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Posts with tag mists-of-pandaria-speculation

Raid Finder drop rate will increase in patch 5.2

50 Raid Finder drop rate will increase in 52
Blizzard Lead Systems Designer Greg "Ghostcrawler" Street tweeted today regarding raid finder loot drops.


As the OP opined, this will be welcome news indeed for players worried about gearing alts after the appearance of patch 5.2. The introduction of the new raid tier so soon after the current tier likely leaves many players worried about the time investment required to catch up to a relevant gear level.

Given Blizzard's desire not to introduce new 5-man content at this stage in the gearing curve, the main gear progression will continue to be via raid finder, requiring players leveling alts for 5.2 raiding to gear up through 5.0's raid finder. The increased drop rate will, therefore, surely be welcomed. Nonetheless, it seems likely that a new 90 will have to work their way through gearing via the three current raids before being able to progress too quickly into the 5.2 tier. This seems a fairly high demand, given how easily players were able to gear alts in Cataclysm. Is the contrast between this expansion and the last too great?

With 5.2, Blizzard have certainly hinted that alt catch-up will be on the table. What else could the be doing to help players progress several characters without spoiling the fun of those who only want a main?

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Raiding, Mists of Pandaria

Addon Spotlight: Getting your addons ready for Mists

It's almost here! If you've been living under a rock at the bottom of the Thousand Needles lake, there is a faint possibility that you might not know about Mists of Pandaria's arrival on the 25th of September.

We did a lot of work here at Addon Spotlight for 5.0.4 addons, giving you a list of addons that are ready, a survival guide, and a couple of question and answer sessions, which will carry on below.

For Mists, the process is all quite similar. I'll be uploading my list of addons that are ready for Mists, much closer to launch day this time, but I'll also be relying heavily on what I've started to call the "big three" addon sites (WoWInterface, Curse and WoWAce) and their lists of addons which are ready. As I'm sure you can appreciate, there are a lot of addons out there being updated, and, unlike for 5.0.4, these sites are running dedicated, automatically generated lists of Mists-ready addons, and I'm just one girl!

So, is there much you can be doing in advance? If you're a Curse Client user, then a lot of the updating process will be automated, and if you haven't set up WoWInterface's email alert system, now would be the time. Bear in mind that it's a good idea to try to check the addon's home site rather than just blindly following one site's system. Beta files and versions may not appear on each site. Additionally, these "big three" sites are the places where the vast majority of addons are hosted with the authors' permission, meaning they are in line with copyright rules, ethically sound and home to the authors' most recent updates.

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Filed under: Add-Ons, AddOn Spotlight

Totem Talk: Calm before the storm for resto shaman

Totem Talk Calm Before the storm for resto shaman Tuesdays
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore podcast), shows you how.

Last time we met, I had quite a bit to say about tier 3 shaman talents in regards to restoration shaman, and I promise that today I won't spend too much time harping on it, since I've already committed a couple of thousand words to the topic. Since that time, there have been quite a number of changes. There's been a new beta build release with all manner of updates, which is probably the most important one.

There's also been a ton of information flowing from the official forums, especially when it comes to terms of such things as class balance, healer throughput and talents. Also during this time, there has been a massive amount of raid testing for both normal and heroic modes. Truth be told, there's a ton of information to absorb this week -- not least of all that fezzes are in fact cool.

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Filed under: Shaman, (Shaman) Totem Talk

Arcane Brilliance: Mists of Pandaria mage glyph guide

Blood Elf Female Mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're talking glyphs and the mages who love them. Question: where do we keep our glyphs? Are they semi-permanent tattoos? Are they inscribed upon our clothing somewhere? Do we carry around a piece of paper with all our runes scrawled upon it? And if so, what happens to that scrap of paper when we forget to take it out of our pants before we run them through the laundry? The practical mechanics of inscription intrigue me.

As time marches forward, I find myself staring intently down the barrel of my wand at the approaching pandaren invasion, realizing with each passing moment that I am entirely unprepared. So much to cover! So little time. Good thing we can Alter and Warp time, right?

It's high time we discussed glyphs. I know Josh Myers previewed glyphs during my absence a few months back, but a whole lot has changed since then. This particular system has changed a bit from what we're used to. Gone are prime glyphs. Now it's just majors and minors. And the majors have been redesigned in an attempt to make them more situational and utilitarian, and this attempt seems to have been largely successful.

