Posts with tag mists-of-pandaria-professions
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
Tailoring has always been a solid profession choice, especially for casters. You can create some of the best, epic-quality gear for your character with your own two (digitized avatar's) hands. You can even create some serious bank notes by selling leg enchants and bags. It's never been the most profitable profession -- but in every expansion, it's been a solid money maker.
A number of tailoring patterns have finally started appearing on the Mists of Pandaria beta. But is the outlook for the upcoming expansion as golden as it's been in the past? The outlook is a bit cloudy (misty? haw haw haw), but we'll still see if we can make some sense of some of the major changes coming to the profession in just a few months' time.
Just how major are these changes, you might ask? Major enough that it's worth considering whether or not it's time to give tailoring up for good.
The Spirit of Harmony is going to be the limiting factor in a lot of craftable items in Mists of Pandaria. Just take a look at all the recipes it'll be a reagent for -- some 153 so far, and they haven't even finished designing the professions. The interesting part of this is that the Spirits (and the Motes you can turn into Spirits) are going to be bind on pickup, which means that you can't trade for them.
Does this means that you will not be able to level a profession up to the new maximum skill level without farming Spirits and Motes of Harmony yourself? Will it mean the end of readily available, entry-level crafted PvP and PvE blues?
I know there's some disagreement between myself and Basil over this, but inscription is hands down my favorite profession. That's not really because I like the process of finding or buying herbs, and I absolutely detest the whole milling procedure. It's because I like money. Inscription made me stupid rich.
So, it would only follow then that I have great interest in what scribes will be up to come Mists of Pandaria. After all, Cataclysm brought the advent of the ultra-profitable and high-demand Mysterious Fortune Cards, so Blizzard must have something cool up its sleeves for this next expansion, too, right?
Well ... sort of! I mean, let's face it, Mysterious Fortune Cards are a pretty big bar to set. That being said, there's some serious love coming scribes way in terms of new things to sell, new items to equip, and new, fun things to have fun with. But don't take my word for it. See for yourself.
I've said it before and I'll say it again -- if you're not having fun while playing World of Warcraft, you're doing it wrong. Sure, raiding is great, and so is having pockets full of gold. But if you don't find either of those fun, then why bother? Find something that is fun.
Fun, of course, is what the engineering profession is all about. It's certainly not about money, after all -- engineers make very few things that non-engineers can use. But while you're struggling to make money in MoP, you'll at least be getting a lot of new perks to enjoy while doing all that struggling. There are cool new pets, new conveniences, new gear, a new world-altering device, and even new mounts -- yes, mounts with an s!
Exciting times are most definitely ahead for engineers. So strap on your goggles and have a robot roll up your sleeves -- we're going to dive right in.
Last week here in Gold Capped, I gave you a sneak peek at the alchemy profession in Mists of Pandaria, including some of the new potions, flasks, and transmutes available to those willing to put in the work. That column apparently got a lot of you thinking, because immediately afterward, I got no fewer than three emails from players asking if they should change their professions to alchemy -- or more generally, whether or not they should switch to a better profession.
It's a question to which there's no easy answer. Each profession has the potential to be profitable -- some more so than others, sure. But one person might make millions of gold from inscription, for example, while another player struggles to make a few silver.
Aside from knowledge (which you're all getting right here from Gold Capped, natch), what's the biggest factor regarding a profession's profitability? It's your playstyle. Certain professions lend themselves to the weekend Auction House warrior, while others reward daily persistence. So what profession is right for you? And should you change to that profession for Mists of Pandaria?
Items such as the Manacles of Rebellion, Cracked Mogu Runestone, and Petrified Bone Whip are relics of the depraved Mogu Empire, focusing on their love of torture and slavery. The Spear of Xuen and the Standard of Nuzao show us that the pandaren aren't the naive, comic race that some people are assuming; they've fought in and won their own wars. And in classic pandaren fashion, the Empty Keg of Bewmaster Xin Wo Yin and the Twin Steins of Brewfather Quan Tou Kuo highlight the race's love of beer.
As it's still beta; things are still subject to change. For one, I'm hoping Blizzard adds in more pandaren lore items. Beyond that, I'd like to see some new on-use vanity items like the Last Relic of Argus, as these datamined items all lack any on-use effects. Finally, I think Blizzard may want to revisit the rarity of some items; the Edicts of the Thunder King make very little sense as a common item when you realize they're essentially the same as finding the stone that holds Hammurabi's Code or the tablets of the Ten Commandments.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!