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Posts with tag models

Model changes for Varimathras and Alexstrasza


We certainly enjoyed the model changes to Varian Wrynn and Sylvanas Windrunner, and now Blizzard's finished the unique models for Alexstrasza (human form, that is; you can see her dragon model update here) and Varimathras, as befits their key roles in the storyline for Wrath. I'm a tiny bit disappointed with Alexstrasza's model; her armor is mostly a red copy of Sylvanas' new threads, which are admittedly all sorts of awesome but makes me wonder if there's some kind of Armor Barn in Azeroth for hipster bosses. Alexstrasza does, however, show even more skin than Sylvanas does, so from some peoples' perspectives this might be a feature rather than a bug.

Varimathras is a nice update although he retains his old animations and emotes (you can't really see it from the perspective of the screenshot above, but I think his legs and hooves are a significant improvement on the shaky anatomy of the current dreadlord model). Both he and Alexstrasza's changes are somewhat less shocking than the complete overhaul to Wrynn and Sylvanas, but we're still pleased to see Blizzard taking an interest in the visual badassery of major faction leaders and NPC's. I would tend to agree with Zach Yonzon's contention that it would be amazing to see an update to all the faction leaders if Blizzard could swing it at some point, although I have the sneaking suspicion, judging from what CM's have said about the difficulty of programming in new Druid forms, that this is a fairly lengthy process. However, after seeing the model changes in the beta, I don't think anyone's going to argue it's not worth it, and a number of people have argued for player model changes as well. The extraordinary design work in Northrend will probably add fuel to that fire.

Filed under: Analysis / Opinion, News items, Lore, Bosses, Factions, NPCs, Wrath of the Lich King

New facial models in latest beta build aren't quite done


Banana Shoulders has a pretty in-depth look at a graphical update we weren't expecting at all: Blizzard has, in the latest beta build, decided to update the facial textures of some player models, including Gnomes, Human females, and Tauren. And unfortunately, the updates aren't necessarily for the better -- while the models do look a little clearer and more well-defined, they definitely aren't done yet, as the eyes are eerily in the wrong place inside the head, and some of the models are just plain uglier than they used to be.

More realism and detail is always a good thing, and it's important to remember that we're still in beta -- there's no way those Gnome eyes will go live. Blizzard may even be updating the way the heads are put together as well, in order to make sure the new hairstyles all work the way they're meant to. The real challenge, however, will be making sure that the characters come out of this process looking the same way they did before -- if the textures look extremely different, you may end up logging into Wrath with a character you don't recognize.

Update: Don't panic -- Tigole says the facial model texture changes were "a development experiment," and these funny faces will never make the live realms.

Thanks to everyone who sent this in!

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Wrath of the Lich King

New Illidan wallpaper from Blizzard


Vaneras is apparently clearing house on cool Burning Crusade artwork before we get to the next expansion -- he's posted a new wallpaper up on the Blizzard site, and it pretty much rocks. Our good friend Illy D is still hanging out with that dusty old skull, literally dripping with demonic power, while a bunch of slimy Naga stand threateningly behind him. Very nice.

The second poster in the thread wishes Illidan actually looked like this in game, and to a certain extent, he's right -- Blizzard has always made games as easy on the CPU as possible, so ingame models, while usually textured very well, aren't quite as detailed as their concept art. But the concept art (and the cinematics) is what, I think, allows these characters to have so much of a life outside of the game. Most of us have never been told that we weren't prepared by Illidan ingame, but we surely remember him telling us the same thing before the last expansion.

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, NPCs, Fan art, Hardware

New tier gear video

Fresh from the alpha leaks that have been coming our way is a new video posted on Vimeo that shows new Wrath of the Lich King gear for Hunters, Mages, Priests, Rogues, and Warlocks. We don't know what tier level (ie: 7.5, 8, 9) this gear is for, but we do know that it fits the overall model of previous tier gear.

When you watch the video you'll notice that not everything is done yet. Obviously, this is because the game is still in alpha. And remember that these models could be completely thrown out and replaced with something different. My personal favorite is the rogue gear.

