- Many of the items being sold by Misterweaver Ai on the Timeless Isle have had their item level cap raised to 489, up from 476. This change is retroactive to any of these items that have already been purchased -- no worries!
- In arenas, Dampening is now being applied at the 5-minute mark instead of the 10-minute mark.
- In Alterac Valley, Stormpike, Balinda, Galvangar and Drek'thar are all now immune to disarm, daze, and Death Grip.
Posts with tag mists-of-pandaria
It's not that I didn't or don't like the expansion. Nothing could be further from the truth. In many ways, I still feel like this was the best expansion, in terms of pure storytelling - an incredible amount of story unfolded over the past year and four months, if you get right down to it. The voyage we undertook to a distant shore ended up teaching us almost as much about the world we left behind, ultimately taking us to a confrontation at the very gates of Orgrimmar. Garrosh Hellscream's journey from Warchief to reviled enemy of almost the world entire, even his own faction, was surprising and at times maddening and I played through it on both factions. There were some deeply troubling twists - to this day, I look back on the Dalaran purge on my worgen and shudder at stalking and killing an elf for the crime of wearing the wrong color and trying to take his money with him when he fled, while my tauren felt responsible for it all, having stolen the Divine Bell in the first place.
After all of it - after having marched from the Jade Forest and those first arrivals to here, after having seen the destruction we left in our wake and done what I could to ameliorate it only to see it eventually bring even the Vale of Eternal Blossoms to the brink, after having finally waged war all the way back to that chamber deep beneath Orgrimmar I feel conflicted. I feel like there's more to do - the sha need to be cleaned out of the Vale, for instance, and the final fate of the mogu and mantid would be nice to discover - but at the same time, there's the urge that got me to Pandaria in the first place. The urge to go somewhere new. And that's likely still a way's away at this point.
It's times like this, I actually miss Halion.
Ironforge was the place to be. If you were Alliance it was the only place with an Auction House. Players spent hours upon hours outside the front gates dueling each other. There was no PvP as we know it today -- Battlegrounds didn't exist, so PvP was relegated to long, drawn out battles between Tarren Mill and Southshore. The options seemed to be as follows: Run Stratholme, Scholomance, and UBRS to collect your blue dungeon set. Go raid either Molten Core or Onyxia's Lair. And ... that was it. Needless to say, my next option was to roll an alt and find a raid guild. What other choice did I have, at the time?
As the game has progressed over the last nine years, those choices have expanded into a flurry of content that dwarfs everything that has come before it. And that makes me wonder -- just what is World of Warcraft, now?
Updated for Season 15
Gear Purchase Order
This was the topic of much discussion, as all I did was give a few suggestions for priority pieces, rather than a hard-and-fast gearing order. A big part of the reason I did that was that it's very personal, it's up to you, and some people will prefer one approach over another. There are various things to consider, so let me spell them out:
- There are bonuses to be had from various items:
- Bonus to a key ability on gloves
+2600+5280 PvP Resilience from having 2 PvP trinkets
- 2-set bonus: spec specific bonus and +500 PvP Power
- 4-set bonus: spec specific bonus and +1000 PvP Power
- There is a points earned requirement of 7250 on any weapon except Honor point off-hands.
- Weapons cost 3500, so starting from 0 you have 3750 to spend before you start saving for weapons.
- Unless you are a human, you really need a trinket that removes movement-impairing effects, or "freedom trinket" on your character.
Filed under: Blood Sport (Arena PvP)
There was one minor problem with that, however. Shado-Pan armor was most definitely not included. This left players with the task of building outfits to go along with the sets. And due to this, players got ridiculously creative with solutions to the problem, sorting out which color schemes would look best with that unique red bandana and hunting down the various pieces, one by one.
Actually, I kind of love everything on my farm. Shaggy the yak from Farmer Fung, the sheep from Chee Chee, the piggies sent courtesy of Fish Fellreed (who is still my favorite), and of course Luna the cat from Ella. Even the chickens, although they have a disturbing tendency to flop over dead due to phasing. I spent a lot of time building up the farm and making it the nicest little place to hang out, even when I'm not currently farming crops. It's a good farm. I had fun building it.
