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Posts with tag molten-core

WoW Archivist: WoW's first legendary quest line

Thunderfury falls from the sky
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Not every amazing weapon is legendary. WoW has seen plenty of great weapons come and go without a single orange letter in their tooltip. But let's face it: legendaries are the most interesting and coveted items in the game.

In patch 5.4, many players who have never before been able to equip a legendary item will have their first opportunity, thanks to Wrathion's schemes. The quest line for our legendary cloaks has been the longest and most elaborate legendary quest line to date, spanning over multiple tiers of raiding.

But how did it all begin? What was WoW's first legendary quest line? Let's take a look back to remember the legend of Thunderfury.

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Filed under: WoW Archivist

The false memory of WoW's difficult past

The false memory of WoW past
Vanilla raiding was not mechanically more difficult than current raiding. In fact, in terms of encounter difficulty, raiding in World of Warcraft has never been as challenging to remember and execute as it is right now. Fights like Lei Shen, Twin Consorts, Iron Qon, and Durumu ask players to learn mechanics and execute awareness at a level rivaled only by fights like Mimiron's Firefighter mode. And I'm not even talking heroic difficulty for those fights. Yes, it was often harder to get 40 people together, I'm not disputing that. But that's not design difficulty, that's social difficulty. The argument that WoW was objectively harder back then is beyond absurd.

I was there for all of those raids. I've raided in vanilla, in BC, in Wrath, and in Cataclysm. I've done hard modes and heroic modes since they were introduced. I'm neither the cutting edge progression raider nor someone who raids occasionally for fun -- I've been everywhere from a raider pushing for realm firsts to one leading a semi-casual 10-man while tanking. One thing I can and will say with absolute certainty is this: every single expansion to World of Warcraft has increased the complexity of the raid design.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The 15 nastiest trash clears of WoW

The 15 nastiest trash clears of WoW ANY
I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW.

Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

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Filed under: Analysis / Opinion

The beauty of classic WoW's Molten Core

Ragnaros
Back in the days of WoW's original release, Molten Core was, in many ways, the raid. It wasn't the only raid, and it certainly wasn't the only raid that left a lasting impression on the consciousness of WoW players. Nonetheless, if you were raiding in classic WoW, you started with Molten Core, and that experience inevitably shaped the way raiding has been perceived ever since. What was it exactly about Molten Core? Was it the sprawling, maze-like dungeon (which didn't have a map at the time)? Was it the memorable boss fights and quotes? Was it the iconic gear drops? Was it dealing with the reality of trying to organize 40 players into their different roles and individual responsibilities?

I'd say all of the above, to an extent. The first time you do anything new, be it visiting a city or raiding in a video game, there is a certain significance to the occasion that can never truly be replicated. As the first big raid most classic WoW players experienced, Molten Core has had a special place in our collective hearts for a long time now. Let's take a trip down memory lane with a look at some of the unique and fun aspects of Molten Core, many of which I miss but honestly would not want to have to deal with again.

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Filed under: Analysis / Opinion, Raiding

Corefire Imp will melt faces and take names

Corefire Imp will melt faces and take names
Corefire Imp may be one of the underdogs out there in the battle pet world. I'm sure some pet battlers use this little troublemaker on teams, but sadly, I haven't seen him in many PvP battles. A diamond in the rough, I tell you! Corefire Imp has a chance to drop off of Magmadar in Molten Core. Collect the imp's 11 battle pet friends hiding in a few old world raids and earn the Raiding with Leashes achievement, which rewards the fabulous Mr. Bigglesworth. So, even if you're not interested in rotating the imp onto your teams, farming him up is worth it.

Corefire Imp is of the Humanoid family, but wields mostly Elemental attacks, with a few other types thrown in:
The real strength of Corefire Imp is that he makes a great tank. The imp's only weakness is to Undead attacks, which are relatively rare. The Humanoid passive -- recovering 4% maximum health every attack -- is what really wins in combination with his abilities. Let's take a closer look!

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Filed under: Analysis / Opinion, Mists of Pandaria

Blood Pact: Soloing the vanilla raids for pets and more

Blood Pact Soloing the vanilla raids for pets and more MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill laments being knocked successfully up past the Suppression Room, only to pull the boss and be knocked back down and across the Suppression Room while the original knockback mobs die. UGH.