Instead of being forced to choose between damage increase glyph A and damage increase glyph B, you will now find yourself choosing the glyphs that appeal to you most or fit your playstyle best. Cookie-cutter, must-have glyphs are by and large a thing of the past, and I submit that this is a positive change.

Still, each spec will find that certain glyphs work better for them than others, and in the guide that follows, I will endeavor to advise you as best I can on which glyphs look most attractive for each school of mage.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Mists of Pandaria talent spec guide for mages

Arcane Brilliance Mists of Pandaria talent spec guide for mages
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're looking at the overhauled talent system in Mists of Pandaria and figuring out which talent is best for killing warlocks. My initial impression is all of them. All of the talents are good for killing warlocks.

So with the expansion less than two months away and patch 5.0 looming on the "any week now" precipice, it's time we stopped messing around. I promise to stop skipping weeks of this column for trivial things like "family," or "crippling work schedule," or "violent and possibly terminal illnesses," because, damn. The time is short. The end of the end of the world is nigh, and the coming panda apocalypse is nearly upon us. We need to get down to the nitty-gritty here, guys.

Look forward to some extra mage content in between Arcane Brilliances as we ramp up in the coming weeks, in the form of basic class 101 guides for all the stuff you need to know before the expansion hits. I'll save the Saturday columns for more detailed analysis.

This week, we're wading neck deep into the new talent system, since it's probably the single biggest change our class is undergoing in Mists. It's a bona fide shock to the system and a radical departure from the status quo, and believe me when I say that it will take all of us some getting used to before it begins to feel even remotely normal.

The whole basis behind this talent system revamp is to eliminate cookie-cutter specs and provide us with six distinct choices between talents that serve roughly the same function as each other with slightly different mechanics. The idea is to provide freedom of choice by removing the need to pick the best talent at each tier. Each of the three choices at each tier is designed to be a good choice depending on playstyle, and no specific talent is supposed to provide measurably better DPS than another, so we can all hold hands, smoke the peace pipe, and pick whatever we like.

And now's the part where we all decide which of these equal talents are more equal than the others.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

48 dailies are 48 dailies too many

48 Dailies are 48 Dailies too many
Matt Rossi recently posted about Vaneras' blue post regarding questing and dailies. If you didn't catch the original post, here's a rather edited version in the interest of brevity containing just the sections I'm talking about today. Do hit the source link for the full version if you want to.


Of these 1300 quests, roughly 300 of them are dailies.

...

The dailies are of course randomized, which means that you will never log in and find that you have 300 daily quests to do. We expect that if a player has progressed sufficiently with the neutral factions, and thus advanced to their maximum possible quest availability, you would have around 48 quests available on any given day.



I want to draw your attention to the last line: "48 daily quests available on any given day." Forty-eight daily quests. Of course, the daily cap has also disappeared in Mists, so you can do those 48 quests every day! Lucky, lucky you. And there are 300 or so in total, so they won't be the same every day; you'll get something like one in six, although hopefully it won't be quite that predictable.

Why has Blizzard done this? Well, they want to increase the amount of max-level content available to the playerbase. It's an admirable goal, but I can see a few downsides with the daily quest-focused approach they've taken.

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Filed under: Analysis / Opinion

Digital preorders for Mists of Pandaria available soon?

Digital preorders for Mists of Pandaria available soon
While we've heard nothing concrete, evidence continues to accumulate that a Mists of Pandaria digital preorder will be available sooner rather than later. The latest reveal was spotted by one of our eagle-eyed commenters, who notes that the blank box art listed next to a PTR account on Battle.net has been replaced by an actual Mists box. (Incidentally, this also means that the leaked box art we saw a month ago was apparently right on the money.)

That's not all, however. Another sharp-eyed commenter noticed that Cataclysm-level accounts now have the little green arrow next to them, indicating that they're eligible for an upgrade. Unfortunately, trying to upgrade the account fails; when I tried, it indicates only my Starter Edition is eligible. Still, it's exciting to see the pieces fall into place. What about you? Are you planning on buying digital or retail this time around?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Breakfast Topic: What new Mists ability are you the most or the least excited about?

