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Posts with tag mists-of-pandaria-talent-changes

Arcane Brilliance: Familiars, porcupines and Frostbolt healing, oh my!

Fiery Familiar
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing a few of the more recent additions and tweaks to our class on the Mists of Pandaria beta. Some of them are awesome. Some of them are silly. And some of them are porcupines.

You see that thing up there in the picture? That tiny little legless flaming elemental from vanilla WoW? That's one of our three new familiars. That's right: familiars.

I've actively campaigned for mage familiars in the past, even as far back as this crusty old post from 2008, in which I also wished for more portals, a Blink spell that actually worked, and a rumored new ability called Mirror Image, which I believed would prove to be a combination of a bacon double cheeseburger, the second coming of Christ, and a double rainbow out of a leprechaun's butt. So young! So naive.

I always imagined my mage running around with a tiny furry minion, maybe mouse with glowing eyes, or an ominous crow, possibly animated by Don Bluth, that would do my bidding and tell me which cottage in the forest Princess Aurora was hiding in. I imagined a wizardly pet that would be always by my mage's side, part of the persona, perhaps conferring a passive buff or something.

Well that isn't quite what we're getting here.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Ghostcrawler weighs in on shaman feedback

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The beta has been under way now for some time, as have the feedback posts on the official forums. Shaman have had a few major changes to their repertoire, as well as a few more minor ones, but the general feeling from reading the posts made in the forums is that these changes don't go far enough. Shaman, it appears, don't feel like they're getting what they need to be viable, let alone competitive, and the unique nature of a lot of their abilities seems to continue to be as much a hindrance as it is a help.

But arriving like the white knight in medieval-styled dramas, just as the situation feels dire and unsalvageable, is Lead Systems Designer Greg "Ghostcrawler" Street. The shaman feedback post has finally had the equivalent of a Blizzard seal of approval, in the form of a blue post from the bluest of blues.

So what did the big GC address in his post, and what still remains outstanding for beta shaman?

One big complaint that many shaman brought up was glyphs. I recently tweeted fellow WoW Insider writer Joe Perez about this very matter, namely, that shaman glyphs were a mess. They felt either very lackluster or very penalty-heavy. A few patches ago, before the recent changes, I was playing my shaman with two empty glyph slots, because none of the glyphs felt worth using. This is a Bad Thing. A recent patch went some way to repairing this, but with it, a host of new problems appeared, some of which GC addresses after the break.

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Filed under: Shaman, Mists of Pandaria

Mists of Pandaria says bye-bye to cookie-cutter builds

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I had no idea that talents existed in vanilla WoW. I wasn't really stupid -- I just didn't know what talents were or that they were something I should be getting. I expect they were detailed somewhere in the instruction booklet that I didn't bother reading before I started running around Azeroth. I was finally clued in to their existence around level 40 or so on my first character, when a friend asked what spec I was putting points into. My blank "... points?" response garnered an immediate lesson on talent trees.

Talents received a massive overhaul between Wrath and Cataclysm, one that saw a vast majority of talents culled and the trees themselves shortened considerably. It took a little time to get used to the changes, but in the end, the changing of talents wasn't really as huge a deal as I thought it'd be. Choosing talents on a character is still just as easy as it used to be. Don't worry so much about what you pick while you're leveling, and when you reach 85, you'll find plenty of sites online that will tell you the best stuff to grab at max level and why.

Which is sort of the problem, isn't it?

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Filed under: Analysis / Opinion, Mists of Pandaria

The Care and Feeding of Warriors: Rage in the Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so.

Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

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Filed under: Warrior

Level 90 druid talents take a level in badass; shapeshifting breaks roots again

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday was supposed to be an "off" week for the column, but screw that.

You know what? I think I finally nailed why the druid experience on the Mists of Pandaria beta has felt so bizarre at times. We've seen the re-emergence of stuff we used to take for granted (shifting out of roots and the return of permatree among them), and you know what it all reminds me of? Someone once described the boot camp experience as one in which "all of your God-given rights are stripped, only to be doled back later, one by one, as privileges." Yep. That's what this is like.

