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Posts with tag mists-of-pandaria

Spiritual Guidance: The Mists of Pandaria pre-beta shadow priest

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

In case you haven't noticed, WoW Insider's class columnists have been on a pretty big Mists of Pandaria kick lately. It's because Blizzard just released a pretty big update to the talent calculator. Certain spells got shifted around; certain spells got changed.

I'm damn starved for MoP info, so naturally, I was eager to pore over all the new changes. But admittedly, I was a little bit disappointed. There's not a whole lot of new information for shadow priests since the last time we talked last MoP back in November.

But perhaps that is the news. There were some shocking omissions last time, namely Mind Blast and Devouring Plague, two spells that help define shadow priesting. I was quite confident we'd see both of them again -- their omissions from the MoP leveling experience just had to be accidental.

But here were are, four months later. Guess what's still not in the game?

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Filed under: Priest, (Priest) Spiritual Guidance

Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria

poison quest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Throw out everything you know about rogue poisons. No, we need to go deeper than that. Throw out everything you know about rogues altogether. In the past few days, we've seen more blue posts on the official rogue forums than we'd seen since Cataclysm's launch. Poisons have been at the heart and soul of the rogue kit from day one. Even though parts of the poison system have changed over the years, the general concept has always remained the same.

Let me blow your mind: In Mists, you can have two poisons on each of your weapons at once. Let me do it again: All poison proc rates will be percentage-based. And a third time: Poisons are no longer applied to your individual weapons but to both weapons at once.

What does it even mean to put your poisons on both hands at once? What in the world am I supposed to write this column about if nobody's asking which hand to put Deadly Poison on any more? I'm going to slip and tell some new rogue that IP/DP is the best, and he's going to laugh and call me an old man.

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Filed under: Rogue, (Rogue) Encrypted Text

Yak mounts lumbering your way in Mists of Pandaria

Yak mounts? In my Asia-inspired continent? It's more likely than you think, according to Blizzard community rep Bashiok. Today, he confirmed on Twitter that the shaggy beasts of burden we saw in Mists of Pandaria preview screenshots will be available as mounts when the expansion hits. What wasn't indicated was whether or not the yaks are the official pandaren mounts; I'm leaning toward no, but we'll see.

We were actually just discussing what the pandaren mount might be when this news came out. Blizzard joked about it at BlizzCon, with its mockup of a pandaren mount as a huge bouncy ball with a seat on top. Mat McCurley's personal opinion is (verbatim) "probably, like, a big frog maybe?" I feel it'll probably be something a little more dignified. Like a rickshaw.
World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: Mists of Pandaria

Lichborne: New Mists of Pandaria talent updates for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build.

Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

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Filed under: Death Knight, (Death Knight) Lichborne

Know Your Lore: Cataclysm for Dummies, epilogue

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them.

However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.

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Filed under: Lore, Know your Lore

4 major updates for holy paladins in Mists of Pandaria

Execution Sentence
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate.

Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Care and Feeding of Warriors: Considering the Mists talent calculator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.

One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.

Let's go over what can be gleaned from the calculator update and discuss what it all means.

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Filed under: Warrior, Add-Ons, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Arcane Brilliance: MoP talent calculator changes for mages, part 1

MoP talent calculator update
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week we use our mystical time chicken powers to gaze into the future, which, incidentally, is so bright, we gotta wear shades. Or rather, we gotta wear mystical time chicken goggles.

No time to talk. We need to focus. A whole lot of ground to cover, guys. The Mists of Pandaria talent calculator has been updated, and all sorts of craziness be jumpin' off, yo. We've got entirely new abilities, we've got fresh takes on traditional favorites, and we've got substantial retoolings of the root mechanics of whole specs. Let's dive right in.

Talent changes

Talent tier 1 has stayed the same as the last go round, but tier 2 has a brand new ability in it, as well as a reworking of Blazing Speed that should make it a far more attractive choice.

Temporal Shield (New ability) Envelops you in a temporal shield for 4 seconds. Damage taken while shielded will be undone over 6 seconds. Not on the global cooldown. (3% base mana, Instant Cast, 25-second cooldown)

Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.50 seconds. May only be activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast time spell is in progress. (Instant cast, 25-second cooldown)

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Totem Talk: What MoP talent updates mean for DPS shaman

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.

When the Mists of Pandaria talent trees first debuted, I wasn't the most pleased DPS shaman on the block. I wasn't exactly displeased, either; my emotional involvement was most summed up by the word "meh." Stone Bulwark Totem looked interesting; Healing Tide Totem had me super psyched; and Echo of the Elements looked insanely powerful, stacked with elemental's mastery. On the flipside, the entire third tier of talents looked super boring, and the top tier of level 90 talents was so underwhelming that I almost wrote off the new talent system as a lost cause.

Thankfully, we're not in even the closed friends-and-family beta yet, and so I knew changes would definitely be implemented in time. I've been looking forward to Wednesday's talent calculator update for nearly three months now, and I'm glad to see that I wasn't terribly let down. While there still are some definite issues with the tree as it stands, Blizzard's already said that we were one of the two classes that it's currently focusing on, which is why our level 90 tier of talents is still empty. As long as the original talents don't come back, I can only get happier. To top it all off, the new talent tree reveal also showed us our level 87 spell, which is looking to be one of the coolest in our arsenal.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

Shifting Perspectives: A ray of hope for druid shifting and talents in Mists of Pandaria

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

There's nothing I like more than news, especially when it's about upcoming content. Each bite of information that is released offers a new insight into the design direction that Blizzard is taking, which is an extremely touchy subject at the moment. On the horizon is a new expansion, and with it comes the generalized revamping of class design that Blizzard tracks on to each time one of these comes around. With Mists of Pandaria, Blizzard really wants to push druids back to their roots, the roots of shifting that is.