Breakfast Topic What new ability are you the most or the least excited about in Mists
If you read WRUP, you'll know that my mission for this weekend has been to get my shaman levelled on the beta. I've been slacking a lot with this, since there's just so much opportunity for PvP on live servers at the moment, and there's usually someone messaging me who wants to do Arenas. I can't say no to Arenas!

But it's progressing nicely now, and a couple of days ago, I hit 87 and got the new shaman ability, Ascendance. And hot damn, I'm disappointed. I mean, the ability itself is quite nice, don't get me wrong. It's like having Ultraxion's green crystal on demand for restoration. And Ultraxion's green crystal is really pretty good. But wow, the ascendant you transform into is ugly -- ugh-lee. My main beta shaman (I have three) is a cute pandaren lady, and when I hit that ascendance button, she morphs into this big, ugly, semi-watery dude who dances slowly back and forth with his chest stuck out.

Alex Ziebart rightly criticized me for whining about the look of the ascendant. It is, after all, an ability called ascendance. What did I expect to transform into? A murloc? Anyhow, I've gone from being excited about ascendance to resenting that button. That button that drops in a big chunk more random healing ... Would I be more excited if it were like Power Infusion? Probably, yes. But my main complaint is the ugliness of the form.

So how about you? You don't have to have played the beta to know about the new abilities that are incoming; there's been a lot of writing about it on WoW Insider. I think I'm the most excited about the mage Incanter's Ward. It sounds like it might be really great for PvP. What do you think? What are you tense with anticipation for, and what really isn't floating your boat?

Filed under: Breakfast Topics

Arcane Brilliance: Weighing the level 90 mage talents

Rune of Power
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're looking once again at the mage of the future. And just like the mage of the right now, the mage of the future needs two things in abundance: mana and spellpower. Fortunately, the mage of soon™ only has to get to level 90 to get a new way to gain both.

You've traversed the wilds of Pandaria. Your mage has decked himself out in shiny new quest reward greens that are better than the purples he farmed Deathwing for months to collect. You've killed X number of mobs, collected X number of inexplicably difficult-to-locate vital organs from those mobs and returned them to people with increasingly tough-to-reconcile reasons to want said organs, killing a potentially genocidal percentage of the warlock population along the way. Now, you're level 90.

Your reward is two new abilities. One is Alter Time, which we've already discussed at length. The other is entirely up to you. There are three new choices in your talent ladder to select from. They range from a fresh and infinitely more useful version of Mana Shield to a crazily improved buff for Evocation to a rune of wizardly sparklesauce that you place on the ground and then set up shop there, serving up magical deathfire to all customers forevermore, amen.

They sound quite different, but have one thing in common: You press a button, and you get mana and spellpower. I think we can all agree this is a button we want. The question is, which of those three buttons do we want the most? And the next question is, do we want any of them as our capstone talent?

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Which spec will be best in Mists of Pandaria?

Undead fire mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we endeavor to answer that age old question: Which spec will other people insist my mage needs to be? We will try not to resort to that age old response to that question, which tended to involve punching those other people in the mouth.

One constant, no matter how hard I've tried to ignore it, that has always existed in WoW is that one spec is always "best." The class designers are constantly tweaking the numbers and trying to keep things balanced, but once we all sit down with our collective calculator and spreadsheet, one spec always emerges to rule them all.

It has been a sad reality that while we have always had freedom to choose a spec and personalize it to fit our preferences, when it comes time to raid at high levels or take part in PvP at high levels, that freedom essentially vanishes. You can make arguments for utility over damage or for certain specs in certain fights, but in most cases, under most circumstances, you're going with whatever cookie-cutter spec the internet has agreed upon that week, or you're not getting an invite.

Well, now we have a fresh expansion to leverage our calculators and spreadsheets upon. It's still early in the beta process, and hard numbers are in short supply. Still, the overall design of the specs seems to be fairly well-defined, even if the actual percentage points are still in flux. What conclusions can we draw at this stage? Which spec looks to put out the best damage? And most importantly, which spec will let us kill warlocks most efficiently?

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: 4 things I'm going to miss the most in Mists of Pandaria

Flame Orb
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing a sad topic: loss. Not that this is a new feeling for mages. We've loved and lost before; everyone pour one out for Wand Specialization. You were too beautiful to die.

