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Posts with tag mists-of-pandaria-speculation

Totem Talk: The state of Telluric Currents and speculating for Mists

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

Time to revisit this topic again. You're probably asking yourself why we're talking about this again. Well, to be honest, it's because it's the end of an expansion cycle. While we're prepping for the next expansion that will shake up mechanics and stats, we find ourselves at a point of speculation -- and therefore, things like Telluric Currents find themselves back in the crosshairs, so to speak.

The talent itself is something you use, or you don't use. There are some hard facts about the talent. You do not need to stack hit to make it useful, only to make sure every bolt hits. It is not mana neutral, using the talent and casting Lightning Bolt will indeed fill up your mana bar. It can be used to supplement low spirit totals for beginning healers, and can be used in certain phases on raid bosses to maintain healing mana totals. Whether it is optional or mandatory depends on a lot of factors up to and including the team you're healing with and the content you're healing through.

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Filed under: Shaman, (Shaman) Totem Talk

Spiritual Guidance: Brainstorming the future of shadow priest glyphs

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On alternate Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

If you're anything like me, you've spend a good chunk of your time this week reading all the great coverage of the Mists of Pandaria here at WoW Insider and at our friends' sites, as well. There wasn't any shadow priest news to be found, but one thing definitely caught my eye: The Great Glyph Overhaul of 2012.

Wait, what's that? Another glyph overhaul?

To be sure, the glyph overhaul that came with Cataclysm was largely painless and uninteresting from a shadow priest perspective. But here's the exciting part of The Great Glyph Overhaul of 2012: It's all about fun. Blizzard is removing the boring, must-have aspect of glyphs by eliminating prime glyphs and making minor glyphs much more fun.

How? Well, Blizzard's super-cool treatment of druids offers a couple of clues.

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Filed under: Priest, (Priest) Spiritual Guidance

Blood Pact: A tale full of cheering and demonic fury

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. Today, Megan O'Neill is your host, and she's hopefully not an idiot, though as this post goes live with the Mists of Pandaria press release news, this could very well signify nothing.

You could argue that an affliction warlock is like a shadow priest with a demon. Or that a destruction 'lock is like a fire mage with a demon. But it's hard to argue demonology as anything but warlock, especially when a demo 'lock is often a demon with a demon.

And yet for a long time, demonology had been the lesser of the three specs. In Wrath, it was popular opinion that demo 'locks were only there for the raid buff, despite the fact that well-played demo could be competitive and even beat the then-reigning affliction spec. The other popular use of demo was to farm either old dungeon fun or honorable kills as the nigh-unkillable, hybrid affliction, SL/SL-specced drain tank.

In Cataclysm, demo took a change for the better in its DPS output. It rose every tier and finally overtook affliction and destruction in Dragon Soul. But its ascent wasn't -- and still isn't -- without problems.

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Filed under: Warlock, (Warlock) Blood Pact

Early Mists of Pandaria talents and PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level.

Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective.

In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

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Filed under: PvP, Blood Sport (Arena PvP), Mists of Pandaria

Totem Talk: Enhancement buffs and debuffs in Mists of Pandaria

A crab holding a sword with a wizard's hat and flavor text.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers
is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.

I'm doing my best not to be excited for Mists of Pandaria yet. This is partly because we've not even seen a hint of the beta starting yet and thus have a few more months of patch 4.3 to play before MoP comes out. This is also partly due to the fact that my new guild just started heroic Spine of Deathwing attempts, and I'm not sure I'm ever going to look forward to anything ever again. Ever.

Even though I'll never be excited for anything ever again, Blizzard has released some juicy new MoP information over the past two weeks, and a good chunk of it pertains to enhancement shaman. If you still have the ability to be excited for things, this something you want to read. If you're also progressing on heroic Spine of Deathwing, you probably still want to read this ... if only to know that there is a light at the end of the tunnel.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

One gear set for PvE and PvP in Mists of Pandaria?

This has been coming up quite a lot following Ghostcrawler's recent Coffee with the Devs (where's my vanilla latte, devs?), and I thought it was something worthy of a moment's thought. I'm assuming here that all gear is equal in stats according to ilevel and it can all have PvP power/defense, or none of it can.

EDIT: I want to make it clear that this is purely hypothetical, and imagined! Blizzard aren't doing this. I'm wondering what's stopping them.

Now, I understand that back in the halcyon days before The Burning Crusade, resilience didn't exist in its current form. Please note, however, that this isn't meant to be a discussion on that period of WoW. So what would be the positive and negative aspects of such a system? One area where I see a bit of a struggle emerging is as follows: How do you get this gear? How does it scale? Where does the best gear come from?