Blizzard wants for druids to shift more. It wants us utilizing our various animal forms, talents, and skills instead of the current model where we have a singular form and stick to it -- or at least, that is what Blizzard had originally intended when it first set out designing MoP. Many of the druid community have been rather skeptical of Blizzard's intent, myself included. For us, it seems that this latest batch of updates holds quite the shining ray of hope.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Preparing a money making strategy for Mists of Pandaria

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Yes, I know, Mists of Pandaria is a long way off -- too long for most of us WoW addicts. But in terms of making money, no event will mean more to your bottom line than the MoP launch. New patches and expansions are where fortunes are won and lost. If you dream of getting to 1 million gold (or even a more modest figure), the best time to do it are the few days and weeks following the launch of a new expansion.

If you're going to take advantage of the Mists of Pandaria gold rush, you're not going to want to wait until the last minute. You're going to want to work out a plan now, so you know exactly what to buy and what to make.

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Filed under: Economy, Gold Capped

Mists of Pandaria talent calculator updated

The Mists of Pandaria talent calculator has received another update, according to a tweet by Community Manager Zarhym. Preliminary exploration into the calculator reveals that some new talents have been added, though we haven't gotten any details on just how many classes have been tweaked. However, Zarhym also stated that we'll see more details about these changes in a update to be posted shortly, so keep your eyes peeled. And until then, be sure to check out the talent calculator for your class, and see what the new talents have to offer!

Edit: Community Manager Kaivax has posted some clarifications on the changes to the talent system. Shaman and hunters, you may not see a lot of changes on your trees just yet, as they are still being worked on. And all classes should be aware that spells or mechanics not listed may be either automatically rolled into your class or available as a glyph. Follow after the break for the full post from Kaivax.

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Filed under: Mists of Pandaria

What I want to see from Mists of Pandaria PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

Unless you've been living in the little cave on Darkmoon Island for the past few months (and frankly, if you have, well done -- that must be one awesome time machine!), you'll have heard about the impending expansion. I previously posted a short plea for WoW Insider readers to head over to Blizzard MVP Eldacar's thread asking for PvP feedback over on the official forums, and it got me thinking about what I would love to see from PvP in Mists of Pandaria.

Now, I'm excited about the upcoming changes that Blizzard is talking about; you've no doubt seen the information over on Battle.net. Resilience as a baseline stat sounds pretty great to me and will make PvP at lower-level brackets a bit more fun, but I'm curious to see how Blizzard's going to scale it within those brackets. If it scales with level, then a level 64 is going to have an even easier time beating up a level 60 and basically being a one-toon killing machine. And this won't serve to help PvP at lower levels at all, although it will make entry into max-level PvP a lot easier.

And the new Battlegrounds look interesting, the proposed Valley of Power BG especially, because the premise is pretty simple. I don't think overcomplicated Battlegrounds that require complex player-environment interaction are the most fun. I prefer simple maps that place the emphasis on, you know, killing the opposite faction. There's a term for that, I'm sure ... Oh, yeah. PvP!

But I'm thinking big, ladies and gentlemen, really big -- Azerothian-moon-on-a-stick big. Now, a brief disclaimer: This is fantasy from the deranged mind of an Englishwoman and certainly not a scoop of exciting early news. I'm just throwing this out there!

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Filed under: PvP, Blood Sport (Arena PvP)

Wouldn't this be cool? The Lost Islands of Draenor

One of the things we like to do at the virtual WoW Insider office is talk about what we'd like to see in the game. Sometimes it's something as simple as a winged Zhevra mount. Sometimes it gets more elaborate, like when Mat McCurley and I were talking about the lost ocean that once surrounded Hellfire Peninsula before Draenor got ripped inside out and dumped unceremoniously into the Twisting Nether, becoming what is now Outland.

"Hey," I said, "Have you ever noticed that Deathwing's Lair isn't part of the part of Draenor that became Outland?"

"Yeah, and the Warsong Clan's island is gone too." He pointed out. This got us to thinking about future content. We know we're going to Pandaria soon, but neither of us have given up on what Mike Sacco calls an outer space vacation expansion. We want it to happen, to seek out new life, to go where no tauren has gone before. And this got me to think that maybe, we can start the exploration off in 5-man content.

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Filed under: Analysis / Opinion, Lore

Raid Rx: Can healing be diversified further?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Greg "Ghostcrawler" Street (lead developer) published a developer blog post a few days ago and shared thoughts about roles within the game. DPS classes tend to have multiple specs that can be switched to in order to provide a different set of damage spells and utilities. Some of the examples cited included warlocks and rogues, since they're straight DPS classes. Would it be possible to hypothesize and think about single-role healing classes with varied specs? While I don't think it is unheard of, I can already think about the different logistical and gameplay difficulties that are going to come with it.

For DPSers, you have that role divided between those players in the ranged group and those belonging to the melee. With healing, you're limited with just being purely at range. There isn't a classified melee-only healer (and we don't know entirely how the monk will play out).

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

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