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Posts with tag mists-of-pandaria-daily-quests

Tanks, healers, and a daily problem

Tanks, healers, and a daily problem
As someone who plays a guardian/restoration druid, I've had mixed feelings about Blizzard's move to the "dailies model." Of course, you don't need to be playing a tank or healer to feel that way -- it would appear that everyone on the planet has mixed feelings about the seemingly-endless march of Mists of Pandaria dailies -- but there's an special agony to them if you don't have a battle-ready DPS spec. Beefy mob health pools make killing anything as a healer last the approximate length of the Roman Empire, and because quest mobs rarely hit hard enough to make Vengeance a threat, tanks don't fare much better. I will grant that grinding Golden Lotus to revered did give me the opportunity to finish Gone With the Wind after all these years. (Spoiler alert: The North wins the Civil War.)

Now, dual-specs exist for just this reason -- i.e., so you don't have to quest on specs that are really designed for group play -- and I could avoid this problem if I really wanted, but here's the thing: I really like being a tank/healer. Whatever it takes to be a truly competitive DPS, I just don't have it, and I will tank or heal 5-mans and raids, happy as a clam, and hopefully contributing to a lower dungeon queue. By contrast, dailies leave me trying to collect every quest mob in sight to get enough Vengeance to AOE them down efficiently, but it feels really inconsiderate to do this while other players are trying to get the same mobs. And other players are always after them, because everyone's on the same rep grinds. Every day is like being trapped in the starting zone of a new expansion, and I honestly don't know if I have it in me to do this all over again on my alts (who are -- surprise, surprise -- tanks and healers).

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Filed under: Analysis / Opinion

48 dailies are 48 dailies too many

48 Dailies are 48 Dailies too many
Matt Rossi recently posted about Vaneras' blue post regarding questing and dailies. If you didn't catch the original post, here's a rather edited version in the interest of brevity containing just the sections I'm talking about today. Do hit the source link for the full version if you want to.


Of these 1300 quests, roughly 300 of them are dailies.

...

The dailies are of course randomized, which means that you will never log in and find that you have 300 daily quests to do. We expect that if a player has progressed sufficiently with the neutral factions, and thus advanced to their maximum possible quest availability, you would have around 48 quests available on any given day.



I want to draw your attention to the last line: "48 daily quests available on any given day." Forty-eight daily quests. Of course, the daily cap has also disappeared in Mists, so you can do those 48 quests every day! Lucky, lucky you. And there are 300 or so in total, so they won't be the same every day; you'll get something like one in six, although hopefully it won't be quite that predictable.

Why has Blizzard done this? Well, they want to increase the amount of max-level content available to the playerbase. It's an admirable goal, but I can see a few downsides with the daily quest-focused approach they've taken.

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Filed under: Analysis / Opinion

Mists of Pandaria Beta: New dailies spark ongoing story

Mists of Pandaria beta New dailies spark rivalries ANY
Of all the things I enjoy in Warcraft, it's the little things that please me the most. In particular, I like getting mail. Mail from my friends is all well and good, but it's the mail from NPCs that really tickles me. For some reason, I just really like the thought that there's an NPC out there jotting down a note and sending it my way via post, whether it's a congratulatory letter or simply a note to say hello.

Hitting level 90 in Mists of Pandaria opens up a whole host of new dailies and a ton of new factions to gain reputation with. Now, before you roll your eyes and groan about yet more reputation grinds, the new dailies introduce some fascinating bits of player/NPC interaction. When I hit level 90, I immediately headed to an island of the southern coast of Krasarang Wilds called the Cradle of Chi-Ji, the crane also known as the Southern Celestial in Pandaria.

Why did I head there, of all places? Because the island is swarming with beautiful, delicate cranes, and I cannot express how badly I want to toss a saddle on one and ride it around. I'm a mount collector. Sue me. But what I found in the Cradle of Chi-Ji was far more interesting than a simple daily grind.

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Filed under: Mists of Pandaria

Daily quest cap to be removed, "100's of daily quests at level 90" [Updated]

Lead content designer Cory Stockton took to the official forms today to let us all know some important news regarding daily quests in Mists: the current plan is for there to be no more cap. Initially the cap was at 10 daily quests, then 25. Now, however, it appears to be going away entirely.

Why? Because according to Stockton, there are "100's of daily quests at level 90."

The full blue post is as follows:

Mumper
Current plan is to remove the daily quest cap completely for ship. Just like what you see in the beta now. We literally have 100's of daily quests at level 90 and we want to make sure that players can pick and choose what they want to do.


Update 4:20 p.m. EDT: Yes, that really is 100's of new quests at level 90...



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

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