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Posts with tag mists-of-pandaria

Watcher: Mythic raiding in Siege of Orgrimmar "for a few weeks" before Draenor

So, if you're wondering how raiding is going to look in the future, one thing's for sure - you'll get a preview of the Warlords of Draenor changes when patch 6.0 drops, because when it does, Siege of Orgrimmar will be converting fully to the new flex normal/heroic and 20 player mythic difficulties.

What this means is that we'll get a completely redesigned SoO with the class changes and other new systems in mind, but that older raids won't be changed, since they're considered trivial in comparison thanks to gear. It also means we know the 6.0 patch will be relatively shortly followed by Warlords of Draenor, and not well in advance of it, as some have speculated. So if you're wondering how your guild will fare with the change, patch 6.0 will be your test drive.

Filed under: Machinima, Raiding, Mists of Pandaria, Warlords of Draenor

Cross-realm raiding now enabled on all servers

Raiders, rejoice -- a new cross-realm raiding feature has now been implemented. In a blue post by Rygarius, it was announced that cross-realm raiding via BattleTag and RealID has been enabled not just for Flex mode, but for Normal and Heroic mode raiding on all servers. These cross-realm raids will be allowed to get the Reins of the Kor'kron War Wolf and all titles associated with the Siege of Orgrimmar, none of which were previously allowed on Flex or LFR difficulty.

Rygarius
We've recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren't available to be earned within Flexible or Raid Finder difficulty.

This change is currently live.


If your cross-realm Flex group has been doing well and defeating Garrosh, now might just be the time to step into Normal mode, test the waters against the forces of Hellscream on a higher difficulty, and reap all the rewards for doing so. Good luck!

Edit: Ion "Watcher" Hazzikostas has stepped into the thread in question to clarify a few points. Read on after the break.

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Filed under: News items, Raiding, Mists of Pandaria

The puzzling problem of professions in endgame

I have a confession to make: There are five jewelcrafting mounts and one engineering mount that were introduced with Mists of Pandaria, and I have yet to make any of them. I have a tailor at max level tailoring, but she hasn't made a single Royal Satchel. I have a leatherworker who hasn't even touched any of the patterns introduced this expansion. In fact, the only things I seem to be making with any kind of regularity are cut gems, and glyphs for my alts.

Why? Because the return on investment for any one of the mounts introduced is too low. I don't have the gold to randomly fling at things like mounts that will be used once or twice and then forgotten about. As for the tailor, the pattern for the Royal Satchel is locked behind the absolute, hands down, worst reputation grind in the new expansion -- and there's no way to get around that. I either have to log on every single day to grind out dailies that give an absolute pittance of reputation, or try to solo Warbringers, which is next-to-impossible for several classes.

In short, none of these things are worth my time or gold. As a result, the majority of my professions have been completely unused for the majority of the expansion. And I have a sneaking suspicion I am far from the only one, here.

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Filed under: Analysis / Opinion, Mists of Pandaria

Why did we have to squish stats?

The item squish is a hotly debated topic on the forums. That's not really surprising. It's a pretty big change. Any time you're talking about any sort of reduction to character power (which, it must be restated, the item squish isn't, but it can appear to be) people get nervous. Part of the problem is calling it an item squish at all. It's not merely that, however - the squish is taking place across the board, to monsters and NPC's and encounters as well as our gear. And it's happening in a broad way, relative to the expansion endgame spikes of level's 60, 70, 80, 85 and 90. It's not a surprise that endgame play tends to introduce gear of escalating power, nor is it a surprise that as the next expansion comes out, we tend to see a gradual increase in mob health and damage and gear so that by the max level cap of said expansion, everyone's essentially shed most if not all of their endgame gear from the last expansion only to see a new cycle of gear escalation.

This isn't really in dispute. However, looking at the chart above, you can see that the steepness of the player power gain was getting ever sharper, and the projected 90 to 100 jump magnified the already high 80 to 85 and 85 to 90 curves. Why did gear start expanding in power so much more dramatically after level 80? Why were both the level 85 and level 90 endgames such steep climbs in power at endgame?

Let's take a look all the way back to Wrath of the Lich King to answer that question.

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Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

The real reason I hate the Timeless Isle

I hate the Timeless Isle.

I hate the lack of clear objectives. I hate the pseudo-platformer elements. I hate the pouncing tigers, stomping rock monsters, and the shield bearing Ordon yaungol (all of which have abilities I'd be perfectly happy to deal with in a dungeon but am inconvenienced by when I just want 50 Lesser Charms of Good Fortune for the week). There's also the unconventional grummle mailbox that requires two clicks instead of one, and the apocalyptic typhoon of random consumable items wrecking my bag space. But above all of those there is one thing I hate more than anything about the Timeless Isle ... The yaks.

