- Patch 5.4 PTR patch notes
- Virtual Realms announced
- Datamined NPC, mount and pet models
- Moonfang, a new dire wolf boss for the Darkmoon Faire
- Ilvl restrictions lifted for item enhancements
- Siege of Orgrimmar's dungeon journal entries
- New pets and a new pet battle tournament
- Stromgarde Keep as a new scenario
- New Challenge Mode titles
- Proposed initial ilvl changes for new raid difficulties
Posts with tag models
This led to some feedback from CM Takralus that got me thinking. I haven't race changed to pandaren, although I expect I'll roll one before long. Gotta catch 'em all and all that (I even have a forsaken warrior, and yes, it's female) but what really interested me about his post was the idea of visiting a major city to see the player diversity at work. I feel like, so far in Jade Forest at least, I don't even have to go back to see it. Heck, I see more of it because I see the Horde and the Alliance running around. Goblins, forsaken, draenei, trolls - I've seen a lot more trolls than I expected.
This got me to wonder -- is it all just about racials? Racials don't care what gender you play - do you just pick whatever gender you're more comfortable with? Do you even look at racials when you pick your race? I tend to play night elf and draenei tanks because they have solid racials for tanking (the draenei racial has gotten better for tanks under the active mitigation system) but I also play worgen and tauren purely for looks. I honestly don't think I could have stood to play Horde as long as I did as any other race than tauren.
Redesigning these models will have a variety of effects. As a long-time player, I have my own stylistic loves and hates. Human females look astonishingly vapid and nigh-idiotic, and their animations in melee look ludicrous to the point that I expect them to fall over every weapon swing, while gnomes and blood elves have excellent combat flow. Female undead melee are awesome to watch, but I can't stand the bones poking through my gear. That's part of the complication here. The models you love, someone else hates, and the models you hate, someone else loves. That's often viewed as a cop-out -- but man, if you screw up my tauren, I will burn your world. (Note: Will not actually burn your world ... too lazy.)
This is also our first look at the model for Wrathion. We know he'll be involved in the legendary quest line in some fashion, but exactly how remains to be revealed. Perhaps a hidden quest giver in Ravenholdt Manor? However it turns out, I'm sure someone gets ambushed in the end.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Filed under: News items
The problem is sometimes things appear to get missed. Let's take the druid forms as an example. The old druid cat and bear forms were around long past their prime before finally being updated. The aquatic and regular flight forms for both night elves and tauren have the long, elvish ears instead of each race getting something more unique like the art above. The land travel form itself is nothing more than the cheetah monster model without any tweaks for either current druid race.
Another example is our old enemies, the murlocs. In Wrath we got cousins to the murlocs know as the gorlocs which have a newer and shinier model than their non-arctic brethren. We've even seen a few glimpses of deep-sea murlocs coming in the expansion which are also up to the modern modeling standards which put the old murlocs to shame.
Hopefully, all of the old art will be brought up to what we're come to expect for new content. It would be a shame for something to get left behind. Which things do you hope they'll update the art for?
Of course, other MMOs are usually the purvey of our sister blog, Massively, but in this case, something caught our eye in a recent report on the making of Lego Universe by the Denver Westword News: The article claims that the number of 3-dimensional surfaces on a single 16-stud Lego Universe brick is twice as many as found on your average World of Warcraft character.
Filed under: Breakfast Topics
This particular tidbit comes from the Warcry network interview with J. Allen Brack and Samwise Didier about the game's anniversary, and it's about a subject near and dear to our constantly-complaining hearts: new character models. They might even be coming in Cataclysm.
That's pretty big news."Even though things would be better with new (character) models, we'd probably spark a lot of player outrage. So we've talked about giving players a choice between the classic models or the new ones, but it might not be something we want to take on at the same time as we remake Azeroth."
They also mention that the app just got another update, to version 2.2.25, and all of the release notes are posted over on their site. They're also looking for help -- if you're a C# developer, or know one who can work on their rogue and hunter models, be sure to let them know. Since the program is open source, anybody who knows the code can jump in and add their own features, or fine-tune the class choices, which then helps out everyone who uses the software. Rawr is definitely an excellent resource for anyone looking to get their gear perfected -- it's a free download for Windows on their site right now.
Update: Since this post was written, the app has been updated to 2.2.27. That was fast!
The original CGI models for the ad did come from Blizzard (I'd guess that they're the original models from the WoW CGI trailer), though they were spruced up quite a bit by Zoic to add facial expressions and dynamic costumes and hair. They were then connected to motion captures from stunt artists (which were probably also tweaked to seem a little more than human, and then composited all together in the supermarket scene.