Well, Naxxramas is big enough that I'll leave a whole article to it. The other raids from the original raiding scene of level 60 can fit into one since they're relatively easy to do. The roadblocks to finishing them are largely mechanical tricks, not damage output or survivability problems.

There's no real difference between the specs in these earliest raids. I run as destruction mostly because it's fast-paced, but any spec and almost any talent setup can do these raids.

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Filed under: Warlock, (Warlock) Blood Pact

Patch 5.1 PTR: Darkmoon hats, new pet models and more

Darkmoon hats, new pet models and more
Care for a fancy hat? Wowhead found some new models from the patch 5.1 PTR server, including a stunning array of fancy chapeaus courtesy of the Darkmoon Faire. Each has its own bizarre style, and some even include animations like flickering lights or bobbles that sway in the breeze. Wowhead has animated versions of all of the models so you can see the movements for yourself. How exactly one goes about obtaining these hats is unknown at this point, but you'll be able to find them at the Darkmoon Faire next patch.

In addition, MMO-Champion dug up some new pet models from the PTR, including clockwork bears, cats and dinosaurs as well as an adorable group of red panda models in an assortment of colors. There have been some changes to pets as well -- Mr. Bigglesworth is no longer a drop from Kel'Thuzad. Instead, he's a reward for completing the achievement Raiding With Leashes, which requires the collection of all the new pets that have been added to raids.

Since the new patch notes indicate players will no longer need to be in a raid group to enter pre-Mists of Pandaria raids, it should be even easier to get your hands on these new pets. Take a look at MMO-Champion for pet models, and head to Wowhead for the animated versions of all of the new hat models so you can see the movements for yourself.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

12 new pets added to vanilla raids in 5.1

12 new pets added to vanilla raids in 51
Just in case you haven't had your fill of pets, Lead Content Designer Cory Stockton dropped some news on Twitter and let us know that there will be more to find in patch 5.1. 12 new pets have been added to all four vanilla raids -- Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. These pets will drop from bosses in the zones, and according to Stockton, the drop rates aren't bad at all, either.

And for those of you perking up at the mention of Naxxramas, you have every right to be excited. One of the pets offered is none other than Mr. Bigglesworth, Kel'Thuzad's beloved cat. Wowhead dug up the information on the rest of the pets, which included a Stitched Pup, Chrominius, and an Anubisath Idol among many others.

Not only is this a cool way to get some more pets out there in the mix, it's also a great reason to go run those old vanilla raids. Although Naxxramas moved to Northrend with Wrath, it was one of the original 40-man raids available back in vanilla. And despite its new location, Naxxramas is still soloable by most classes at level 90, although you can take a few friends along to make the jaunt a little easier. For a full list of available pets, check out Wowhead's list -- and if you aren't following Cory Stockton on Twitter, you're missing out on cool updates!

Filed under: News items, Mists of Pandaria

Does World of Warcraft need to be more difficult?

The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion.

On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past.

On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.

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Filed under: Analysis / Opinion, Raiding

World of Wardrobe: Gathering tier 1

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how.

Transmogrification has created quite a stir among the World of Warcraft population; the possibility of finally being able to customize gear is awesome. It may not quite be the same as the armor dyes people were hoping for, but it still means that old armor sets will be able to be used again, and we're going to get rid of that horrible Every Raider Looks Exactly the Same syndrome that's been haunting the game since ... well, since raiding began.

Speaking of raiding, while there's a lot of green gear out there with lovely models to choose from, there are also tier sets -- most of which can still be gathered in game. While the old models may look at little dated to some, to others they represent the most iconic looks that World of Warcraft has to offer. Each set of tier can be found in different raid locations around Azeroth, and we'll be taking you to each in time. For now, let's begin at the beginning with tier 1!

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Filed under: World of Wardrobe

Patch 4.1: New heirlooms hint at tier 1 raiding sets

Patch 4.1 is chock-full of goodies, and it looks like a whole new slew of heirlooms are on the way. Better yet, the names of most of the heirlooms hearken back to the Molten Core days, hinting at the fact that the tier 1 sets might be coming back as heirloom sets. While the Might set is the only one currently listed, but we might be seeing fan favorites such as Giantstalker, Nightslayer, Earthfury, and others as full sets. Considering we're going to the Firelands, the second domain of Ragnaros' that we'll be facing him in, it makes sense that old Molten Core raid items might pop back up.

