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Posts with tag models

The aesthetic consequences of new character models

This is neither a post excoriating nor exulting but rather simply contemplating the process of updating character models in World of Warcraft. I got to thinking about this when I realized that I'm always happiest when I get Well of Eternity because I like the night elf model. Tall, spare, muscular, it looks excellent in plate. There are certainly flaws to the model, but they're concealed entirely by my gear. Night elf males have large hands, but those hands look just fine curled around a weapon, and the faces are entirely concealed behind my helmet. As you can see above, the night elf male does an excellent job of showing off the textures and details of my armor set, especially the plated legs.

Redesigning these models will have a variety of effects. As a long-time player, I have my own stylistic loves and hates. Human females look astonishingly vapid and nigh-idiotic, and their animations in melee look ludicrous to the point that I expect them to fall over every weapon swing, while gnomes and blood elves have excellent combat flow. Female undead melee are awesome to watch, but I can't stand the bones poking through my gear. That's part of the complication here. The models you love, someone else hates, and the models you hate, someone else loves. That's often viewed as a cop-out -- but man, if you screw up my tauren, I will burn your world. (Note: Will not actually burn your world ... too lazy.)

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Cataclysm, Mists of Pandaria

Patch 4.3: Chromatic Dragon, other pet models revealed

Alayna over at Wowhead News has revealed several new pet models in the PTR data files. The most visually striking one is the new Chromatic Dragon, which is speculated to be the guild reward for completing the tier 13 rogue legendary. Chromatic Dragons are typically portrayed as multicolored, however, so this may not be the final appearance.

This is also our first look at the model for Wrathion. We know he'll be involved in the legendary quest line in some fashion, but exactly how remains to be revealed. Perhaps a hidden quest giver in Ravenholdt Manor? However it turns out, I'm sure someone gets ambushed in the end.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items

Breakfast Topic: Which in-game art would you update?

There have been a lot of new models and textures datamined out of the current Cataclysm beta. Cities are getting face-lifts, bridges are being finished, and entire zones are getting made-over. Even the water in the game is getting overhauled.

The problem is sometimes things appear to get missed. Let's take the druid forms as an example. The old druid cat and bear forms were around long past their prime before finally being updated. The aquatic and regular flight forms for both night elves and tauren have the long, elvish ears instead of each race getting something more unique like the art above. The land travel form itself is nothing more than the cheetah monster model without any tweaks for either current druid race.

Another example is our old enemies, the murlocs. In Wrath we got cousins to the murlocs know as the gorlocs which have a newer and shinier model than their non-arctic brethren. We've even seen a few glimpses of deep-sea murlocs coming in the expansion which are also up to the modern modeling standards which put the old murlocs to shame.

Hopefully, all of the old art will be brought up to what we're come to expect for new content. It would be a shame for something to get left behind. Which things do you hope they'll update the art for?

Filed under: Druid, Breakfast Topics, Cataclysm

Breakfast Topic: Is it time to update WoW character models yet?

Ok, I'm going to come right out and admit it: I'm thinking of cheating on WoW. No, I don't mean like Mass Effect or Dragon Age, I mean seriously playing another MMO and sticking with it. I'm talking in specific, of Lego Universe, the upcoming title from NetDevil. I've been a Lego Maniac from a pretty young age. One of the best days of my childhood was the day my parents bought a massive bin of Legos from a garage sale. I created my own massive Lego castle village. My birthday and Christmas wish lists invariably consisted of Lego sets. Even to this day I sometimes think I should have pursued a master builder career. So the chance to do this all again in an MMORPG? You know I'll leap at it.

Of course, other MMOs are usually the purvey of our sister blog, Massively, but in this case, something caught our eye in a recent report on the making of Lego Universe by the Denver Westword News: The article claims that the number of 3-dimensional surfaces on a single 16-stud Lego Universe brick is twice as many as found on your average World of Warcraft character.

