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Posts with tag mogu
You want useless stuff? Oh we've got all kinds of useless stuff for you, sorted by category.
Spoilers for Mists of Pandaria in this post
There's a problem in what we're being told.
Upon our arrival on the shores of Pandaria, we brought our war with us. And, if you've run the Jade Forest entry quests, you've seen the fruits of that war as the clash of arms and the battle of racial hatreds allowed the Sha to be released once more. Yes, we're told, it is the war we've brought that has allowed the Sha their freedom, that has caused corruption and madness to be unleased. And it would certainly seem to be the case that this true - we've seen the Sha erupt from underneath the very ground where the Alliance and Horde had their first major battle, right at the feet of the Serpent's Heart.
But I started to have problems with this once I reached the Townlong Steppes and the Dread Wastes.
This is a Tinfoil Hat KYL, speculating on the lore of the game, and is not meant to be taken as established lore
They are not welcoming, they are not particularly friendly, and to be perfectly honest the majority of them are pretty angry that we've shown up on Pandaria. Now perhaps it says something about me, but that fact in and of itself made me want to grind out this reputation. I mean, here I am, hero of Azeroth, killed Deathwing and interrupted what was going to be the end of the world and these guys are treating me like a total scrub? Oh it's on, guys.
Not to mention the absolutely fantastic taste these guys have in hats. Have you seen the hats? I knew I needed one of those hats the moment I laid eyes on it.
Spoilers for Mists of Pandaria and Patch 5.1 in this post
First, go read this. This post is a Tinfoil Hat continuing off of concepts found in that previous post, so be warned.
Okay, now we jump off from there. Because this all started when discussing the recent patch 5.1 sound files, one of which includes a voice file of a certain king reading aloud a description of the Divine Bell. What's the Divine Bell? Well, according to said voice files, it was a device crafted by the ancient mogu which, when struck, resounded with a sound that caused fury and chaos, and drove the mogu armies into a state of frenzy and rage that made them unbeatable in combat. And it was supposedly "cast from the Makers' flesh, shaped by star's fire, and bound by the breath of darkest shadow." As you might expect, the first question I asked was, what does cast from the Makers' flesh mean?
Throughout Pandaria we've seen evidence of the Titans presence and their work in reshaping Azeroth. Both Mogu'shan Palace and Vaults as well as the yet unexplored Terrace of Endless Spring hold hints of being constructed by the Titans or their servants, just as Ulduar and Uldum and Uldaman were. The discs that create Elegon remind us of the discs of Norgannon left behind in Uldaman, although warped by the Mogu. And we've repeatedly been told that the mogu were themselves once a race of brutes exposed to the waters of the Vale of Eternal Blossoms, uplifted by its waters just as the ancient silithid became the Qiraji before being warped by the Old Gods, just as the night elves were. But all of that doesn't quite answer one question - where did the mogu get the flesh of a Maker? And more importantly, if the Divine Bell is merely the greatest creation of the mogu, does that mean they were working with such rare materials before they cast the Bell?
Filed under: Know your Lore
The idea behind that, the objective of giving players more to do at level 90, is a good one. Once you've hit level 90, you no longer have an experience bar. It's instead replaced by reputation bars, and you level your way through the reputation just as you leveled your way through 85-90 content. And for the Golden Lotus, it's going to take a lot of leveling reputation to prove yourself.
After all, these guys are protecting one of the most hallowed places in Pandaria, and they decided to let you in.
Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process.
It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?
It's been a rough week for me, so I'll just say this - I don't know how you could hate the grummles. Their origin - created by the mogu out of troggs - means that not only are they one of the few intelligent races on Azeroth made both by another race native to the planet but from another intelligent race, but they also illustrate some interesting flaws and aspects to the mogu and their thinking. The mogu, upon discovering the troggs in the mountains of what would become Pandaria, decided to improve them.
What's fascinating is how they chose to improve them. In looking at the grummles, what we are looking at is the perfection of the aspects of the trogg that the mogu saw as worthwhile. So when we see that the grummles can move heavy loads at reasonable speed over long distances, that they have acute senses of smell and unerring senses of direction, we see that these were the aspects of the trogg that the mogu sought to amplify.
Physically, at least, the grummles were a success. Well, one could argue that they failed when it came to being strong in order to crush the mogu's enemies - modern grummles aren't even capable of fighting off the hozen that plague them. It's clear that the grummles possess great endurance and the capacity to carry heavy loads long distances, making them excellent at packing and hauling. They clearly have strong senses of direction, dating back to their original uses in supplying the slaves laboring to erect the Serpent's Spine.
Mists of Pandaria contains an utter truckload of new lore. Pandaria has been hidden behind mists for ten thousand years and the elusive pandaren were little more than a myth to most, a rare sighting to others. Because of this, there was little to no record of anything related to the lost continent of Pandaria or its history. And because of that, Pandaria is packed with tons of new stories and information regarding the continent and the races that live upon it.
Even to someone familiar with lore, that overload of information can be a little overwhelming. We're all starting out at the same point in Pandaria, a point where we know nothing at all. So I find myself frequently getting asked questions about what's going on in this strange new world, and why we're doing what we're doing. As I answered the questions to various friends and guildmates, I thought perhaps I should share the answers to the most frequently asked of these questions with you all.
Sprinkled throughout Pandaria you can find some rare examples of these domineering magi. They're not terribly difficult, compared especially to other rare spawn types, but they can certainly hold their own. It's never a bad idea to go into battle with one knowing what will surely be thrown at you.