If I were a dev (with or without my coffee), I'd have to say that one's a tricky one. I suppose you could let people earn points from both PvE and PvP and have them spend those points, similar to valor or conquest now, except both are taken to the same vendor. You could still have lower tiers of gear available for honor or justice equivalents that are easier to reach.

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Filed under: PvP, Blood Sport (Arena PvP)

Lichborne: The effect of the new stat changes on death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

We're still a couple of weeks away from the dam burst that is the Mists of Pandaria press event, but in the meantime, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler. He listed some stat changes coming in Mists that, while ostensibly not as complicated as those in Wrath, still hold some interesting and possibly major implications for class balance in the coming expansion. Let's dive right in and see what they mean for death knights.

Blocking takes a week

While it doesn't directly affect us, the blocking changes will certainly shake up the tanking hierarchy that we're a part of, so it's worth pointing out that the usual single roll combat table for dodging, parrying, or blocking a hit is gone. Instead, the chance to block will be calculated only after the dodge and parry chance is calculated. This essentially means that being unhittable is gone. You can't just stack to 102.4%. Of course, death knights and druids have never been able to do this, but they will now be joined by the shield tanks.

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Filed under: Death Knight, (Death Knight) Lichborne

Looking at the PvP stat changes outlined by Ghostcrawler

I'm sure you all have seen the latest Dev Watercooler by the big man (Lead Systems Designer Greg "Ghostcrawler" Street) himself. And I'm sure you will all have noticed the biggest news in there (in my opinion, anyway) is the section about the PvP-related changes to resilience.

Disclaimer: This is not absolute. Just like the changes, it's almost impossible to see how they will play out without trying them for ourselves once the beta comes along. But I want to hear your opinions, both on these changes and on my thoughts. Let's talk it out, people!

First and foremost, I don't know about you, but I am really not digging the names. I reckon a tidy solution might be to sling in a PvP section in the character pane. If Blizzard did it within the character pane, it would just avoid the clumsiness of adding the "PvP" into the actual stat, and (I think) it would make it easy for players to understand what they were looking at.

Of course, Blizzard could call the new stats "Bob" and "Vera" for all it would really matter to their performance!

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Filed under: PvP, Mists of Pandaria

Totem Talk: Possible talents for restoration shaman

at the Shaman bar
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

It's been a number of weeks since the Mists of Pandaria talent calculator was updated. It was pretty exciting, with everything that got shifted around. I mean, our level 90 talents basically got shifted around to a lower level, leaving a bit of a gaping hole with the ever classic "coming soon" from Blizzard.

I don't know about you, but since then I've been wondering what could possibly be good enough to be our level 90 talents but not be so good that there was no way to have us be balanced. I posed the question at the end of next week, inviting you to speculate with me as to what our level 90 talents could be, what we would like to see if it were up to us to pick our level 90 talents.

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Filed under: Shaman, (Shaman) Totem Talk

Arcane Brilliance: MoP talent calculator changes for mages, part 2

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we finish what we started in our last cloumn, which will involve wild speculation, irresponsible levels of optimism, and a giddy and in all likelihood unwarranted sense of unchecked excitement about tooltips.

If you missed part one, what were you thinking? We talked about the updated Mists of Pandaria talents and even made some disparaging comments about warlocks. It was super fun -- you should go check it out. But hurry up about it.

Because we have new spells to discuss.

Like that one up there in the picture. It's rad.

Arcane spells

Arcane Charge An Arcane Charge, generated by Arcane Blast and Arcane Missiles, and consumed by Arcane Barrage. Stacks up to 4 times (Passive).

This is a brand new spell, and it's by far the single biggest game-changer for arcane mages in the new calculator. You pick it up if you spec arcane at level 10, alongside good old Arcane Blast, and it changes how that spell works, along with every other major arcane nuke.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Shifting Perspectives: Symbiosis, druids, and you

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, sum durids is covetous of others' skills.

SCENE: A 25-man raid of Lord KillMeIHaveCandy in Mists of Pandaria. The raid is buffing before the pull while class officers discuss strategy. Allie opens the bidding war.

Allie: Alllll right. Who gets Symbiosis? Let me think.

Paladin: Me!

Allie: Last time I gave it to you, you blew my Rebirth cooldown on the guy who dies every fight. You are now my mortal enemy, and I will remind you of this on your deathbed.

Death knight: I could use it.

Allie: I don't know what I get from you yet. Bug off.