Every time there's a new expansion, we get some new toys to play with. We tend to focus on these shiny new abilities or revamped mechanic -- and rightly so, as they are often pretty spiffy. But I fear we sometimes forget the casualties. For when Blizzard giveth, it also tends to taketh away. Spells are replaced, redundant talents vanish, and mechanics change, and as a mage, I always feel somehow diminished when I see a blank page in my spellbook -- even if it's a page that used to be occupied by something as useless as Arcane Fortitude or Amplify Magic, those ancient relics of fail.

Mists of Pandaria will be no exception. We're gaining some awesomeness but losing a few things too. And some of those things, I'm really, truly going to miss.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Bombs and tempests on the Mists beta

Frost Bomb
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing my favorite kinds of mage spells: the ones that blow things up real good. Namely, warlocks. I like the spells that blow up warlocks. This should not come as any sort of surprise to anyone, ever.

I don't know about you, but I didn't roll a mage for the free strudel. I'm not going to lie; the prospect of magical baked goods didn't hurt. Unlimited pie is something of a draw for me. But when I chose mage for my first character lo those many dead warlocks ago, I did so because I wanted to make pixels explode in spectacular fashion.

And my mage certainly didn't disappoint. Over the years, I've thrown my share of Pyroblasts, Frostfire Bolts, and Arcane Explosions, and the resulting pixel explosions have been quite satisfactory. Still, I'm nothing if not greedy. In my opinion, when it comes to exploding pixels, more is always better.

And so, when I learned of the new talents, the ones I was secretly most excited by were the three bomb talents we were choosing between at level 75. The worst part? I had to choose just one.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: Familiars, porcupines and Frostbolt healing, oh my!

Fiery Familiar
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing a few of the more recent additions and tweaks to our class on the Mists of Pandaria beta. Some of them are awesome. Some of them are silly. And some of them are porcupines.

You see that thing up there in the picture? That tiny little legless flaming elemental from vanilla WoW? That's one of our three new familiars. That's right: familiars.

I've actively campaigned for mage familiars in the past, even as far back as this crusty old post from 2008, in which I also wished for more portals, a Blink spell that actually worked, and a rumored new ability called Mirror Image, which I believed would prove to be a combination of a bacon double cheeseburger, the second coming of Christ, and a double rainbow out of a leprechaun's butt. So young! So naive.

I always imagined my mage running around with a tiny furry minion, maybe mouse with glowing eyes, or an ominous crow, possibly animated by Don Bluth, that would do my bidding and tell me which cottage in the forest Princess Aurora was hiding in. I imagined a wizardly pet that would be always by my mage's side, part of the persona, perhaps conferring a passive buff or something.

Well that isn't quite what we're getting here.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

The Care and Feeding of Warriors: Rage in the Mists of Pandaria

Image
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so.

Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

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Filed under: Warrior

Breakfast Topic: How would you redesign the old character models?

I'm sure you all watched Anne's above video on the female pandaren animations -- which, by the way, look amazing. I'm really hoping they're an indication of what is to come from the character model redesigns we're hoping to see in Mists of Pandaria.

But I started to wonder what I'd like to see in character model redesigns, and of course, what you would. I'm not going to go through it race by race; that would be tiresome and also take forever. Also, one of the races I actually think looks worst, the worgen, isn't up for a redesign yet. Ugh, that perpetually snarling face ... It's so awful, I can't even ... and the sniffing ... Stop it, Olivia. Back on topic.

So one of my first changes would be to have the undead elbows show as an option, rather than by default on every character. I understand that some people may like them, but I don't. I'd also like to have long-sleeved clothes cover them up! Are the undead so proud of their skeletal elbows that they have all their clothes adjusted to show them off? I mean, shout it out, undead -- be proud of who you are, but some must be more modest, surely?

I'd like more hair animation. I really like that in the pandaren models, how their pigtails and bangs move as they do. I'd love to see better hands and fewer Popeye forearms, but the biggest culprit for the Popeye arms (goblin) also isn't getting updated. And more facial animation -- as Anne mentions, the pandaren lady has a fantastically expressive face, and I'd love that to be taken to the other models.

What about you? What would you like to see? And what wouldn't you like to see removed? Leave the draenei ladies alone! They're hawt ...

Filed under: Breakfast Topics

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