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Posts with tag molten-core

Wrath's Violet Hold takes us down memory lane

I'll admit it: I liked Arcatraz. I know, I know! It's supposed to be awful, how could I like it!? Well, while I didn 't necessarily like the layout of the dungeon and some of the trash (ethereal room, I'm looking at you), I like how it brought a lot of nostalgia from WoW Classic with it. A few of the trash mobs were pulled straight out of level 60 raids, though toned down a bit, and the last boss was like the "Best of Level 60 Raiding." Flamewakers? Qiraji? Awesome!

This is why I love the upcoming Violet Hold, too. Dalaran's Violet Hold in Wrath of the Lich King is a throwback to everything we've done so far. To the people who have been raiding since the beginning, this dungeon is going to prompt a great big, "Man, do you remember when..." moment. For the people who haven't been raiding since the beginning, this dungeon will show off a lot of fun mechanics they've never seen before.

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Filed under: Analysis / Opinion, Instances, Wrath of the Lich King

Blood Pact: Destruction in Wrath Beta


And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Guildwatch: It's not me, it must be you


I don't think I've ever seen the fall of a guild as documented as Underscore is in Guildwatch this week -- someone has been taking screenshots aplenty of all the whispers going back and forth, and surprisingly, most of them have actually come from the guildleader of the guild in question. If you've ever wanted to see how a guild can fall apart from tell to tell, here's your chance.

That and lots more (including some actual good news) in Guildwatch this week, which starts right after the link below. Guild news is slowing down for Wrath, so please help us fill our inbox: send your downed, drama, and recruiting tips to wowguildwatch@gmail.com if you have them, so we can make sure the column is nice and packed next week. Thanks!

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Humor, Raiding, Guildwatch, Bosses

Free EU character transfer destinations revealed

Toward the end of August, European CM Vaneras had announced the closure of a few English-speaking EU servers due to the great success of their Russian localization, with a note that destination realms for free character transfers would be announced later on. Later on is, apparently, last night. Thundgot has posted the destination realms, and each set includes one that is part of the same battlegroup as the realm of origin.
  • From Molten Core you can transfer to Burning Steppes*, Deathwing, Dentarg
  • From Shadowmoon you can transfer to Boulderfist, Spinebreaker*, Xavius
  • From Stonemaul you can transfer to Ahn'Qiraj, Burning Blade, Jaedenar*
  • From Warsong you can transfer to Auchindoun, Bladefist*, Haomarush
If you call one of the four closing realms home, I strongly recommend you go research your options and choose your destination while you still can. If you haven't moved yourself somewhere by the time their nebulous deadline (post-patch 3.0.2) hits, you'll have your destination chosen for you when the realms are ultimately brought down. Make sure you end up somewhere you'll like.

Filed under: Realm News, Blizzard, Forums

Vaneras announces closure of four European servers

European CM Vaneras made an interesting announcement just the other day: Four EU realms will be closing entirely with Patch 3.0. The EU realms Molten Core, Shadowmoon, Stonemaul, and Warsong will be closing up shop, and free character transfers will be offered to other, currently unannounced EU realms. The destination options will be announced within the next week.

Don't worry, though. These realm closures have nothing to do with any dips in WoW's popularity. It's actually due to the launch of WoW's Russian localization. A vast majority of the players on those particular realms were Russian players, and they migrated to the new Russian servers when they opened up, leaving most everyone else high and dry. The equipment these four servers run off of will likely just be used elsewhere, since Vaneras stated they'll be prepped for Wrath of the Lich King's launch after being taken down. Most likely they'll need to launch a few more realms when Wrath rolls around, but it was just far easier to fold these four into larger communities at this point.

[ Thanks, Swarfy! ]

Filed under: Realm News, Realm Status, Blizzard, News items

3.0 won't break everything

A lot of people (including some folks here at WoW Insider) are super concerned that when Blizzard does release a 3.0 patch early, it'll basically break everything we're doing now. Potion sickness on the live realms? Shield Block cooldown extended? With those changes, it seems bosses like Illidan would be basically unbeatable.

But Blizzard says, as they always do: don't worry. The latest word is that 3.0.2 is heading to the PTRs, and it's pretty clear that if 3.0 is going to break everything in the game, that's where Blizzard will find out. Don't forget that we've got months until the expansion comes out (and likely even a few months until the actual patch hits the live realms), which means there's tons of time to tweak and twist and get all of the new changes working with the old content.