Warrior: Me me me!

Allie: Oh, come on. Enrage isn't that great.

Monk: I could use it.

Allie: You roll on my gear and want a favor from me. You're funny.

Priest: Oh, look! I accidentally tripped over 5,000 gold on the ground for which I have no earthly use. Would you like it?

Allie: Let's talk.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Totem Talk: 3 reasons enhancement shaman should be excited for Mists of Pandaria

Pandaren kicking a fireball
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.

I'm going to be honest: I still love Cataclysm. I know that it has a lot of problems, but I think a lot of the issues people have with Cataclym are that it isn't Burning Crusade (or vanilla, for that matter), and I'm very much an enemy of nostalgia. Especially in comparison to its immediate predecessor, Cataclysm has a lot of things going for it. Class balance is in a better place across the board than it was in Wrath. Even though Firelands was a giant explosion of red and orange visual vomit, it still doesn't compare to Trial of the Crusader's single room. And, even though we've not been amazing at all during any of Cataclysm, enhancement shaman haven't actually sucked during any patch, much less the entire last year of the expansion.

That said, I'm terribly excited for Mists of Pandaria. Part of the excitement is that for once in my life I'll have a horde race to play that isn't tauren as I hate all the other choices, and The Amazing Panda Adventure was possibly my favorite movie from 1995. Another part of the excitement is that Mists of Pandaria is new and shiny and it's only human to love things that are new and shiny. I love some of the new ideas Blizzard has cooked up for level 90 players, from PVE scenarios to companion pet battles. Yes, I was young enough to play Pokemon when it was relevant, but I'm also old enough to not be ashamed of wanting to play it again.

Most importantly, though, I'm most excited for the potentials changes coming to enhancement in MoP. Enhancement has had some pretty glaring issues for a good part of this expansion, even if we regularly remained competitive. Thankfully, some of the changes that came in last week's updated talent calculator look like they'll be on the road to solving these issues when Mists drops.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm, Mists of Pandaria

Totem Talk: Mists of Pandaria resto talent calculator update

A shaman and his bird
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

The last few updates to the Mists of Pandaria talent calculator has seen some updates for the other healer types in WoW, but restoration shaman were left untouched from what we saw at BlizzCon 2011. That fact alone was starting to concern many of us, as we eagerly wait to see what we'll get for new spells and what we'll see our talents morph into.

Well, this time around, the latest update to the talent calculator certainly has some things for the restoration-minded shaman to enjoy. Talents have been moved around -- some removed and others just reorganized -- and we get our first glimpse at a new spell.

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Filed under: Shaman, (Shaman) Totem Talk

Arcane Brilliance: Top 5 things my mage is looking forward to in Mists of Pandaria

Kung Fu Panda Cannonball Scene
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we look forward to our bright post-Cataclysm future. May it be warlock-free and panda-filled.

That Super Bowl commercial that inexplicably featured the guy from The Darkness singing that song that I loved back in 2003 reminded me of one thing: The end of the world is coming. We all know it. I mean, come on. When have the Mayans ever been wrong about anything? These are the people who invented basketball! Only instead of baggy shorts, tattoos, and millionaires who can't hit free throws, Mayan basketball features decapitations. I'm fully prepared to declare the Mayans right about everything ever.

So with the world coming to an end, what else do we have to look forward to other than a new World of Warcraft expansion? Well, Diablo III, I guess, but we all know that's not going to release before Armageddon (Blizzard's claiming Q2, which we all know is Blizzard-speak for "after the zombies rise up and civilization descends into chaos"). So let's just assume Blizzard's release schedule will somehow outpace the coming apocalypse, and set our sights on what may very well be the last game we'll ever buy: Mists of Pandaria.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Lichborne: 3 predictions for death knights in Mists of Pandaria

A Temple in Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Let's face it. The Mists of Pandaria information drought is ongoing and likely to keep up for quite some time. As a result, we're stuck in a holding pattern. We know the class needs some changes. We know we have been promised (or threatened with, depending on your viewpoint) changes for blood death knights, if only via a general change to the tanking paradigm. None of that information is forthcoming, however, and the blues lately have indicated it won't be coming for a while.

With that in mind, what we're left with is speculation. Today, I'd like to discuss three major changes I think we'll probably see with the new patch 5.0, one for each death knight tree. We already know change is a pretty huge constant for our class. It comes with the territory. We'll roll with the punches, as always, but it's nice to know what's coming. It helps you brace for it.

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Filed under: Death Knight, (Death Knight) Lichborne

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