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Posts with tag mists-of-pandaria-lore

Know Your Lore: Getting into the lore of Mists

Know Your Lore Getting into the lore of Mists SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Well, this has certainly been a week, hasn't it? Mists of Pandaria will officially be out and in your hands on Sept. 25. In the tidbits I've discussed here and there regarding Mists of Pandaria, I've pointed out time and time again that the lore we will see with this expansion will all be new. Does it tie into old lore and events that have been set up in prior expansions? Absolutely. Will we be dealing with villains from days of old? ... Not so much. This isn't something to be annoyed about; it's something that we should embrace. The continuation of a story is always a good thing. For a story as massive as Warcraft's, it's about time we had a shot of new lore added into the mix.

The best part about the lore in Mists is that because it's all so very new, everyone will be on roughly the same page headed into the expansion. For players who know the lore inside and out, this will all be new material to learn. For new players just looking to get into the lore, you'll be on the same page -- looking at brand new material and figuring it all out. There are a few story threads that have been picked up, but by and large, everything on Pandaria originated on Pandaria.

So how do you get started processing all that stuff? Let's take a look, minus the spoilers. Sorry, guys -- you will eventually get more Pandaria info than you can shake a stick at, but it's going to be September before I start throwing it at you with unbridled glee.

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Filed under: Lore, Know your Lore

Mists of Pandaria: Sunwalker Dezco for Warchief

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Spoilers for Mists of Pandaria in this post.

I cannot tell you how much I enjoy Sunwalker Dezco. As a tauren, I love the idea that there's a tauren presence in Pandaria, and that unlike most of the Horde the leadership of said tauren, actually uses the quotes around the word Warchief when talking about Messere Hellscream.

I first met the Sunwalker in the Krasarang Wilds. He was leading an expedition to Pandaria inspired by the visions of his wife. After that, I ran into him again helping out against the mantid, then in Kun-Lai Summit at the Temple of the White Tiger, where he gives out a quest to meet with one of the August Celestials within the Temple of the White Tiger. After Xuen, the White Tiger, tests your mettle, he allows you and Dezco (if you're Horde) to go south. Pretty much everything Dezco says or does shows that he's loyal to the Horde, but clearly less than enamored with Garrosh and his particular way of leading it. Dezco is very involved with the quests leading to the Vale of Eternal Blossoms as well as Krasarang and Valley of the Four Winds, and he's at once a determined bringer of the light and a much more tolerant and reasonable Horde figure than we've seen in some time.

I'm just glad to see a new, no-nonsense tauren lore figure, and to see the tauren taking some initiative in Pandaria. And I admit, I love the idea of a sarcastic tauren paladin.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Cataclysm for Dummies, epilogue

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them.

However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.

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Filed under: Lore, Know your Lore

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