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Posts with tag mistweaver-monk

Resto druids vs. the world 2: War harder

Resto druids vs the world, round two War harder TUE
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we may hate numbers, but oh, they add so much to our lives.

Story time!

I first got a lesson on how to read healing meters while raiding Serpentshrine Cavern. One of our healers, an otherwise very competent holy priest, consistently ran OOM early on Morogrim Tidewalker and was next to useless during the final phase of the fight. The head of the heal team took an hour to look over the logs, and decided to give me a lesson on how to read them while doing so. It quickly became apparent that the priest was unwittingly covering for a resto shaman, who not only wasn't pulling his weight, but also seemed to take an unusual amount of damage.

"Why aren't you doing anything during the add phases?" asked the head, a paladin.

"Because our off-tank can't hold aggro for s$#t and I'm tired of dying to murlocs."

This was actually true. Our head healer pondered for a moment. "Can't you just Chain Heal after he's already gotten all the murlocs?"

"No, I die that way too. And we have to save BoP for the clothies who have to AOE the murlocs." Also true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

An early look at patch 5.2 for monks, part 2

An early look at patch 52 for monks, part 2
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

In my last column, I explored how monks (well, windwalkers and mistweavers) are dramatically changing in terms of PvP. This week, we'll take a spec-by-spec look at what you can expect to change for PvE content, and draw some tentative conclusions as to what abilities and stats you'll be using and not using. Keep in mind that this is still PTR content, so things change on a day-by-day basis; a hotfix tomorrow might invalidate every conclusion I make today.

Changes for all specs

When you first log in for patch 5.2, take a look at your healing talents. All of them have been redesigned from the "uses chi and no-cooldown" model to "free with cooldown" model, so the only cost to using your self-heals now is one global cooldown. The actual strength of the heals are still being tweaked, but given this new model, I expect Brewmasters to continue to go for Chi Wave; Chi Burst to be decent for Mistweavers needing to raid heal; and Windwalkers to go "meh," since they'll want the GCD's for damaging abilities. Zen Sphere is interesting, but it took a massive nerf (62%) which makes it not very desirable at first glance.

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Filed under: Monk

An early look at patch 5.2 for monks, part 1

An early look at patch 52 for monks
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Greetings! I've been bitten by the real-life bug for the last few weeks, but I'm back and ready to break down the changes occurring in patch 5.2. As a new class, Monks have a ton of changes and new abilities coming, so let's buckle down and take a look! This week, we'll look at the major mechanics changes from a PvP perspective; next week, we'll take a look at PvE and speculate how your rotations and weighting might be affected.

PvP woes

Let's face it: Monks were pretty weak for PvP. Windwalkers were reasonably good at generating sustained damage but had trouble putting out good burst (getting a kill typically required having a high Tigereye Brew stack, full chi, and a damage trinket effect active). Unfortunately, they frequently didn't have time to generate the brew stacks they needed due to having weak passive defense. Once your trinket was down, a Shockwave or Deep Freeze usually meant you were done. Touch of Karma helped, but required skill to use pre-emptively. Add to this diffficult-to-use CC making it hard for Monks to help land lockdown chains on healers, and windwalkers were, well, terrible.

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Filed under: Monk

A closer look at the Ascension talent for monks

A closer look at Ascension
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!
Ascension: Passive talent. Increases your maximum Chi by 1, your maximum mana by 15%, and your energy regen by 15%.
In patch 5.1, Blizzard quietly reworked Ascension to make it a more useful talent. (I say quietly, because the change wasn't listed in the official patch notes, which was likely an oversight.) Previously, the talent had only increased maximum chi by 1, which made the talent useless for most players. Sure, in theory, you could use it to save up an extra chi for burst-type situations, but Chi Brew and its instant four chi was a much better choice for those anyway.