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Filed under: Breakfast Topics

Potential character model revisions in Cataclysm

WoW's fifth anniversary and the interviews surrounding it have ended up providing us with some previously-unknown tidbits of information -- which is a good thing, especially when it comes to stuff we've been wanting to hear about for a long time.

This particular tidbit comes from the Warcry network interview with J. Allen Brack and Samwise Didier about the game's anniversary, and it's about a subject near and dear to our constantly-complaining hearts: new character models. They might even be coming in Cataclysm.

Says Brack:
"Even though things would be better with new (character) models, we'd probably spark a lot of player outrage. So we've talked about giving players a choice between the classic models or the new ones, but it might not be something we want to take on at the same time as we remake Azeroth."
That's pretty big news.

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Filed under: News items, Expansions, Interviews, Cataclysm

Rawr updated to 2.2.25 [Update: 2.2.27]

Rawr is a great third-party app (it's open source, and doesn't interface with the game at all) that's designed to help you figure out everything you need to know about your character, including how to best buff, enchant, and gem up your gear and set up your stats for whatever you'd like to do. It started out as an app strictly for tanking druids, but recently, it's grown to include pretty much all classes and stats. Our good friends at sister site Download Squad just recently found out about it, and they've got a nice basic writeup posted that serves as a good overview if you've never used the app before.

They also mention that the app just got another update, to version 2.2.25, and all of the release notes are posted over on their site. They're also looking for help -- if you're a C# developer, or know one who can work on their rogue and hunter models, be sure to let them know. Since the program is open source, anybody who knows the code can jump in and add their own features, or fine-tune the class choices, which then helps out everyone who uses the software. Rawr is definitely an excellent resource for anyone looking to get their gear perfected -- it's a free download for Windows on their site right now.

Update: Since this post was written, the app has been updated to 2.2.27. That was fast!

Filed under: Items, Tips, How-tos, Classes, Buffs

WoW Mountain Dew ad was directed by Tarsem Singh

A number of sites have done a post-mortem on the Mountain Dew WoW Game Fuel ad (featuring two ladies battling it out through their WoW characters in a live-action supermarket), and they've uncovered a really interesting fact: the ad was actually directed by Indian director Tarsem Singh, one of my favorites -- he not only did the visually stunning sci-fi/horror flick The Cell a few years ago, but more recently made The Fall, which is an very well-done kind of mirror-life fairy tale. He's directed a number of commercials before, including some for Nike and Levi's, and teamed up with a company called Zoic Studios (they've done a few other spots for video games already) for this WoW commercial.

The original CGI models for the ad did come from Blizzard (I'd guess that they're the original models from the WoW CGI trailer), though they were spruced up quite a bit by Zoic to add facial expressions and dynamic costumes and hair. They were then connected to motion captures from stunt artists (which were probably also tweaked to seem a little more than human, and then composited all together in the supermarket scene.

Very cool stuff. This isn't the first time WoW characters have been used to sell soda, but hopefully we'll see more fun sequences like this come out of the deals between Blizzard and their partners.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, NPCs

World of WarCrafts: From Naxx to Pinky Street

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

Is there somewhere in game that feels like home to your character? Reader Asphydel's characters hail from Pinky Street – literally. Pinky Street is a line of four-inch anime figurines that come with interchangeable parts, allowing you to create trendy, custom figures with your own look. The line encourages customizations, from swapping out parts and accessories to adding entirely new paint jobs.

Asphydel of Ghostlands-US took the look a step farther, bringing her figurine into the World of Warcraft with Pinkycized versions of her Priest and her boyfriend's Mage. "I actually have a background in art and had taken a class in 3D," she explains. "We had a small section on making molds, so it was pretty darn easy for me to follow various suggestions and ideas I had found online. I can imagine that it can be a little overwhelming for anyone who has never looking into it ... O_o I knew it was for me in my first classes."