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Filed under: Humor

Know Your Lore, Tinfoil Hat Edition: The Titans, Azeroth, and Wrathion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda.

But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

What to do in a raid while waiting to raid

My guild is moving right along through heroic 25-player content -- we're 10/14 currently, and happily working on Thok. Part of the reason I enjoy the guild is the progression, but the other part is that no matter how bad things get, nobody ever takes things too seriously. To us, raid nights contain endless games within games to be played while groups are being set up and in between wipes. If there is something weird to be done in the Siege of Orgrimmar, something that has nothing to do with the actual killing of bosses at all, we've either done it, or we'll discover it soon.

But before you get started raiding, why not get some fishing time in? The other day we discovered that the small pool of water right in front of the instance portal is just deep enough to allow fishing -- something we thought removed with the destruction of the Vale. To our knowledge, you aren't going to find any fishing pools in the little puddle of water, but you can still fish. Not only can you fish, but there are Jewel Danio still lurking in the water.

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Filed under: Humor, Mists of Pandaria

Patch 5.4.7 official patch notes

Blizzard Community Manager Rygarius has posted the patch 5.4.7 official notes on battle.net. This is in anticipation of the patch's arrival on February 18, as Blizzard Customer Support tweeted on Monday.

The key points are summed up in our patch 5.4.7 roundup post, and Timeless Isle weapons are being upgraded, but other than that it's really mostly PvP related news with a new season arriving and the changes to Alterac Valley and Dampening. The Krasarang rares have also had a nerf, now dropping honor just once per day. What's more, the PvP vendor guards have had a buff to their health and damage dealt.

There are also several class changes, which are laid out in full after the break in the Official Patch Notes.

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Filed under: News items, Mists of Pandaria

Patch 5.4.7 roundup

Patch 5.4.7 is upon us, barring catastrophe we are expecting its arrival tomorrow, February 18. But what's actually coming with the patch? Is it really just a PvP season? Well, not quite. The key changes in patch 5.4.7 are as follows:
We're also tentatively expecting to see the pre-orders for Warlords of Draenor sometime after the patch's release, and the much-discussed buy-a-90 feature, although this has not been officially confirmed by Blizzard. Boosted level 90s will get 483 gear, and if you're boosting a level 60+ character they'll also get maxed professions.

What does this all mean if you're not really into your PvP? Why should you care about the patch? Well, if you're a PvE-er leveling a brand new level 90 character, or maybe boosting one, the best way to gear it straight to 522 is now to grind out honor gear. But don't worry, the best way to do that is still via PvE. Same applies if you've still got slots below that ilvl.

Filed under: News items, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: The Black Prince

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion, the last black dragon -- to his knowledge -- on the entirety of Azeroth has been a puzzle from the moment his egg was created. His immediate response upon hatching was a vicious, calculated attack on his own flight via the use of assassins, which resulted in the nigh-extinction of the black dragonflight. And after completing that mission, he curiously chose, instead of going somewhere to be left alone as he stated he wanted, to go to Pandaria -- where he began an even curiouser journey that players were quickly swept into upon reaching level 90.

Wrathion's travels in Pandaria, his sudden gaining of a multitude of Blacktalon Agents, even the spot in which he chose to make his temporary home are all increasingly questionable, especially given what little we know about Wrathion himself. He gives us a grand, magnanimous story about how he's looking out for the world because he's seen visions of the Burning Legion coming to call, and of our world's destruction.

But he also said he was firmly on the side of the Horde, or the side of the Alliance, then swapped sides as efficiently as possible when it was convenient. In other words, Wrathion lies. He lies all the time. So the question we should be asking here is whether Wrathion has been giving us the real truth at all -- and what is the truth behind Wrathion's puzzling journey?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Characters of Warcraft updates with Mists, Hearthstone heroes

A new selection of characters have been added to Blizzard's Characters of Warcraft page on the official website. For those unfamiliar with the page, it's a collection of brief profiles on various figures in Warcraft lore, featuring a little background information, artwork, screenshots, and links to related characters and pertinent short stories or fiction that involves the featured character. In other words, it's a pretty handy little quick reference guide for those wondering who's who in lore.

The new additions include heroes from Mists of Pandaria such as Shaohao, Sunwalker Dezco, Taran Zhu and more. In addition, players can now find profiles for heroes that have been featured in Hearthstone's class decks. It's a pretty good addition, particularly for characters like Valeera Sanguinar, who plays a prominent role as the representative rogue deck in Hearthstone, but doesn't really feature all that much in World of Warcraft itself. I was also happy to see both Uther and Rexxar have been added as well.