After finding out about the changes, my initial reaction (after a bit of napkin math) was that the talent was significantly improved to the level where it was a reasonable choice, but probably still not ideal over Power Strikes or Chi Brew. After I posted that in last week's column, a few commenters asked me to take a closer look, so I'll go spec-by-spec and take a closer look at the talent.

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Filed under: Monk

Resto druids vs. the world: Healer balance in tier 14

Resto druids vs the world Healer balance in tier 14
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Today, it isn't enough that mistweavers are taking our gear -- now they're taking our jobs.

The beginning of an expansion is usually a bad time to write deep, meaningful, and typically pompous posts on the "state of the class" and whither the druid and all that crap. For that matter, the beginning of Mists of Pandaria struck me as an especially bad time, because so much of what we were used to in WoW got changed and sent everyone scrambling. Toss in a brand-new hybrid class (the monk), and you've got the perfect storm of elements that make evaluating healer performance a dicey proposition at best. I poured myself a nice cocoa, kept an eye on World of Logs and Raidbots, and watched as the numbers rolled in and a legion of holy priests tore their garments and cried out in despair.

Given that patch 5.1's now live, it seems an appropriate time to swirl that cocoa, take a look at how healers did in tier 14, and ask what's likely to change. As of now, it seems apparent that:
  • Holy priests were actually right.
  • Monks kicked your dog, seduced your mom, stole your XBox, and drove off in your car.
  • Paladins are still topping the charts on certain encounters, but they're no longer dominating all of them.
  • Shaman have improved a lot from their lackluster performance in Dragon Soul.
  • Resto druids are back in same boat we were in at the beginning of Cataclysm, and it's not a very nice boat.
Just for fun, here's a Shifting I wrote almost a year ago on healer balance in Dragon Soul, if you'd like to see how classes fared in the last tier of raid content.

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Filed under: Druid, Analysis / Opinion, Raiding, (Druid) Shifting Perspectives

3 advanced monk tactics you might not be using

3 advanced monk tactics you might not be using
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

In the previous weeks, I've covered the basics for brewmasters, mistweavers, and windwalkers. Now that we've had a month to get used to the new specializations, it's time to try some advanced tactics. Stick with me as we roll through one ability for each specialization that'll help propel you to the top of the charts, be they healing, damage, or your healer's Christmas card list.

Windwalker: Touch of Karma

All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec. 90 second cooldown.

Touch of Karma is amazing. First, this is one of the best defensive skills for a DPS'er in the game, as it essentially gives you a 350k HP shield which works against everything. It won't save you from insta-kill void zones, but for damage you know is coming, it's much better than a druid's Barkskin or a paladin's Divine Protection. In a raid setting, it's worth telling your healers to add Touch of Karma to their raid frames so they don't waste heals on you for the duration.

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Filed under: Monk

Kissed by the Mist: The mistweaver 101 guide

Kissed by the Mist The mistweaver 101 guide
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

With Mists of Pandaria now released, I've been actively engaged in playing my monk, and having a blast doing it. I've received several polite notes from readers about how I haven't written a mistweaver guide yet, so this week: mistweavers!

Mistweaver is the healing specialization for the monk class. Any race, except Worgen and Goblin, can be a monk. Mistweaver monks have two resources that power their healing abilities: mana and chi.

Resource Management

Unlike the other two specializations, Mistweavers use mana instead of energy as their primary resource. This powers the majority of their heals. Mistweavers can regain mana through the same ways as other healers (in-combat Spirit regeneration via Mana Meditation, mana potions, etc.). However, Mistweavers also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack. An alternative solution is to glyph Mana Tea which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, on a 10 second cooldown.

As a supplement to mana, chi is a static 4-point pool, similar to a paladin's holy power, that decays when out of combat. Maximizing your chi generation is vital for maximizing your healing output; while you can heal without chi at all, most of your strongest HPS abilities require chi to use.

