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Posts with tag mists-of-pandaria-speculation

What might Mists of Pandaria mean for healing?

Mists of Pandaria is something of a scary thought for the future of many healers. The introduction of another class that is capable of tanking, DPSing and healing marks a potential destabilizing factor. While it is scary, it is also exciting to a lot of players. Shaking things up isn't always a bad thing, and it has the potential to introduce some very different playstyles. The most important question, though, is what the addition of another healing class could potentially mean for how the other healing classes play and are balanced.

The introduction of the monk class has the potential to trigger a series of changes that could wind up being seen across all of the healing classes -- that is, depending on the reception it receives. These changes are things that some healers might not have considered or further expanding of particular mechanics that are already in game. With that said, it's time for a bit of speculation!

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Filed under: Monk, Mists of Pandaria

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, the epic conclusion

MoP mage talent build
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we finish our conversation about things that may or may not ever happen, and even if they do, they won't for a very long time. Man, I love wild speculation.

This week, because they hate me, and because I actually had something written in advance for once, Blizzard went and stealth-updated the MoP talent calculator with no warning whatsoever. I submit that from here on out, Blizzard needs to give me at least a week's notice before it makes significant changes to the game or any of its future versions. I think it's only fair, since mages are getting the ability to Alter Time, that we get just a little bit of a jump on the future. I have deadlines to meet, people! Work with me here.

The good news is that the majority of the changes appear to have been made to the part of the talent calculator we haven't discussed yet: the actual talents. If you missed them, here are the first two parts of this discussion:
And now, if you click the link below, you'll magically teleport to part three. No, I won't port you to Org. Stop asking.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. He is also scientifically proven more beautiful than boomkin blogger Tyler Caraway.

When we first talked about the new-for-Mists of Pandaria talent trees after BlizzCon, there were still a lot of questions to be answered. The main question, of course, was this: What will happen to all the talents that were removed from the old Cataclysm-era trees?

Well, wonder no more. Last night, Blizzard went live with an all-new MoP talent calculator. Not only does it contain the new talents we talked about last month, but it also contains a list of what spells will be baseline for what specs and when they're learned.

"Don't worry," Blizzard noted. "If you don't see your favorite talent, we've probably just given it to your spec automatically while leveling." And it's true -- shadow priests get a lot of good stuff as baseline abilities, and we're getting a lot of it sooner than you'd expect. But not every shadow priest spell and ability made the cut. In fact, if they all make it to the live version of the game, there are some very surprising changes, additions, and omissions.

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Filed under: Priest, (Priest) Spiritual Guidance, Mists of Pandaria

Bashiok explains why the MoP talent calculator is out already

Blizzard unveiled the new talent calculator for Mists of Pandaria last night. Instead of making a talent point decision every few levels, you'll now be able to choose from a handful of really cool abilities. This really makes your decisions more relevant. The old system had more illusion of choice, but didn't we all take pretty much the same talents? In the new MoP system, every choice will make a notable playstyle difference.

Of course, Mists of Pandaria is a long time away. We've got an entire content patch to get through first. Bashiok hit the forums today to explain why the talent calculator is available so early.

He points out that these talent trees are definitely going to change; we're still in a pre-alpha stage of development. Since many of those changes will happen in response to player feedback, getting the dialog started early is a good thing. More importantly, the hope is that by revealing the early talents, players can get a better idea of the design philosophy behind changes.

Whether you dig those reasons or not, we're all clearly very excited to get our hands on the talents. Check out what Bashiok said behind the cut.

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Filed under: Mists of Pandaria

Totem Talk: Enhancement talents in Mists of Pandaria

The fourth tier of shaman Mists of Pandaria talents.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)

At BlizzCon last week, Blizzard unveiled its plans for an entirely new talent system in Cataclysm. Designed to try and eliminate cookie-cutter specs, the new talent system includes practically no DPS-increasing talents and focuses mainly on utility. (Don't fear losing some of your familiar talents; those are being rolled into the specs you choose at level 10.)