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Filed under: How-tos, Fan stuff, Features, World of WarCrafts

The mystery of the missing Ulduar models


Back at the very end of last year, the folks at MMO-Champion did their usual excellent work in mining up a heap of models from Ulduar. Now that it's six months later, I have to ask: what happened to all of them? Take the sword pictured above. If you've raided Ulduar, you've seen this model wielded by the Twilight's Hammer cultists in the hallway to the Descent Into Madness. Why, then, is it the case that there are four 2h swords available in 10 and 25 man Ulduar and none of them use this model? Furthermore, why do all four of them in fact use the same model instead?

As you can see from the older post, there was an alternative two handed mace model, two more 1h sword models, another crossbow model and an alternate gun model as well. You may not love all of them (our own Alex Ziebart felt that the crossbow model lacked) but you have to wonder, why does every Ulduar gun, crossbow, mace and 2h sword look identical? Why are there only two one handed sword models when there could have been four? Are these models coming in a later instance or are they just there to dress up some NPCs? I actually think that the sword model alternative rocks pretty hard. I realize the mace says 'aspect' instead of 'ulduar' meaning that it might be intended for a later Chamber of Aspects instance, but even so, there was clearly a lot of work making new gear for Ulduar that didn't even get used outside of some NPCs. Any opinions on why we got one model for most drops in Ulduar instead of using some of these?

Filed under: Items, Analysis / Opinion, Odds and ends, Instances, Expansions, Raiding

Breakfast Topic: Awesome Animations

So hot on the heels of the best mob noise in game discussion, I thought I'd ask another question: What about the animations? We probably don't think about it too much, but the sounds and animations of PCs and NPCs alike probably end up making a lot of atmosphere we take for granted. It fills out the world and makes it feel more immersive, more real.

With that in mind, the noise topic got me thinking of what animations I really like. There's a lot of them that at least deserve a mention, from the howling of Coyotes to the nervous skittering of the Silithid. In the new animations, we get stuff like Stinker's escapades and the wildlife of Grizzly Hills going on with their every day activities.

Beyond that, even PC animations can have their awesome looks, such as a Draenei twirling a Polearm to attack or a male Blood Elf dying with Shakespearean dramatics. Ethereals also have some pretty graceful moves overall, even in the way their bandages move and their energy pulses.

What animations and graphics have you encountered in WoW that have made you stop and say, "Hey, that's pretty neat?"

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics

Tier 8 Ulduar weapon models previewed, Val'anyr included

3.1 and Ulduar are coming soon. No doubt a lot of you have been looking forward to seeing what your reward for hacking apart a variety of priceless Titan artifacts and servants of the Old Gods would be. MMO-Champion, as always, has your back! They've released a preview for the weapon and accessory models that'll be in Ulduar, and they look fantastic. The theme of the instance seems to carry through into all of its gear, and I'm going to love just how good my guild and I will look after a bit of time in there.

The image above is a paladin holding one of the Ulduar shields and the much-touted Val'anyr, Gavel of Ancient Kings, and that's just the tip of the iceberg from MMOC, who promises a video of it in action very soon.

Bear in mind these are still tentative models and the art may change, but even then, what are you waiting for? Santa won't get mad if you peek. Go go go!


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Yes, that 2H mace makes you look fat


Important news for all 20 of you playing female Tauren out there (of whom Robin Torres and I are two, so I guess it's for the other 18); beware the port to Lake Wintergrasp from Dalaran when your faction controls the fortress. Our reader Amalline wrote in to let us know that an unfortunate bug from the beta concerning the room you're ported to has made its way to the live realms. And by "unfortunate bug," I mean "hilarious joke for all those of you not playing female Tauren" -- you can't get out the door.

Those who have played female Tauren since World of Warcraft classic will recognize this as the latest iteration of the old and equally annoying "I can't get into Molten Core!" bug. Now, while I personally have no intention whatsoever of entering Wintergrasp (which, given my previous track record on such resolutions, means that one of my more sadistic friends will make sure I get stuck there within 2 weeks), I realize that there may be people among the remaining 18 worldwide players with an itch to go an ungainly killin' spree. If I were you, I would plan on being solidly part of the defense for the time being.

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Filed under: Tauren, Analysis / Opinion, Bugs, PvP, Humor, Wrath of the Lich King, Battlegrounds

Shifting Perspectives: Let my kitties go!