Give it a watch and get yourself some of these juicy alpha leaks!

Filed under: Hunter, Mage, Priest, Rogue, Warlock, Wrath of the Lich King

Bring back the Warlord's Battlegear model

This is absolute bias on my part, and one of the few times I'll cop to preferring Horde over Alliance or favoring them. 99% of the time, I love both equally and play both equally, but I have to state this honestly and let the chips fall where they may: the Horde PvP gear at level 60 (with one exception) looked much better than the Alliance gear, and it deserves a return in some fashion or another.

It's true for just about every set, too, but I'll focus on the plate armor because that's what I was going for. I had just gotten my tauren to 60 before Burning Crusade was about to launch, the PvP system changed and honor became a currency instead of a ladder system. As a result, I really only had the time and interest to get the epic 2h sword, as you can see in the picture accompanying my first post here at WoWinsider. I was happy with that sword because it was the first really good weapon I'd ever PvP'd for. Well, the pig on a stick doesn't really count. I just got that to tide me over until I could get the sword. I did love it, though, you kind of had to, it was a big spiky pig head on a stick.

Read more →

Filed under: Analysis / Opinion, Odds and ends, PvP

Wowhead to add character models


A couple of months back, we relayed that Wowhead gained 3D models. Now, they're set to become better. We mentioned in the previous post that player models were in the works, and I'm here to bring you an exclusive preview. Users will be able to see items on any race and gender character model, so if you're trying to figure out how those boots look on a female Tauren, you're in luck (although it's a good bet that they'll look odd). Wowhead sister site Thottbot will be receiving this improvement as well.

Competitor WOWDB has had the ability to preview items on a character model since they launched a bit over a month ago, tying into their profile system. However, they seem to lack Wowhead's impressive high-quality mode.

In fact, the quality of Wowhead's 3D renders will be increased in the upcoming update, especially in the high-quality Java version. See the gallery below for some examples and comparison shots; the image above is also a Wowhead render (not a screenshot). This has got to be the most accurate preview I've seen on any database site.

Filed under: Items, News items

A shinier WoW


WoW is a fairly good-looking game, especially when compared to some other MMOs, but let's face it: it hasn't had much of a change to its graphics quality since its release in 2004, and you can tell. To give you an idea of how pretty it could be, Youtube user qelss has rendered several models from WoW with more light and some additional filters; you can see one above, and more on his profile page. As MMO-Champion notes, these are fan-made and not previews of anything, but it's still fun to look at the gleaming swords and armor.

[via MMO-Champion]

Filed under: Machinima, Fan stuff

Rolling the same toon


When I'm being completely honest with myself, I'm forced to admit that one of the things holding my alts back is that I get dissatisfied with their appearance. Whether it's the limited number of options you get at the character selection screen, or just an overwhelming and completely inexplicable preference for a single character model, I always find myself thinking at some point in an alt's 20's or 30's that I'd take them back to the drawing board if I could. I deleted a level 30 Night Elf Druid in no small part because she bore an uncanny resemblance to Cher, and I am very uncomfortable both with the idea of playing Cher and Cher being able to kill people with Moonfire spam. I'm pretty close to deleting a level 30 Draenei Mage for the same reason. Well, not because she looks like Cher, but something about her appearance just....bugs me.

My main is the only character for whom I've never had that impulse, and I don't know why. Female Tauren don't have particularly interesting animations, jokes, or special attacks. They're less plausible (how on earth do they run like that?), less dramatic, and less impressive-looking in endgame armor than their male counterparts. Maybe it's just their distinctively awkward gait -- you can tell it's them from a mile away -- or just that so few people play a Hordeside female who's not a Blood Elf, but I find them hopelessly endearing.

So I keep rolling moo-cows. Or, to be accurate, a particular model. Call me boring, but no toon from my growing herd will ever be mistaken for Cher.