Very cool stuff. This isn't the first time WoW characters have been used to sell soda, but hopefully we'll see more fun sequences like this come out of the deals between Blizzard and their partners.
Is there somewhere in game that feels like home to your character? Reader Asphydel's characters hail from Pinky Street – literally. Pinky Street is a line of four-inch anime figurines that come with interchangeable parts, allowing you to create trendy, custom figures with your own look. The line encourages customizations, from swapping out parts and accessories to adding entirely new paint jobs.
Asphydel of Ghostlands-US took the look a step farther, bringing her figurine into the World of Warcraft with Pinkycized versions of her Priest and her boyfriend's Mage. "I actually have a background in art and had taken a class in 3D," she explains. "We had a small section on making molds, so it was pretty darn easy for me to follow various suggestions and ideas I had found online. I can imagine that it can be a little overwhelming for anyone who has never looking into it ... O_o I knew it was for me in my first classes."
As you can see from the older post, there was an alternative two handed mace model, two more 1h sword models, another crossbow model and an alternate gun model as well. You may not love all of them (our own Alex Ziebart felt that the crossbow model lacked) but you have to wonder, why does every Ulduar gun, crossbow, mace and 2h sword look identical? Why are there only two one handed sword models when there could have been four? Are these models coming in a later instance or are they just there to dress up some NPCs? I actually think that the sword model alternative rocks pretty hard. I realize the mace says 'aspect' instead of 'ulduar' meaning that it might be intended for a later Chamber of Aspects instance, but even so, there was clearly a lot of work making new gear for Ulduar that didn't even get used outside of some NPCs. Any opinions on why we got one model for most drops in Ulduar instead of using some of these?
With that in mind, the noise topic got me thinking of what animations I really like. There's a lot of them that at least deserve a mention, from the howling of Coyotes to the nervous skittering of the Silithid. In the new animations, we get stuff like Stinker's escapades and the wildlife of Grizzly Hills going on with their every day activities.
Beyond that, even PC animations can have their awesome looks, such as a Draenei twirling a Polearm to attack or a male Blood Elf dying with Shakespearean dramatics. Ethereals also have some pretty graceful moves overall, even in the way their bandages move and their energy pulses.
What animations and graphics have you encountered in WoW that have made you stop and say, "Hey, that's pretty neat?"
3.1 and Ulduar are coming soon. No doubt a lot of you have been looking forward to seeing what your reward for hacking apart a variety of priceless Titan artifacts and servants of the Old Gods would be. MMO-Champion, as always, has your back! They've released a preview for the weapon and accessory models that'll be in Ulduar, and they look fantastic. The theme of the instance seems to carry through into all of its gear, and I'm going to love just how good my guild and I will look after a bit of time in there.
The image above is a paladin holding one of the Ulduar shields and the much-touted Val'anyr, Gavel of Ancient Kings, and that's just the tip of the iceberg from MMOC, who promises a video of it in action very soon.
Bear in mind these are still tentative models and the art may change, but even then, what are you waiting for? Santa won't get mad if you peek. Go go go!
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.
Those who have played female Tauren since World of Warcraft classic will recognize this as the latest iteration of the old and equally annoying "I can't get into Molten Core!" bug. Now, while I personally have no intention whatsoever of entering Wintergrasp (which, given my previous track record on such resolutions, means that one of my more sadistic friends will make sure I get stuck there within 2 weeks), I realize that there may be people among the remaining 18 worldwide players with an itch to go an ungainly killin' spree. If I were you, I would plan on being solidly part of the defense for the time being.
I'll level with you; we have a huge Druid post in the pipeline that's going to round up the changes to the class in Wrath, new talents, new skills, new everything, and frankly I'm sick to death about reading or writing anything having to do with the expansion. So, just to buck the overwhelming trend that threatens to drive us all to the nuthouse, I'm going to turn to a topic that's plagued Druids for a while.
By this I mean the perennial form issue, something that my Druid colleagues on the blog have previously termed the Same Old Animal Posterior, or SOAP. But it's one that we've been given reason to believe will change in...Wrath. Well, that didn't last long. You'll note that David's article was written in October 2007, more than a year ago, but the same thing could have been posted in 2006 as well. Druid forms haven't changed since launch*, and while they were never really at the cutting edge of Blizzard's art direction as a result**, they look more and more shabby in relation to the higher-polygon models and landscapes. As everything around you gets better and better -- more evocative lighting, more intricate details, fantastic animation -- it's hard not to feel a strange sense of displacement as you shift into a 2004 form within a 2008 game.
But at long last we may see Druid form customization, an overhaul to the default forms themselves, or possibly (hopefully?) both.