Every Tuesday/Wednesday/some sort of day occurring midweek, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert yanks John Patricelli's column again, hoping to make good on a threat previously made concerning her "dissatisfaction" with Tauren cat form. And by dissatisfaction she might mean something else.

I'll level with you; we have a huge Druid post in the pipeline that's going to round up the changes to the class in Wrath, new talents, new skills, new everything, and frankly I'm sick to death about reading or writing anything having to do with the expansion. So, just to buck the overwhelming trend that threatens to drive us all to the nuthouse, I'm going to turn to a topic that's plagued Druids for a while.

By this I mean the perennial form issue, something that my Druid colleagues on the blog have previously termed the Same Old Animal Posterior, or SOAP. But it's one that we've been given reason to believe will change in...Wrath. Well, that didn't last long. You'll note that David's article was written in October 2007, more than a year ago, but the same thing could have been posted in 2006 as well. Druid forms haven't changed since launch*, and while they were never really at the cutting edge of Blizzard's art direction as a result**, they look more and more shabby in relation to the higher-polygon models and landscapes. As everything around you gets better and better -- more evocative lighting, more intricate details, fantastic animation -- it's hard not to feel a strange sense of displacement as you shift into a 2004 form within a 2008 game.

But at long last we may see Druid form customization, an overhaul to the default forms themselves, or possibly (hopefully?) both.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Features, (Druid) Shifting Perspectives, Wrath of the Lich King

Animated models now on Wowhead

Just when I think Wowhead is feature-complete, they go and add something that never even occurred to me. This time around it's animated models in their 3D model viewer (high-quality Java version only). So if you can't manage to bag that elusive Squashling, at least you can see what it looks like, in full motion (be sure to click Java, if it isn't selected already). So far, animations are available for pets, mounts, player models, and NPCs, but items are coming soon (Terestrian's Stranglestaff, anyone?). Not only that, but they're already working on expansions for what sorts of animations are shown. Currently it just shows "idling" behavior; in the future, you should see a lot more, up to and including "/dance" (for player models) and casting animations.

I'm really excited about this (especially with my main computer in the shop, leaving me unable to play WoW at the moment). It lets me gaze at all sorts of interesting things:
And the Flying Carpet. It will be mine, oh yes. What are some of your favorite models?

Filed under: News items, Screenshots

Model changes for Varimathras and Alexstrasza


We certainly enjoyed the model changes to Varian Wrynn and Sylvanas Windrunner, and now Blizzard's finished the unique models for Alexstrasza (human form, that is; you can see her dragon model update here) and Varimathras, as befits their key roles in the storyline for Wrath. I'm a tiny bit disappointed with Alexstrasza's model; her armor is mostly a red copy of Sylvanas' new threads, which are admittedly all sorts of awesome but makes me wonder if there's some kind of Armor Barn in Azeroth for hipster bosses. Alexstrasza does, however, show even more skin than Sylvanas does, so from some peoples' perspectives this might be a feature rather than a bug.

Varimathras is a nice update although he retains his old animations and emotes (you can't really see it from the perspective of the screenshot above, but I think his legs and hooves are a significant improvement on the shaky anatomy of the current dreadlord model). Both he and Alexstrasza's changes are somewhat less shocking than the complete overhaul to Wrynn and Sylvanas, but we're still pleased to see Blizzard taking an interest in the visual badassery of major faction leaders and NPC's. I would tend to agree with Zach Yonzon's contention that it would be amazing to see an update to all the faction leaders if Blizzard could swing it at some point, although I have the sneaking suspicion, judging from what CM's have said about the difficulty of programming in new Druid forms, that this is a fairly lengthy process. However, after seeing the model changes in the beta, I don't think anyone's going to argue it's not worth it, and a number of people have argued for player model changes as well. The extraordinary design work in Northrend will probably add fuel to that fire.

Filed under: Analysis / Opinion, News items, Lore, Bosses, Factions, NPCs, Wrath of the Lich King

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