- Dark Bolt: This is what the mogu will be spamming at you. With no cooldown and a second-and-a-half cast time, expect lots of these to be thrown your way. They don't hit for much, so they should be easy to shrug off.
- Shadowbolt: Offering a much larger beating than Dark Bolt, this spell has a 1.8 second cast time and a five-second cooldown. Considering it hits for significantly more, you'll want to do your best to interrupt it whenever you can, if you can. If only to make things easier for yourself.
- Voidcloud: Pretty straightforward -- the sorcerer spawns a cloud, and if you stand in it, you'll die in short order. Avoid the clouds, which will not be hard at all.
Here is a list of each mogu sorcerer, their location, and what special item they can drop:
- Borginn Darkfist: Found in Kun-Lai Highlands, drops the Crate of Kidnapped Puppies
- Gaarn the Toxic: Found in Krasarang Wilds, drops Gaarn's Leggings of Infestation
- Kang the Soul Thief: Found in Vale of the Eternal Blossoms, drops Kang's Blindstone
- Karr the Darkener: Found in the Dread Wastes, drops the Imbued Jade Fragment
- Kor'nas Nightsavage: Found in the Jade Forest, drops the Darkstaff of Annihilation
- Norlaxx: Found in Townlong Steppes, drops the Big Bag of Mysteries
- Sulik'shor: Found in Valley of the Four Winds, drops the Crystal of Insanity
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Filed under: Mists of Pandaria
They were once rulers of an empire that rivaled the Zandalar in size and scope, but they possessed powers far greater than the trolls could ever dream of. They used their power to shape the grummels and saurok from the lesser races of Pandaria. They enslaved the pandaren race as a whole, using them to build structures and gather supplies all under threat of their iron fists. Their great empires trace back to thousands of years ago, before even the War of the Ancients, and possibly before the rise of the kaldorei race.
The mogu are one of the clear villains of this expansion, and our arrival denotes the sudden uprising of this strange, curious, violent race. While the mogu may have been relatively quiet for centuries, they are certainly far from it now. And as we make our way through Pandaria we see more and more evidence that these violent beings are on the move -- something that disturbs the gentle pandaren greatly. The mogu hide secrets, and over the course of raiding, we uncover a few.
But their greatest secret may just be something so unfathomable, so bizarre, that it shakes the roots of everything we currently know and believe.
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.
Please note: This post contains some content spoilers from Mists of Pandaria.
Things change a little bit when your digging digs up an Ancient Haunt. This is a Sha mob that sometimes spawns when you successfully dig up some fragments. If you kill it, you'll be able to loot more fragments.
There are several different types of rare champions scattered all over Pandaria -- hozen, jinyu, mantid, mogu, saurok, yaungol and pandaren. But these champions aren't like any rares you've seen on Azeroth. Rather than allowing players to simply stand there and beat the stuffing out of them, these rares have unique abilities that require tactics and skill to counter. Are they impossible to beat? Absolutely not, once you've figured out how to counter their bag of tricks.
But you cannot simply stand and beat them up anymore. Movement is absolutely key, and so are stuns, interrupts, and other abilities that define a class. Rather than allowing you to just spam your main attack, you're forced to practice moving out of the way of attacks, which are clearly defined on the ground. You can't let them cast every spell, or you'll certainly die. And kiting is definitely helpful in most cases as well.
Filed under: Mists of Pandaria
Warning - this entire post is going to be full of spoilers for Mists of Pandaria.
They are the usurped rulers of Pandaria. Even the name of the land has been stolen from them, as their slaves rose up and dragged down the most perfect empire ever seen under heaven. The mandate was tramped upon by illiterate savages, unskilled even in the arts of war, who used numbers and trickery to throw down the kingdom of those destined to rule all they surveyed. And using stolen grandeur, the slaves built a mock kingdom on the ruins of the true empire, and installed their own like children playing at adult matters.
But even after ten thousand years, the kings remember what they lost. Once, the Thunder King ruled. He saw the mantid, and drew from them inspiration. He saw the mogu, and brought to them unity through fear, and strength through unity. The Thunder King Lei Shen stretched out his hand and inspired his people to build a wonder, and the Serpent's Spine rose up.
Such is the will of the Mogu. This land belonged to the Thunder King and his people once. And it will again. You will kneel to the true kings as they reclaim the mandate of destiny stolen from them by unworthy hands, or you will die. And when you die, your death will only be the beginning of your sorrow, for flesh is their plaything, and souls their tools.
The earliest days of Azeroth's recorded history of wars and conflicts detail the events of the War of the Ancients, which culminated in the destruction of the Well of Eternity and the Sundering of the great continent of Kalimdor. While we have vague remnants of history before that time -- wars between troll empires and aqir, the Titanic creation of our world; it is becoming increasingly clear that our scope of knowledge of these early days of Azeroth is quite small.
Pandaria was once part of the main Kalimdor continent before it vanished into the mists, forgotten. But even before the Sundering, Pandaria had a vast, rich history that was far more complex than the snippets of tales and legends from troll or tauren. And while we don't know if the pandaren are native to Azeroth, or Titan creation like the dwarves and gnomes, one thing is imminently clear -- the pandaren are a far more advanced civilization than any other native Azerothian race.
Considering 10,000 years of no contact with any of the races wandering Pandaria's vast landscape, these video guides help fill in just what happened centuries ago. And in the case of the mantid and the mogu, the videos help explain what these mysterious races are up to -- and why we should be worried. Please note that these do contain things that could be called spoiler content for the new expansion; however, for players looking for a brief primer on Pandaria, these videos are definitely a good way to get caught up.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!