Overall, of all the healing classes, Mistweavers likely require the most thought when it comes to resource management. All the other healers get large mana regeneration cooldowns (Mana Tide Totem, Innervate, Hymn of Hope) that they can typically fire and forget; Mistweavers require more constant attention to mana and chi levels in order to maximize their performance.

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Filed under: Monk

Addon Spotlight: Tillers, Cloud Serpents and Monks

Addon Spotlight Vital Mists Addons
Lately we've been talking a lot about addons for features that have been implemented in Mists, and today is no different. However, we are going to be shying away from re-treading old ground, and moving into some new areas. If you're looking for pet battle addons, there have been three posts about them recently, two from Addon Spotlight, and one other.

As we're all grinding out our reputation with each faction, last week's Addon Spotlight took on reputation addons to try to make this experience easier and hopefully less frustrating! This week we're examining some other addons that help with some new features brought in in Mists. As ever, your feedback and addon suggestions are much appreciated, and if you think there's a type of addon I should be featuring, drop me a line!

And in exciting news, we can announce that Reader UI of the Week is making a return! Send me your UIs, and we'll get to posting!

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Filed under: Add-Ons, AddOn Spotlight

So you want to play a mistweaver monk?

So you want to play a mistweaver monk
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

We've covered windwalkers and brewmasters; now we get to mistweavers. One caveat, though: Because this is still beta, things will likely change somewhat between now and live. We'll have a full 101 guide that covers things like enchants, gems, and stats when Mists is released, but this will cover you until then. This goes double for mistweavers, since Ghostcrawler has already acknowledged that their healing is currently too high.

What is a mistweaver monk? Monks have three role options: damage, tanking, and healing, of which mistweaver is the healing role.

How do mistweaver monks work? Mistweaver monks have two primary resources, mana and chi. Mana works similarly to all other mana-based classes; it regenerates at a constant rate, regenerates at half that rate in combat, and powers the majority of your healing abilities. Somewhat similar to holy paladin mechanics, however, is the addition of chi, which is generated by several different abilities. Chi can stack up to 4 (5 if talented) and powers some of the spec's stronger abilities and damage potential.

Damage potential? What is this "melee healer" thing? While it's still heavily being tweaked, mistweavers have several passive abilities that allow them to convert damage into healing. The most important of these is Eminence, which converts 50% of the monk's special ability damage into healing a nearby ally with the lowest health. Eminence can currently be stacked twice if a Jade Serpent Statue is dropped, which provides enough healing for encounters with light damage.

The rotations are pretty simple: Use Jab, Expel Harm, or one of your heals to generate chi, then spend it via Tiger Palm or Blackout Kick to get the Eminence healing. If you're fighting a large pack, use Spinning Crane Kick, which heals based on AoE damage. If things get tough, though, you'll want to switch to full-time healing. As it currently stands, DPS healing isn't required, but it provides a small additional boost to overall raid damage and raid healing -- and it's also pretty fun, too.


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Filed under: Monk

Chi: World of Warcraft's new resource for monks

Image
Secondary resource systems are all the rage in World of Warcraft these days. Gone are the days of simply energy, rage, or mana. Now, the majority of classes in the game have an additional resource that must be managed in order to do their role well. From the traditional (combo points for feral druids and rogues, or runes for death knights) to the new (Burning Embers for warlocks, or Shadow Orbs for shadow priests), it's clear secondary resources are here to stay.

Chi is the secondary resource common to all three monk specializations in Mists of Pandaria. It is conceptually most similar to paladins' holy power, as a stored 4-point pool. Through his level 30 talents, a monk can choose to buff chi generation in one of three ways, either increasing the maximum pool size via Ascendance, increasing the rate of generation via Power Strikes, or enabling an ability that can periodically completely refill chi (Chi Brew). For all monk specializations, chi is required in order to use the majority of abilities.