Part of the problem with utility talents is that they tend to gravitate toward becoming PVP talents, particularly when you reach max level. Sure, Frozen Power or Earthgrab Totem might be excellent for soloing, but at level cap, you rarely do much soloing. And the soloing you do do comes in two forms: soloing old raids, where the mobs would be immune anyway; and dailies and quests, where heightened gear levels will eventually allow you to blow away mobs in a Windfury proc.

That said, some of the tiers look like they will have potential. As a result, I'm going to do my best to keep my doubts about whether or not we'll actually be able to utilize some of this utility in check, and do a tier-by-tier review of the talent tree for enhancement in Mists of Pandaria. Please remember, these are all subject to change ... and hopefully, some of them do. (I highly recommend keeping up the Mists of Pandaria talent calculator in another tab while reading this, as since most of these spells don't exist yet in game, I can't link to them like I normally would.)

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Filed under: Shaman, (Shaman) Totem Talk, Mists of Pandaria

Arcane Brilliance: A preliminary look at the Pandaria talent tree for mages

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we engage in wild, baseless speculation and make hasty, groundless assumptions based on that wild, baseless speculation. So ... just like every week.

A quick recap for those of you who have limited internet access and choose (understandably) to use each of your precious online moments reading this column each week, but otherwise ignore the internet completely:

Blizzard announced a new expansion for World of Warcraft. It has pandas. The WoW online community appears to be simultaneously overjoyed, mildly excited, meh, and borderline suicidal. Monks are the new class, and they will be able to tank while drunk, which makes them pretty much identical to every other tank I know. Most importantly, though, the design team plans to throw our current talent system into a virtual wood chipper, pick up the pieces that come out of the other side, and mash them together into a completely new, singular talent tree for each class.

The three distinct mage trees will survive, but the majority of the school-specific talents and spells we have now are slated to become baseline abilities that we'll gain as we level (automatically -- no more going to a mage trainer). Ability customization once Mists of Pandaria hits will exist as six talent choices available regardless of spec, one choice between three talents every 15 experience levels. Talent specs as we have known them since the game began in 2004 will cease to exist once patch 5.0 hits, and I expect that to occur in less than a year.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Shifting Perspectives: Upcoming talent changes for balance

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or something you'd like to see to

We are back for the first article post-BlizzCon, and as with many of the other writers for WoW Insider, it's time to talk about what the next expansion holds for balance druids. Mists of Pandaria looks to hold many exciting new features for the game on top of an entirely redesigned talent and specialization system. While how everything will pan out is still nothing but speculation, there are a few things in particular which are worth exploring, especially for druids.

I'm no stranger to hand-waving, crackpot theories; today's article is no exception to that. No one knows precisely what the next expansion is going to hold for WoW, not even the people working on it, but I can give you my observations from the outside looking in. Keep that in mind, however, this article is merely how things seem from the glimpse of the future that BlizzCon provided. Everything is subject to change, rebalancing, and various other changes. That over and done with, let's get started.

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Filed under: Druid, (Druid) Shifting Perspectives

Insights and observations on early Monk DPS mechanics

Pandaren monk posing on pole.
Here at WoW Insider, we're somewhat known for our crock pot, tin foil hat theories. Anne Stickney and Matt Rossi are definitely the best-known for this, as both of them possess levels of lore knowledge that can only be bested by Red Shirt Guy. Personally, I'm not a lore buff. My tin foil hat theories have relatively little to do with wondering if Elune is secretly a Naaru but instead with class balance, generally within the DPS role. With last week's announcement of the monk class in Mists of Pandaria, I've kicked my brain into overtime to figure out just how this class -- and specifically, the windwalker spec -- might come out.

What do we know about monks?

We know that monks will be agility-based melee DPSers (and tank and healer, but I'm focusing on DPS today). We know that they'll be able to use staves, polearms, fist weapons, and one-handed maces, axes, and swords, which means they'll need to be balanced with both two-handed weapons and dual wielding in mind (that is, unless Blizzard restricts dual wielding to DPS and two-handers to tanking, which is a possibility).

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Filed under: Analysis / Opinion, BlizzCon, Monk, Mists of Pandaria

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