really designed for group play -- and I could avoid this problem if I really wanted, but here's the thing: I really like being a tank/healer. Whatever it takes to be a truly competitive DPS, I just don't have it, and I will tank or heal 5-mans and raids, happy as a clam, and hopefully contributing to a lower dungeon queue. By contrast, dailies leave me trying to collect every quest mob in sight to get enough Vengeance to AOE them down efficiently, but it feels really inconsiderate to do this while other players are trying to get the same mobs. And other players are always after them, because everyone's on the same rep grinds. Every day is like being trapped in the starting zone of a new expansion, and I honestly don't know if I have it in me to do this all over again on my alts (who are -- surprise, surprise -- tanks and healers).

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Filed under: Analysis / Opinion

48 dailies are 48 dailies too many

48 Dailies are 48 Dailies too many
Matt Rossi recently posted about Vaneras' blue post regarding questing and dailies. If you didn't catch the original post, here's a rather edited version in the interest of brevity containing just the sections I'm talking about today. Do hit the source link for the full version if you want to.


Of these 1300 quests, roughly 300 of them are dailies.

...

The dailies are of course randomized, which means that you will never log in and find that you have 300 daily quests to do. We expect that if a player has progressed sufficiently with the neutral factions, and thus advanced to their maximum possible quest availability, you would have around 48 quests available on any given day.



I want to draw your attention to the last line: "48 daily quests available on any given day." Forty-eight daily quests. Of course, the daily cap has also disappeared in Mists, so you can do those 48 quests every day! Lucky, lucky you. And there are 300 or so in total, so they won't be the same every day; you'll get something like one in six, although hopefully it won't be quite that predictable.

Why has Blizzard done this? Well, they want to increase the amount of max-level content available to the playerbase. It's an admirable goal, but I can see a few downsides with the daily quest-focused approach they've taken.

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Filed under: Analysis / Opinion

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