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Posts with tag mmorpg

Breakfast Topic: The way we was

Yes, I've stolen the title from an old Simpsons episode, before anyone nabs it in the comments.

Well, WoW -- happy birthday! I don't think anyone, least of all Blizzard, expected the game to be anywhere near as popular as it's become, and it's just getting stronger. The game has changed a lot in the past four years, both for better (if you're me) and for worse (if you're a forum troll commenting on every change that has ever been made or ever will be made, unless it results in their character being absurdly overpowered, in which case any effort to fix this will be termed "a slap in the face"). Classes have also drastically changed in the process, with far less attention being paid to their traditional roles in previous MMORPG's and more attention paid to soloability, adaptability, and just plain fun. The character you rolled when you first began playing may bear no resemblance to the character you expected to be playing now, even if it's the same toon. And for some of you, that you're playing an MMORPG at all would have been a laughable notion before WoW debuted.

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Filed under: Events, Blizzard, Breakfast Topics, Features

WoW Insider at Dragon*Con 2008!

Perhaps you were one of the myriad people who made it out to the WoW panels at Dragon*Con last year. Maybe you just heard of this raucous, geeky event and decided that since you can't make it to the West coast for BlizzCon, you'd check out Dragon*Con. Whatever your reason, we're heading back again this year along with our sister site Massively with a variety of World of Warcraft related panels for you to enjoy!

If you're heading to Hotlanta this weekend to take in all the awesome that is sure to be Dragon*Con 2008, we've prepared a handy guide to some of the MMOG track happenings that may be of interest. Join us after the break for a panel breakdown, or check out the full schedule on Massively for all things MMO going on at D*C 2008!

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Filed under: Events, Fan stuff, WoW Social Conventions, Wrath of the Lich King

EA CEO: Warhammer won't rival WoW

There's been quite a bit of buzz around that whole little Warhammer game that's coming out soon, and while we're not a Warhammer blog or anything, we've at least covered the questions that keep arising over how it stack up to WoW. Will Warhammer Online be the game to beat WoW? Is Blizzard stealing Ideas from them?

Electronic Arts CEO John Riccitello put his two cents into the kitty recently at an investor's meeting. Next Generation reports that he said the following:

"Warhammer Online [will be] a strong entry in the MMORPG space," Riccitiello said at the William Blair & Company's investor meeting Tuesday. "No, I don't think it's going to rival WoW, but no one would ever predict that. But it is a strong game that will ... get our returns for us. We're proud of it."

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Filed under: Analysis / Opinion, Odds and ends

Intel technology research may lead to mobile WoW

The idea of mobile MMORPGs has come up before. Blizzard is on board with the idea of a mobile WoW interface of some sort, and have even hired mobile engineers and designers. Second Life has started down the path too. Still, for all the promise of being able to run Deadmines while you're stuck in the back of a car on a cross country drive, or churning out Netherweave Bags while you're waiting at the clinic for your semi-annual medical checkup, it seems like there's hurdles yet to overcome. The biggest one, of course, is getting a mobile device to pack enough power to render WoW's graphics and keep track of all the information that WoW needs to run.

Luckily, it looks like Intel and Comverse are on the case for us. The two companies have worked together to create a 3D streaming system that compiles and renders all the graphics and data of an MMORPG on a central server, then sends it to the mobile device. You can read their researcher's post about it on the Intel blog site. You can also see the process demonstrated with Second Life in the video above, although there's not really a good shot of the mobile device screen to show us how well it actually works, unfortunately.

Still, if they can get the technology working feasibly, it should definitely put us one giant step closer to a relatively full fledged mobile WoW client. When the day comes that we can grind dailies on our iPhones, it may be that we'll have Intel to thank.

[Thanks to Bitterzoet for the tip!]

Filed under: News items, Hardware

"An armed society is a polite society."

Or so wrote Robert Heinlein in Beyond the Horizon. The general idea was that, in a country where there were serious (and officially sanctioned) consequences to misbehavior from quarters other than the police, you'd wind up with a place where people really thought hard about whether it was worth pissing someone off just for the fun of it.

