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Posts with tag mists-of-pandaria-glyphs

Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne Death knight glyphs in Mists of Pandaria and patch 504
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way.

With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

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Filed under: Death Knight, (Death Knight) Lichborne

The best macro ever

Power Word Gold posted about this today, calling it the last macro your hunter will ever need. They're quite right.

The Mists hunter glyph Glyph of Fetch teaches your pet how to fetch. Like any good dog, your pet will learn to scamper gleefully over to whatever you just killed and loot it. This is pretty awesome as far as glyphs go, but it gets even cooler with a macro. And that macro really is, quite simply, the best ever:
/targetlasttarget
/cast Fetch
Woah, people. Like, woah. Push a button, and your pet goes to get your loot. Now all the hunter community needs is another glyph that lets their pets mine, herbalize, skin, and fish. Maybe one that gets them to disenchant all the greens, too. Or do dailies. My hunter suddenly shot up my priority list of leveling alts. Did yours?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

The Light and How to Swing It: Mists beta retribution roundup

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it!

As always when discussing content in an open beta, everything is very much subject to change.

New glyphs

This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the Mists of Pandaria beta test under way, I'm reminded of an interesting discussion I've seen going around the death knight community. Coming out of Wrath, we were most definitely seen as overpowered, and starting a few patches later, we started off on a balance roller coaster we've never quite disembarked from, getting nerfs, de-nerfs, tweaks, and even the removal or redesign of entire spells and systems.

Some argue that we could have avoided this by being more thorough and honest while beta testing in Wrath. By not only advocating for what we needed but being honest that some stuff (such as, say, the stun effect on Death and Decay) was overpowered, we might have avoided a lot of heartache down the road.

Whether you believe this is true or not, it does highlight the importance of beta testing. Blizzard certainly has its own internal numbers and testing methods, but for those of us lucky enough to get hands on in the beta, this is our chance to help make sure our class gets through this great period of balancing. This week, let's look at a few things we'll need to focus on when we finally get those invites and get to beta test our death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Mists of Pandaria Beta: New glyphs

Not much else to say here, folks: On top of the warlock tanking glyph, there are a ton of other new glyphs in the Mists of Pandaria beta that we found via WoWDB. Blizzard has gotten really creative with a lot of them. There are a bunch of really awesome minor glyphs and some incredibly useful major ones. Check out a sample below and the rest after the break!
Glyph of Animal Bond While your pet is active, all healing done to you and your pet is increased by 10%.

Glyph of Anti-Magic Shell Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.

Glyph of Armors Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) seconds and increases the defensive effect of each Armor by an additional 10%.

Glyph of Aspect of the Pack Increases the range of your Aspect of the Pack by 15 yards.

Glyph of Avenging Wrath While Avenging Wrath is active, you are healed for 0% of your maximum health every 4 seconds.

Glyph of Beacon of Light Removes the global cooldown on Beacon of Light

Glyph of Blade Flurry Your attacks have a 30% higher chance of applying Non-Lethal poisons while Blade Flurry is active.

Glyph of Blessed Life While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are Stunned, Feared, or Immobilized. This effect cannot occur more than once every 20 seconds.

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Filed under: Mists of Pandaria

The glyph of the future

Variations on the glyph system are a subject I think about all the time. I have ever since Path of the Titans was announced and then scrapped. I understand why it was scrapped, but it did disappoint me. It sounded cool, and I wanted to play around with the options it would provide. Recently, forum poster Madcapmcgee has asked all of us what kind of glyphs we might want to see introduced to the current system. Do we want cosmetic glyphs? If so, what would we want? Vanity glyphs? Quality of life glyphs with no direct effect on combat? And what do we want for our prime and major glyphs?

For myself, I want a glyph that lets me dual wield polearms with Titan's Grip. I have a Hellreaver, and dang it, I want to swing two of those beasts around. (Well, technically, I have a Kiril, but transmogrification means I get to have a Hellreaver.) I'd also like to see a glyph that reduces the cooldown on Heroic Leap out of combat so that I could use it like Blink, a glyph that caused me to grow every time I hit an enraged state (which is why I grabbed that Kiril that was on the DE chopping block, frankly), and finally, I'm dying for a glyph that makes Mortal Strike automatically add the Rend effect so that I never have to Rend manually again.

What do you, the viewers at home, think? What glyphs do you want to see in... the future!?!? (Imagine this in my best Criswell impression.)

World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: Analysis / Opinion, Mists of Pandaria

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