Anyway, Ghostcrawler hit the forums last night to give us some news on a revamped set of level 90 druid talents that have completely altered the ratio of win to suck in the bracket.

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Filed under: Druid, Analysis / Opinion, News items, (Druid) Shifting Perspectives

The Care and Feeding of Warriors: Practical talents in Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Before I get into this week's topic, I talked about War Banner this week (in case you missed it). If asked for my opinion of the ability, it would be good but not yet great. Each banner needs a little love -- perhaps a longer duration or more of a powerful effect -- before I'm totally sold on it. But I did enjoy playing around with it.

This week, however, I want to talk about the content we have, not the content we're going to have. The reason for that is because it will help me illustrate what I like and dislike about the current talent paradigm and how we're losing things at the same time we're gaining them with the new talent system. I am not calling out for the new scheme to be scrapped. On the whole, I am a big supporter of it. But that doesn't mean the current talent system doesn't have things to teach us. So let me begin with the following statement.

I deliberately specced fury for heroic Spine of Deathwing because I wanted to do less damage.

No, I'm not explaining that here. You want to know why? You come with me past the jump. Them there's the rules.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

Spiritual Guidance: The return of Devouring Plague, and our new shadowy friend

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Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On alternate Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

In case you haven't noticed, the shadowformed Spiritual Guidance is a once-every-other-week thing now. Normally, I'm cool with that. But man, these past two weeks have been killing me. Last week, there were changes. Big changes. Huge changes! And this week -- more huge changes! Groundbreaking changes! Stunning, jaw-dropping changes! Unbelievable ...

Okay, I digress. But there's no exaggeration here. The changes over the past two weeks have been huge. Old friends are making a comeback. New friends are on the way. Shadow priest PvP is changing forever. And shadow priest mastery has been completely overhauled -- twice.

We've got a lot of catching up to do, kids. I'll introduce you to our new friend in just a bit (not that Dawn Moore and Matt Low haven't already let the cat out of the bag), but first, an old friend has been waiting to say "hi." Ladies and gentlemen, make our oldest of friends feel welcome -- a round of applause, please, for Devouring Plague.

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Filed under: Priest, (Priest) Spiritual Guidance

Totem Talk: First impressions of restoration shaman in Mists of Pandaria

Temple Lodur
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

Well, I finally got my hands on some beta access for Mists of Pandaria, and the first thing I did was make sure good old Lodur got copied over for some healing experimentation. I mean, after all, that's what I live for. Before doing any healing, though, it was time to poke around and see how things have changed.

And boy, have they! Even though I expected it, it was quite jarring to log in to Mists and see that Lodur had a measly 100,000 mana to work with. Any of you out there would probably notice that this is almost half of what we're sporting on our final run-through of Dragon Soul. While it is daunting, it's something that we have to keep in mind will be compensated with mana regen and increasing the mana pool as we level up to 90.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk

A spoiler-free look at the Mists of Pandaria beta

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Are you in the beta for Mists of Pandaria yet? Are you fastidiously avoiding spoilers about all beta-related content? As a site that covers Warcraft news, you'll find more often than not that we have a lot of content up on the site that could be considered spoilers. And if you're someone who's avoiding all that spoiler content, it can get a little frustrating to have to keep scrolling past all that information -- or even more frustrating, dealing with the temptation that all of the spoiler information you could ever want to indulge, just behind that click.

Well, that's not what this article is about. It's about the beta, but it's a spoiler-free look at the beta. You'll see some screenshots, but mostly what you'll be reading is what the beta is like. No spoilers of cool story information or anything of that nature here -- just information on Mists, how it looks, how it's shaping up, and what to expect in the event that you do get a beta invite and would like to indulge.

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Filed under: Analysis / Opinion, Mists of Pandaria

Totem Talk: Getting resurrected restoration shaman back to speed, and level 90 talents

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

The Scroll of Resurrection revamp has been a topic of hot debate recently. Whether you love it or hate it, the feature's still an opportunity for our healing brethren to come back after a long break. To be honest, one of my friends has done just that.