Whenever I'm reading about PvP, that quote always springs to mind. People who have played MMORPG's with more "hardcore" PvP systems have mentioned that the amount of random ganking you see in WoW just doesn't seem to occur on the same scale elsewhere. WoW's PvP is pretty consequence-free. Corpse runs are annoying, sure, and being camped is nobody's idea of fun. But you don't take durability or experience loss after a PvP death, and you don't lose money or items to the attacker. Nor does the attacker gain anything from killing you (unless it's honor if you weren't a gray target).

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Filed under: Analysis / Opinion, Odds and ends, PvP, Leveling

Insider Trader: Crafting speculation in the Flower Kingdom

Insider Trader is your inside line on making, selling, buying and using player-made products.

To celebrate the kick-off of HKO-Insider, Insider Trader will be doing a bonus column this week! As the closed beta has only just been put in the works, there are understandably few details floating around.

Currently, we have confirmed at least the following professions:
  • Mining.
  • Gathering fruit from the wild.
  • Tailoring.
  • Furniture-crafting.
  • Farming.
  • Cooking.
  • House-building.
This week we will speculate on what we might see, and compose a wishlist for what we would like to see. Join us on Friday as we resume our normal schedule and delve deeper into the concept of mining as a profession, building on today's overview as well as player feedback.

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Filed under: Herbalism, Mining, Alchemy, Cooking, Tailoring, Enchanting, First Aid, Jewelcrafting, Insider Trader (Professions)

Earth Hour and WoW

Tonight the world will be celebrating Earth Hour, with individuals, cities and businesses turning off and unplugging as many of their electronics and lights as possible. How can you get involved when you have a scheduled raid, or when this is the only time for you to play today?

You need not feel pressured to unplug everything. Turn out as many lights as you can throughout your home, unplug the electronics and appliances in rooms you are not using, and consult Well Fed Buff for the perfect lights-out snack you can prepare before 8:00 p.m.

This event is important, not because it will change the entire world, but because it will send a message. Not only will we have the opportunity to think about our impact, and learn about just how much power the world did save in that one dark hour, but businesses and governments will realize just how serious people are today about the environment.

Gamers should be a part of that message. Lately, we have been garnering a poor reputation for ourselves, and not because we might all turn into mass murderers from staring all day violent images.

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Filed under: Analysis / Opinion

Breakfast topic: Getting started in WoW

Before I started playing World of Warcraft, I hadn't played any other MMORPGS. As a matter of fact, I didn't even play video games regularly at all. I was always fascinated by hearing horror stories about the crazy things people did while playing Everquest. But I was also amazed by achievements and the vastness of the settings.

I've been playing WoW for about two years now. My boyfriend suggested I try it. I was hesitant to begin my adventures in Azeroth. I was afraid that buying the game would be a waste of money. I dragged my feet as I walked into the game store and grimaced a bit as the clerk swiped my debit card. I was dreadful at navigating in video games and was overwhelmed by the amount game knowledge it took to be successful. It took me about ten months to get my first level 60 character. I had no idea what I was getting myself into when I first started playing. I really wish I had discovered WoW Rookie sooner. In the end, I discovered that WoW is awesome. I love being part of the community.

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Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics

Breakfast Topic: Where's WoW?

MMO sites across the 'net have recently been abuzz with the question of what everyone's top ten MMOs are, inspired by a forum thread on As of this morning, f13 has compiled the following rankings:

814 pts. - World of Warcraft
514 pts. - City of Heroes/Villains
471 pts. - Dark Age of Camelot
459 pts. - Ultima Online
450 pts. - EverQuest
435 pts. - Eve Online
349 pts. - EverQuest 2
348 pts. - Star Wars Galaxies
308 pts. - Lord of the Rings Online
219 pts. - Planetside

Though our game of choice, World of Warcraft, is ahead of the competition, this morning I'd like to ask you where WoW would rank in your own top ten list. Is it number one, matching f13's list, or not?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Insider presents... Massively!

We've been working through the night to put the final touches on our new MMO-centric blog, Massively. Be the first to stop by and establish your FIRST POST cred in our comments.

So what should you expect to see on Massively? The same level of in-depth game coverage you see on WoW Insider, only for more MMOs than you can count -- even if you use all of your fingers and all of your toes. While WoW Insider will still be here, covering everything about World of Warcraft, we invite you to visit Massively for all the news on the other virtual worlds in the neigborhood. And who knows: you may just find a new MMO to love.