Although the Characters of Warcraft page is by no means complete just yet, the new batch of updates is pretty reassuring to see. Hopefully it's an indicator that this feature won't be left in the dust, and will continue to be updated and filled out with characters that are both pertinent to the expansions we're currently playing, and those that have were important in expansions past as well. Check out the page for the new additions, and while you're there, don't forget to look for short stories you may have missed along the way.

Filed under: News items, Lore, Mists of Pandaria

Patch 5.4.7 arrival imminent as season 14 end is announced

We discussed in the past that a new PvP season was announced before the arrival of Warlords of Draenor, and at the time waxed lyrical on the historic durations of PvP seasons, and the impact that a new season might have on the release of the expansion. And now the season is here, and with it, patch 5.4.7, which has been tested on the PTR, including character upgrades and more.

And now the two-week warning is here. This says the usual stuff, season 14 conquest items will be converted to honor cost, with the exception of those with rating requirements, which will not be available for purchase. They aim to hand out the awards, mounts and the like, within one week, but it could well take two. There is now a minimum rating of 1,000 for players to count in the title calculation. Personal rating will be reset with the season end, but as we've become accustomed to, there is no talk of an MMR reset.

What does this mean for patch 5.4.7? Well, in recent history, the end of the season has coincided with the launch of the patch. While the blog is clearly saying "as early as two weeks from now", they generally stick to the two week period advertised. What will 5.4.7 bring, and how long will season 15 last? Both of these questions could be key for determining a realistic release date for Warlords. And what's more, could pre-orders begin around 5.4.7? There has not been direct confirmation, but the presence of the upgrades on the PTR suggests they are not far out.


Filed under: News items, PvP, Mists of Pandaria, Warlords of Draenor

Siege of Orgrimmar updating to Warlords-mode raiding in 6.0

Mythic mode raiding will be coming into play a little sooner than previously thought. A tweet by Lead Encounter Designer Ion "Watcher" Hazzikostas yesterday confirmed that we will be seeing Warlords-style raiding implemented into the Siege of Orgrimmar raid with patch 6.0. The raid structure in Warlords includes Raid Finder, Normal, and Heroic difficulty all available in Flex-scaling formats. Raid Finder mode as it stands today will still be called Raid Finder mode, however Flexible difficulty will now be called Normal, our version of Normal raiding will be Heroic, and Mythic raiding, a 20-man only format, replaces our Heroic mode as it stands today.


While we knew these changes would be coming in 6.0 via screens shown at BlizzCon 2013, what we didn't know is that this format will be applied to Siege of Orgrimmar, as well as all raids going forward into the new expansion. A later tweet by Hazzikostas pointed out that there will be plenty of advance notice before the change goes live, and there will also be more information on the topic at a later date. Considering we're just now seeing patch 5.4.7 on the PTR, we shouldn't expect Mythic modes to be dropped on us immediately.

Filed under: News items, Raiding, Mists of Pandaria, Warlords of Draenor

Patch 5.4.7 PTR Patch Notes update for February 3

Blizzard Community Manager Rygarius has cooked up the latest batch of Patch 5.4.7 PTR notes. There's a few changes in there, including the reversion of the change to Charge and the cooldown changes for Pummel and Disrupting Shout that replace it. We covered this in more detail with a post from Lore, so let's take a look at the other alterations:
  • PvP gear has been updated to the relevant season, so the season 14 Grievous gear is now purchaseable for honor, while the season 15 Prideful gear is live
  • The Flaskataurs return! Both shrines now feature a Flaskataur for all your needs.
    • Flaskataurs sell PvP gear in the shrine
    • Tier 15 Normal gear at Niuzao
    • Glyphs in the Shrine
  • Charge's stun is now a stun again rather than a root
  • Warbringer's root is, again, a root
  • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
Hit the break for the full patch notes!

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Filed under: News items, Mists of Pandaria

Know Your Lore: Warlord Zaela and the Dragonmaw Clan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are Dragonmaw -- a clan that seems a little out of place in the name department, having existed long before dragons ever arrived on Draenor. However out of place that name may have been at the time, the clan lived up to it with brutal efficiency upon traveling through the Dark Portal and arriving on Azeroth. Yet for all its bravado, all its strength, and all its extremely powerful artifacts of questionable origin on its side, the Dragonmaw didn't really flourish. In fact, it found itself ironically subject to the manipulations of those it tried to subjugate, over and over again.

One orc woman saw the path her clan was destined to travel, the seed of corruption that was quickly threatening to tear the Dragonmaw apart, and feared for the fate of her clan. But when given a chance to make a difference, she seized the opportunity, killed her own Warchief and was rewarded with the chance to lead the Dragonmaw at the side of the Horde. Zaela may not have a lot of story behind her just yet, but make no mistake -- she will do whatever it takes to guarantee the safety and survival of her clan.

It's a pity that her methods involve allying with the most hated orc on Azeroth.

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Filed under: Lore, Know your Lore

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