Check out the new items found in patch 4.1 over at Wowhead.

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Cataclysm

Sulfuras, Hand of Ragnaros makes Magicka appearance

Magicka has taken the gaming world by storm since its release just a few short days ago. The light-hearted game includes endless pop culture references and jokes about the fantasy genre throughout its flimsy yet charming adventure mode. We won't spoil the many gags you'll encounter throughout the game ... except for the one you see above: the Mace of the Molten Core.

The Mace of the Molten Core appears in the third level of the game, which means you find it pretty early on. Magicka is a game built on spell-slinging combat, so you likely won't be hitting your enemies with the weapon very often. Your weapon is better served to store prepared spells, but if you do choose to swing it, however, it's a very slow hammer that deals fire damage on hit -- just like the Sulfuras from the MMO we all know and love.

Filed under: News items

Taking out the trash

I always thought I would love a no-trash dungeon. I came up in raiding in the days of MC and BWL, raids that were absolutely chock full of trash. AQ40? Oh, so much trash. Trash to the point of absurdity. Going into the original Naxxramas meant dealing with a huge space absolutely stuffed full of rotting, slimy, or arachnid horrors. You spent far more time coordinating pulls on those annoying warlocks in Blackwing Lair and their dynamite-throwing goblin friends than you actually did on bosses.

In The Burning Crusade, the 5-mans had trash galore. Five, even six packs in Shadow Labyrinth, constant streams of adds in Shattered Halls, complicated trash pulls in Karazhan and Serpentshrine. I still remember with dread being the tank standing there using spell reflection to get the attention of Hyjal caster waves. Dealing with trash has always been a part of the game, as it has been part of the genre. In fact, one of the reasons that Naxxramas 10/25 felt so empty to me was that it simply held less trash than it did as a 40-man raid at level 60, so huge stretches of the place were deserted, as if Kel'Thuzad had gone on a staff-cutting binge and pink-slipped half of the Scourge before you even got there.

After we'd gotten Ulduar more or less on farm and moved on to Trial of the Crusader, I was pretty ready for a break from trash. I was very excited about a trashless dungeon where you just fought bosses. Wouldn't that be epic? Wouldn't it be awesome for every fight in a raid to be an epic struggle against a named, powerful adversary?

Turned out, not so much.

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Filed under: Analysis / Opinion, News items, Raiding

The OverAchiever: Cataclysm achievements FAQ

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are pleased to discover that a certain noncombat pet's going to be a lot more fun to obtain.

Hey folks. This edition of OverAchiever was initially meant to cover archaeology achievements, but we've been getting so many questions on Insane in the Membrane and other problematic achievements that I decided to pre-empt the archaeology article. The Queue comments also tend to host a lot of achievement questions, so I want to answer as many of them as I can here. I apologize in advance to anyone who already knows some, most, or even all of the answers contained herein.

If you have a question concerning disappearing achievements, reappearing achievements, achievements that are being altered, or [insert issue du jour], hopefully you'll find the answer here. Additionally, there's some information on the Razzashi Hatchling that pet collectors might want to hear about (fair warning: It involves a Cataclysm spoiler related to Northern Stranglethorn content), in addition to notes on what's going on with the Shen'dralar, Dire Maul, Molten Core, and city reputation tabards. I ran both an Alliance and Horde character ragged on the beta to confirm everything in this article personally, and the information should be accurate as of the most recent beta patch.

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Filed under: Achievements, The Overachiever

BlizzCon 2010: Defense of Orgrimmar live raid

I finished watching the current No. 1 guild in the world <Paragon> tackle a unique live raid event developed just for BlizzCon 2010! It was a big thrill watching them do their stuff. I only wish I could've heard their communications in real time. I've always wondered what is being discussed on unknown encounters.

Except these weren't unknown encounters. We were fighting past foes like Shazzrah, Baron Geddon and the Beast. It wasn't limited to older encounters. Some newer bosses included Ozumat and Rom'ogg Bonecrusher. Apologies for the image quality on some of these folks; I'll need to select a better location and grab a better camera.

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Filed under: Analysis / Opinion, News items, Humor, Raiding

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