Filed under: Night Elves, Tauren, Druid, Mage, Virtual selves, Odds and ends, Draenei, Blood Elves, Alts

PTR Notes: Stones, gems, and models


I already went over what's changed for the classes in the latest PTR build (not much); here's what's new in the items:
  • Mats for the new Alchemist Stones have been reduced. Old mats were Alchemist Stone, 2 Nether Vortices, and 16 primals; new mats are reduced by 10 primals, i.e. Alchemist Stone, 2 Nether Vortices, and 6 primals. Which primal is required varies based on the stone in question: Assassin's = Shadow, Guardian's = Air, Sorcerer's = Fire, Redeemer's = Life.
  • The Philosopher's Stone is now a trinket requiring level 35, and gives +5 to all stats.
  • Jewelcrafters can get patterns for four new epic gem cuts (Reckless Pyrestone, Steady Seaspray Emerald, Quick Lionseye, Forceful Seaspray Emerald) both from the Shattered Sun Offensive at Revered and from the Scale of Sands (the Mount Hyjal faction) at Honored.
  • The models have been changed for Vanir's Right Fist of Brutality, Crossbow of Relentless Strikes (pictured), Vanir's Left Fist of Brutality, Vanir's Left Fist of Savagery, Gavel of Naaru Blessings, Grand Magister's Staff of Torrents, Vengeful Gladiator's Pummeler, and Vengeful Gladiator's Bonecracker; see MMO-Champion for screenshots.
It looks like the new Philosopher's Stone is a cool little trinket; I don't remember there being much competition for that slot that early in the game. It's an interesting move to make those cuts available from two factions, and should appease the hardcore types who, presumably, are at least Honored with Scale of Sands by now. Looking at the Primal requirements for the Alchemist Stones, most of those are easy primals, but Air is significantly more expensive. Rogues get it easy. And all those new models look groovy; a good set of changes overall.

[via MMO-Champion]

Filed under: Alchemy, Patches, Items, Jewelcrafting

WotLK gets crabby


Reader Zedlav sent us these two shots of crabs that were supposedly found by the WoW Model Viewer by his friend, and apparently are in the PTR client in advance of Wrath of the Lich King. The names "Forgotten Crab" and "Icecrown Crab," we're told, were made up by his friend, but that font on the pictures looks familiar to me-- if you know where these pics came from, let us know and we'll credit them further.

At any rate, they look convincing enough to us. We know there are all kinds of new wildlife in Northrend (we saw a few of them at BlizzCon, including a killer whale-type of creature swimming in the waters off the Howling Fjord. So big crabs, icy or "forgotten," aren't too much of a surprise. Check the concept art gallery below to see what else we'll see up North.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Galleries, Wrath of the Lich King

Brunch Topic: What's the most beautiful weapon?

Now that we have 3D renditions of items on Wowhead.com, I've been playing with them a bit, and it really does give a completely different sense of what a particular item looks like. Since I'm on a Mac, I've never had a chance to play with the WoW Model Viewer before, and I imagine such a web-based version is pretty fresh and interesting for many other players as well.

Since there are so very many new 3D models to choose from, let's narrow the choices a little bit and just talk about weapons. Have a look at all the different weapon models, copy your favorite link into a comment, and then tell us why you think it looks the best so that we can go check it out for ourselves!

Filed under: Items, Breakfast Topics

Wowhead now in 3D


It's no secret that I love the comprehensive WoW database site Wowhead. And pretty much every time they add a new feature, I love them even more. This latest one, just launched yesterday, is a biggie: 3D models of items and NPCs, fully rotatable and zoomable. Screen shots, after all, will only tell you so much; sometimes one feels the need to see how an item looks from above, or how an NPC looks from below. And more importantly, this is just plain fun. You can also see some items that aren't available to players this way.

So far they just have the NPCs and the items that aren't tied to player models; player models are in the works. For instance, gloves, chest armor, and boots are all linked to the models of player characters, so there are no models for those yet, but weapons and shoulders are not, so those models are up. There's a Flash version and a Java version of the model viewer; the Java version is significantly higher-quality and works better on a Mac than the Flash version, so I'd recommend using that one unless you don't have Java for some reason. One more thing -- throughout Wowhead, item and spell links now have mouse-over tooltips, so like us, Wowhead is now powered by Wowhead.