But being away from the game for any period of time, whether it is an entire expansion or just a content patch, can be jarring. So when my friend reactivated, I asked him what his most pressing concerns were coming back to Cataclysm. What did he want to know the most to get back up to speed? I thought that were probably quite a few number of folks coming back to the game who might have the same questions, so I figured now would be the perfect time to talk about that, as well as some news regarding the new level 90 talents that we just received.

Oh, and the video has nothing to do with today's post ... I just had that song stuck in my head.

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Filed under: Shaman, (Shaman) Totem Talk

Early Mists of Pandaria talents and PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level.

Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective.

In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

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Filed under: PvP, Blood Sport (Arena PvP), Mists of Pandaria

Shifting Perspectives: Making life hell for groups with Mists of Pandaria druid talents

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are delighted to discover that we are still able to create localized black holes in the next expansion.

To me, the best thing about Mists of Pandaria talents is how they benefit me so much more than the rest of my colleagues on this column. Tanks and healers do not, as a rule, care about anything that affects their damage. They care about survivability and a lot of stuff that looks suspiciously like what we call utility and -- perhaps most of all -- outrolling the hunters on Kiril. To see a talent tree full of things that do not improve anybody's damage gives me great pleasure.

After finishing this article, I realized that I had considered many of these talents largely in the context of how annoying I could make life for a 5-man group by using them. Hmmm.

We meet again, Mr. PuG. But this time, the advantage is mine.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Blood Pact: MoP talent calculator spells out more changes for warlocks

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This Monday, Poneria of Fel Concentration finishes zoning into the Defense Against the Dark Arts post. That must be a mage's name for the coolest class column around, because who needs defense when you can gleefully wield the Dark Arts?

Greetings, my fellow masters of minions! Warlocks continue the trend of small talent calculator changes followed by intriguing snatches of development clarified by community managers. Set your pets to passive for now as I go over what's changed. In the coming weeks, we can delve into more specific topics and theories.

Spells get streamlined for leveling

A level 1 ability called Demonic Tactics allows the Imp, Voidwalker, and Succubus to act more intelligently. I'm tempted to say it's a name for the guardian-like actions of the newly rolled warlock's pet, only to be replaced later by the pet bar with Control Demon. But traditionally, the pet bar comes at level 10 along with group features like Battlegrounds, while the Succubus isn't introduced until level 20. If, instead, Demonic Tactics is meant as a better artificial intelligence for pets overall, why isn't the other baseline pet, the Felhunter, included?

I'll wait for clarification. After Malefic Grasp was first revealed in the November Class Q&A to be not demonology as we all expected but affliction, I've learned to not assume anything anymore.

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Filed under: Warlock, (Warlock) Blood Pact

Arcane Brilliance: MoP talent calculator changes for mages, part 2

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we finish what we started in our last cloumn, which will involve wild speculation, irresponsible levels of optimism, and a giddy and in all likelihood unwarranted sense of unchecked excitement about tooltips.

If you missed part one, what were you thinking? We talked about the updated Mists of Pandaria talents and even made some disparaging comments about warlocks. It was super fun -- you should go check it out. But hurry up about it.

Because we have new spells to discuss.

Like that one up there in the picture. It's rad.

Arcane spells

Arcane Charge An Arcane Charge, generated by Arcane Blast and Arcane Missiles, and consumed by Arcane Barrage. Stacks up to 4 times (Passive).

This is a brand new spell, and it's by far the single biggest game-changer for arcane mages in the new calculator. You pick it up if you spec arcane at level 10, alongside good old Arcane Blast, and it changes how that spell works, along with every other major arcane nuke.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Spiritual Guidance: The Mists of Pandaria and the fate of DoTs

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

Last week, we took a somewhat in-depth look at the latest incarnation of the Mists of Pandaria talent calculator. Part of the conversation was about shadow priest staple Mind Blast, but it was Devouring Plague that got you all really talking -- more specifically, the fact that Devouring Plague doesn't appear to be in the current MoP shadow build.

Is Devouring Plague really gone for good? The question is serious enough that it deserves a detailed look at the evidence. Tremble, ye priests -- things do not look good.

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Filed under: Priest, (Priest) Spiritual Guidance

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