Before I move on, let's make one thing clear: Chi and combo points (CPs) are very different systems. CPs are stored on a single target; if a rogue or feral switches targets and uses a CP-generating ability, any CPs stored on the previous target are lost. Chi, in comparison, is stored on the monk, making target switches much simpler.

Second, most abilities that consume CP scale with the number of CPs used; for example, a 5-CP Ferocious Bite hits much harder than a 1-CP Ferocious Bite. All of the monk's chi-consuming abilities have a fixed cost, though this may change later in the beta.

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Filed under: Monk, Mists of Pandaria

Spiritual Guidance: Monk healing vs. priest healing in Mists of Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Well, I don't know about you, but I'm starting to feel pretty pumped up after Monday's release of the information from Blizzard's Mists of Pandaria press event. Some of the new zones are very striking, the pandaren ladies are absolutely adorable, and monks get an ability called Shuffle, which means we'll have an expansion full of Party Rock Anthem jokes to look forward to. Priests didn't see anything new on Monday, but with all the information released about mistweavers and monk healing in general, I thought I might make some comparisons to get a better idea about what priest healing is going to look like in MoP.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Further thoughts on priest healing in Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

A few weeks back at BlizzCon 2011 when the Mists of Pandaria talents were first unveiled, I spoke at length with fellow priest Oestrus about her thoughts on the new talents. One of the things she proposed was very interesting to me, that the new talent system might spell the end of the strong distinction between disc and holy. The idea was that since holy and disc priests would be able to use each other's talents now, it might blur the edge between discipline and holy to a point that we'd start thinking of ourselves more as healing priests, rather than disc priests or holy priests.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Dissecting the melee healer myth

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Back in the day, the paladin and shaman classes were exclusive to the Alliance and the Horde, respectively. The two classes were designed to be polar opposites, highlighting the differences between the factions. Paladins were designed to be defensive melee hybrids with tanking as one of their talent trees and no true ranged build. Shaman, of course, were offensive ranged hybrids with a caster DPS option. Because of this original bifurcated design, paladins have inherited several traits and abilities that have caused us to be typecast as the melee healers.

While the truth is that holy paladins don't need to stay in melee range to get the job done, the ideal has always persisted that paladins should be getting down and dirty with their foes. The gap between that dream and reality hasn't been a serious issue for us, but Mists of Pandaria might change that. The new mistweaver healing spec for the upcoming monk class has been described as a unique healer that relies on melee attacks to do their job efficiently. With another healer moving into our melee territory, do we have any reason to be jealous?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Ghostcrawler introduces you to the Pandaren monk

Mists of Pandaria is bringing us the new monk class as well as the new Pandaren race, finally making its way to World of Warcraft after years of speculation and wondering. Blizzard Insider, Blizzard's own internal look at the wheelings, dealings, and development processes of the company, pulled Lead Systems Designer Greg "Ghostcrawler" Street aside and asked him a bunch of questions about the Pandaren, monks, and the newest expansion.

Ghostcrawler discusses the motivations behind the Pandaren and how they differ from the other races of Azeroth, how the monk class came about and was decided upon, and what monk players outside the Pandaren race will have in store for them when they travel the world. One of the more interesting pieces of information is how player character monks who choose to start as a race other than Pandaren will still have a heavy Pandaria-inspired kit and experience, since it is the Pandaren that bring the monk class to both the Horde and the Alliance. Of course, we have extra confirmation that DPS and tank monks will be sporting agility leather gear, and the healer archetype will don intellect-based leather gear.

I don't believe that I am alone in this observation, but Blizzard has been out and about like crazy talking about the Pandaren and the monk class nonstop. Personally, I'm loving it. The more, the better. Over the years, Blizzard has gone from a very secretive company to pulling back many of the curtains for players and fans alike, with peeks into the development process and getting out ahead of the speculation machine. It's learned a lot from The Burning Crusade and Wrath days. Hit the jump for the full interview with Greg Street.

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Filed under: Monk, Mists of Pandaria

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