Filed under: Items, Screenshots, NPCs

Feral druid range bug and graphical issues

For a very long time now, druids have been bemoaning the "feral range bug," which makes it so that feral special attacks sometimes don't work, even though the regular auto attacks are fine. I've always thought this bug caused special attacks to have a shorter range than auto attacks (and I wasn't alone), but some videos demonstrate that the bug (as shown above, and also here) has to do more with positioning than the actual range between the druid and the target.

I play a feral druid, and I can't say that I've noticed this bug very much, but I tend to shy away from PvP situations where it would be likely to show up most -- mainly because I find feral druid PvP to be very difficult (though I keep trying now and then). Perhaps this bug is one of the reasons for that, but everything is just too fast-paced for me to see?

In any case, Vaneras on the European WoW forums responded to a poster in order to let us know that the developers are indeed aware of this "concern," and they ... well... that's it. They're just aware. Nobody knows if they'll actually fix it or not, though I would assume they will at some point.

In addition, Vaneras says the developers are aware of the some graphical imperfections in some druid feral forms, and they also "like the idea of new graphics and models for the Druid forms, however there are no plans for such in the immediate future." The key word here is "immediate," which implies that the not-so-distant future might be quite different! Is there hope for feral druid graphical updates in Wrath of the Lich King, perhaps?

[Update] I just got back from testing this in PvP, and sure enough I found my special abilities weren't landing, even though I was on top of my enemy. Click on the link below to see a video of this bug in a PvP situation.

Read more →

Filed under: Druid, Bugs

Updating the graphics of WoW

The times they are a changin'. If you've ogled the latest WotLK screenshots as much as I have, then you'll notice that the art department at Blizzard has been pushing the envelope style-wise of late. It seems that since TBC the graphics in WoW have gotten not just better, but measurably more detailed and stylistic. Each new instance, area, race -- heck, even the new weapons added to the game -- they all just get more interesting and creative as time goes on. I am continually amazed at what these artists do with 1000 polygons.

Some players are asking about updating the older models in the game to reflect the updated style evidenced in the newer content. Anyone who's run Old Hillsbrad can see exactly how far we've come from the WoW original models, and some would like to be able to have new choices as we progress into WotLK. Drysc reminds us, though, that some people are very attached to their character's physical appearance. Some players have been with those characters since 2004. To change their faces would be like giving a friend plastic surgery. Or what about body types? Would you feel that you were playing the same character if there was suddenly a major change to their physique?

Personally, I am eager for the hairstyle changes coming in the expansion. I don't feel like my character needs a new face perse, but the difference between a Blood Elf or Draenei hairstyle and a human one is pretty drastic. I actually considered rerolling my main character because the new races just look a whole lot cooler than she does. Faces though, I'm not sure. How would you react if Blizz changed the models, or gave you more choices?

Filed under: Blizzard, Wrath of the Lich King, Forums

Of model detail and Murloc Suits


Have you seen the in-game Murluc Suit costume? I mean really taken a good look at it? Because the Murloc Suit represents some of the most detailed models and textures currently in the game -- and if the future of World of Warcraft is going to contain more models of this detail, the future is going to look good. Very good. When asked about the level of detail in the Murloc Suit, Blizzard poster Bornakk commented:

As World of Warcraft grows so does our technique and skill in producing new models for everybody to enjoy. Keep an eye out and you will notice more of the improvements we have already made besides the murloc costume.

In the meantime, check out all of the details of the Murloc costume in this little gallery (images taken by a Nagrand stream, where I imagine Murlocs would feel quite at home if they resided in Outland). You can clearly see that the back-fins of our fake Murloc are made of socks (one of them mis-matched, of course), that our hero is wearing heart-covered undies, and that the suit zips up the back with the zipper labeled EPC. Now the real question is... what the heck does EPC stand for?


Gallery: Murloc Suit

Filed under: Odds and ends

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