But I'm super concerned about Dog, because I know I'll be leaving soon.
This is perhaps one of the elements of Mists that best qualifies for both best thing and worst thing. A cursory glance at the title of this piece will inform the reader that we are examining the positives today, so let's look at that side for now.
The introduction of cross-realm zones with 5.0.4 was controversial to say the least. But it's paved the way for much greater things. Cross-realm rated battlegrounds have been around for a little while, and more recently, cross-realm arenas, and, of course, flex raiding. Naturally, cross-realm technology pre-dates Mists, but it's in this expansion that it's really taken off.
The largest thing on my bucket list is pet battles. I've only dabbled with them, and it's not due to lack of interest (I was collecting pets well before pet battles were introduced), it's just something I never got around to taking seriously. The brawler's guild is also on the list. I started it pretty early on, but got side-tracked by more important things like raiding. I'd also like to finish leveling up my other hunter because I'm really excited to toss her the Garrosh heirloom weapon when she dings 90. What's on your bucket list for the pre-expansion slump?
Filed under: Breakfast Topics
The cross-realm functionality in 5.4.2, however, is just that -- cross-realm functionality. Currently, the Raid Browser only allows players to see other players from their own realm. In patch 5.4.2, players will be able to see cross-realm players as well -- something that is similar to what the popular addon oQueue already accomplishes via the BattleTag system. Follow after the break for the full post from Lore.
- The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
- Players will finally be able to mail account-bound items to characters on different realms.
One question that seems to get asked a lot is does anyone at Blizzard care about the forums, which to my mind is a strange question to ask given the evidence I just cited. Clearly, player feedback (and not just from the forums, either) is something that Blizzard pays a lot of attention to. CM Takralus gave a brief on what, exactly, the CM's do with player feedback on the forums and how it is brought to the devs' attention.
Let's talk a bit about feedback. When is it useful and when isn't it useful?
The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.
While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?
Of course, Amazon's prices could change at any time, so if you were considering picking up Mists for the holidays, get it before these holiday prices are gone!
A little over two years ago, Mists of Pandaria was officially announced as the next expansion at BlizzCon to the puzzlement of many players. The idea of an expansion built around the pandaren race was a polarizing one -- some people loved the idea, and some were less than enthused. Although the pandaren were included in game lore as early as Warcraft III, there were those that scoffed at the idea of an expansion built around a race of giant talking bears, saying that they had no place in Warcraft at all. A year later, Mists was officially launched, and a little over a year after that, the events of Mists of Pandaria are wrapping up in a suitably dramatic conclusion.
And to the delight of many, myself included, this expansion has been anything but lighthearted and silly. Mists of Pandaria wasn't just a random expansion about giant talking bears, it was a revolution in the way that story and gameplay intertwine. While it may have had its faltering moments -- the inclusion of enough daily quests to make players dizzy among them -- the story took a life of its own, and the tale it told has definitely left its mark on future lore to come. Let's be clear, here: For a continent left cloaked in Mists for thousands of years, Pandaria has managed to work its way into the face of Warcraft lore in a manner that won't be forgotten, and has given us enough material to spur the story of the game for quite some time.
In addition to that, she runs two Renaissance festivals a year, hauls her family to regular camp-outs with the faire crew, regularly plays D&D with the gang, and knows how to shoot a longbow and a black powder rifle (and is a pretty good shot with both of them), along with cannons and trebuchets. She's a dab hand at cooking at home and over a campfire out in the wild, knows how to kill, gut and butcher just about anything, and how to tan and stretch a hide. On top of all that, I've heard she's a marvel at breaking up fights, reading bedtime stories, wiping tears from faces, kissing boo-boo's away, and snuggling in the mornings when little ones are sleepy and grumpy about getting up for school.
And god help anyone that comes between her and her family.
I'm telling you this story not to brag about my sister, although I love her very dearly, but to make a point that seems to have been sorely missed somewhere in the story of Warcraft. My sister isn't just a wife and mother. She's a warrior. She's a fighter. She's a spark of ferocity that will not be quenched. Where is her counterpart in Warcraft? That's a really good question.