But for those of you who need more encouragement to join us, we're launching with a bang and a 24 hours of Tabula Rasa giveaway. Every hour on the hour we're giving away Tabula Rasa swag from NCsoft to kick off two weeks of daily game giveaways. And if that's not tempting, I don't know what is.

Filed under: WoW Insider Business

Poll: What's your MMO of choice?

...or second choice? While those of us here at WoW Insider heavily obsess over World of Warcraft, we're vaguely aware that it's not the only game out there. But here and now we're not going to talk about World of Warcraft -- we're going to talk about the other games you play. Do you moonlight with another MMO? Tell us what your favorite is in our poll -- or if it's not an option on our poll, leave us a comment!

What's your MMO of choice?
Guild Wars503 (19.4%)
City of Heroes / City of Villians336 (13.0%)
Lord of the Rings Online386 (14.9%)
Second Life71 (2.7%)
EVE Online313 (12.1%)
Everquest / Everquest 2178 (6.9%)
Lineage / Lineage 294 (3.6%)
Final Fantasy XI252 (9.7%)
Vanguard51 (2.0%)
Runescape155 (6.0%)
Dark Age of Camelot119 (4.6%)
Dungeon Runners31 (1.2%)
Dungeons and Dragons Online101 (3.9%)

Filed under: Analysis / Opinion

The Joystiq network is looking for a few good writers

Do you live and breathe massively multiplayer online games? Can you chart the history of your game characters all the way back to Ultima Online? Is the list of betas you've participated in enough to wallpaper a small room? Then you may just have what it makes to join us and make some money doing something you love -- writing about games. The Joystiq network is looking for some talented writers with an interest in those funny "massively multiplayer online" games to add to the team. Have we got your interest yet? Then keep reading for complete application instructions!

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Filed under: WoW Insider Business

Breakfast Topic: An MMO just for you

I'm going to make a guess that since you're here reading this post, World of Warcraft is probably your MMO of choice. But that doesn't mean it's perfect... and I imagine even the games' most stalwart supporters can see room for improvement in places. So for today's topic, I'm asking what you'd put in an MMO designed just for you. What would your perfect MMO have -- and does World of Warcraft have it?

Filed under: Breakfast Topics

Forum Post of the Day: Features you wish were in WoW

Over on the official forums, Granada asks what features you've seen in other games that you wish were available in World of Warcraft. Sure, some of the suggestions are just silliness (do we really need chainsaws and nailguns?), but there's quite a bit of good info in the thread as well. Some common suggestions:
  • The music-playing system from Lord of the Rings Online
  • Player or guild housing found in many games
  • Fully automated NPCs that could be hired to fill party slots, as in Guild Wars
  • Armor dyes found in many games
So, have you seen anything in another game that you'd like to find it World of Warcraft one day?

Filed under: Analysis / Opinion, Fan stuff

Richard Bartle's famous last words

Just yesterday we were discussing an interview in the Guardian Unlimited with Richard Bartle, the well-known co-creator of the MUD. I found the interview to give us a fascinating perspective on the genre from someone who was there when it was just beginning, but at the end he made a comment about World of Warcraft which are what's making all the headlines. The Guardian Unlimited introduced the article under this title:

"I'd close World of Warcraft!" MUD creator Richard Bartle on the state of virtual worlds.

While anyone who reads the rest of the article will walk away understanding the point Bartle's attempting to make -- that the millions of people playing World of Warcraft should give other games a chance, because by having all MMO players congregate in a single game, we miss out on potential new and innovative game development -- but how many people stopped reading at the headline? Today Bartle comments on his personal blog about his thinking when answering the question:

The question used the word "major." So, what major virtual worlds are there? Well, there's WoW, and ... er ... some in Korea? Whereas 5 years ago we had several major virtual worlds (UO, EQ, AC, DAOC, AO, ...), now they're all minor compared to WoW. WoW has done a fantastic job of engaging with players, giving them a great experience, and educating them in the ways of virtual worlds. If it weren't for WoW, ... Hmm. Actually, now WoW has done all that, if it were to disappear overnight then it would be a huge boost to the rest of the industry.

It's not a totally unreasonable line of thought, but with a headline like that... Bartle wonders how many people will think that he "actually want[s] to close down WoW, and start sticking pins in their Bartle voodoo dolls as a result."

Filed under: Analysis / Opinion, Interviews

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