Posts with tag mmorpgs
This clip, from PBS' Bill Moyers Journal, is notable for a number of reasons. First of all, I'm fairly sure this is the most balanced, objective look at MMORPGs I've ever seen in mass media -- they talk about both Second Life and World of Warcraft, but there isn't a single mention of addiction or cluelessness or any of the other stuff mass media throws at us.
And it's also a good look at what was behind all the hubbub about the government searching for terrorists in WoW -- in truth, the fact that the government is interested in online communities isn't that huge a deal (who isn't interested in MMOs?), but the fact that they're doing it with the justification of terrorism is a much more disturbing discovery. And this piece then goes into the larger problems with this lately -- that the government is dipping into all kinds of supposedly private communications outlets with this lame justification of searching for terrorists.
Nice piece, but especially so because of that very even look at our favorite past time. If only all reporters were so objective.
Before I started playing World of Warcraft, I hadn't played any other MMORPGS. As a matter of fact, I didn't even play video games regularly at all. I was always fascinated by hearing horror stories about the crazy things people did while playing Everquest. But I was also amazed by achievements and the vastness of the settings.
I've been playing WoW for about two years now. My boyfriend suggested I try it. I was hesitant to begin my adventures in Azeroth. I was afraid that buying the game would be a waste of money. I dragged my feet as I walked into the game store and grimaced a bit as the clerk swiped my debit card. I was dreadful at navigating in video games and was overwhelmed by the amount game knowledge it took to be successful. It took me about ten months to get my first level 60 character. I had no idea what I was getting myself into when I first started playing. I really wish I had discovered WoW Rookie sooner. In the end, I discovered that WoW is awesome. I love being part of the community.
While both games are reviewed well, neither of them quite matches up to our favorite game. But as I'm sure lots of you know (I'm guessing that most of you have played either one or both-- I've only played Guild Wars), each game does have some elements that could give WoW a run for its money. Most interesting, LotRO is planning to put player housing in a future patch, and Guild Wars, on its latest product page, advertises "no loot stealing, spawn camping, and endless travel."
So while these aren't really "competitors" in the grander sense of player numbers (I'd say WoW's biggest competitor this holiday season might actually be Halo 3), they are definitely biting at WoW's heels in terms of features, and specifically targeting WoW's players with promises of what we've wanted for a long time. Other game companies are clearly getting better at figuring out how to attract the audience that World of Warcraft did, so it seems Blizzard's biggest challenge, from patch 2.2 to Wrath of the Lich King, will be to try and stay ahead of the curve of newer games and their new features.
[ via WorldofWar.net ]
Over at MMOG Nation Michael tries to answer the question of why Everquest 2 remains an underdog in the MMO market despite numerous updates and improvements to the game by SOE. And I've got to say I agree with his answer -- whether we're talking about Everquest 2, Lord of the Rings Online, or even Star Wars Galaxies (do people still play that game?). Despite how good other games may be, if all of your friends play World of Warcraft, I bet you're going to be playing World of Warcraft, too.
While MMOGCHART hasn't been updated in nearly a year now, their last set of data breaking down the number of active subscribers maintained by all of the major MMOs at the time showed World of Warcraft holding over 50% of the market, leaving a dozen games to split the remaining half of the market. And just looking at my circle of friends, all of them play World of Warcraft -- a couple of them play Everquest on the side, several of us play Lord of the Rings Online as well, and one dabbles in the world of Final Fantasy. But if I want to hang out with all of my friends, I've got to log on to World of Warcraft. So how's the next big thing going to break into the market when all of my friends -- and probably yours -- play WoW? I'm guessing it won't be able to simply be a Warcraft-alike, but be something so far beyond World of Warcraft today that it will draw in the same mass of subscribers WoW did in its initial release.
So what do you think the next big thing will be in the MMO market -- or is it so far off that we'll all just be playing a different Blizzard game by then? (I'm still waiting on World of Starcraft, thank you very much!