This doesn't mean that things won't be broken -- we're curious to see, especially in even older instances like AQ and Molten Core, what things are like with all of the 3.0 updates. But it does mean that they'll likely be broken on the PTR -- in a few months from now, when this patch finally goes live, Blizzard should have most of the wrinkles evened out.

Filed under: Warrior, Patches, Analysis / Opinion, News items

Breakfast Topic: Are you achieving?

So, recently we learned that Blizzard would be doing everything they could to reward achievements retroactively. Besides the obvious rewards for exploring, they will also look at your quest logs and gear and give retroactive rewards out for dungeons and raids based on what they find.

Still have your Stormrage Legguards tucked in a corner of the bank? Congratulations, you'll get the Molten Core achievement. Turned in Hard to Kill 2 days after the dungeon went live? You'll automatically have the Magister's Terrace achievement come Wrath.

It's a pretty cool idea that'll help us old vets feel like we've accomplished something with these years in the game, and I'm all for it. It's also been sort of fun to look at my transferred characters on the Beta servers and see what I have and haven't run, or what I have run but am not credited for.

What's occurred to me though is that I could go back to the live servers, run a few dungeons, finish a few quests, tuck a few pieces of random loot away, and come out of the gate on Wrath release day with a whole bunch more shiny achievement points. You know, if I could actually tear myself away from the Beta servers.

But anyway, the idea is tempting, if only because it's a constructive thing to do with my characters before Wrath hits and the grind to 80 starts for real. After all, no matter how often they up the level cap and add new dungeons, they'll never take the Slave Pens achievement away from me.

Are any of you out there working at racking up what achievements you can preemptively? If not, are you considering it?

Filed under: Analysis / Opinion, Breakfast Topics, Instances, Quests, Expansions, Bosses, Wrath of the Lich King, Achievements

Blizzard confirms retroactive achievements, when possible


Ever since achievements were announced, the question I've heard the most from players has been about whether what they've already done will count. I attemped to answer this with a little bit of speculation last week, and today Tigole has basically confirmed what we'd already said: that where possible, Blizzard will award achievements retroactively.

As we said last week, things like reputations and quests are easy to track -- other than dailies, you can't do the same quest twice, so it's easy for Blizzard to know, since day one, which quests you've done. And if a quest takes you to kill, say Onyxia, and you've completed it, then obviously you've got the achievement. Where it gets a little fuzzier is if you haven't done that quest, but you have killed Onyxia -- Blizzard probably doesn't even know yet if they'll do things like look for specific loot from certain bosses in a character's history, or if they'll extrapolate things even farther -- if you're Exalted with Hydraxian Waterlords, does that mean you've cleared MC?

But Tigole does say that Blizzard is making a conscious decision to be as inclusive as possible on these old achievements -- whenever they can, they'll reward credit rather than making you go back to redo old content. That's a good choice -- it does mean that a few people will get angry for not getting the achievement because they killed the boss but didn't do the quest, but the alternative, awarding no retroactive achievements at all, would be even more frustrating.

Filed under: Analysis / Opinion, Blizzard, Raiding, Bosses, Leveling, Wrath of the Lich King, Achievements

Penny Arcade plays cards at the Darkmoon Faire

As expected, Penny Arcade did show up at the Seattle Darkmoon Faire last weekend, and also as expected, Tycho did bring a raid deck. He also, surprisingly, dressed up for the role -- apparently he worse the cape they'd depicted in the comic while running the Molten Core game (though he couldn't find a skull pin to go with it). Sounds like a lot of fun. Upper Deck has coverage of the event, though we couldn't find any mention of the Penny Arcade guys.

Another thing Tycho mentions (and that makes it into the comic today, NSFW) is that even for people familiar but not fanatic about the game like them, entering these tournaments can be really tough -- there are tons of solid decks and strategies out there, and if you haven't done the research, someone who has can very easily trounce you. They even mention a "three card infinite damage combo" that players can use. Unfortunately, that's way too far over my TCG strategy head to actually tell you what it is (maybe commenters can help), but it seems like for new players especially, these formal TCG events might be a little tough to get into.

Still, the Darkmoon Faire events are fun, even if you're not playing at the top of the heap. UDE has lots more news about upcoming events on their website.

Filed under: Cheats, Events, Fan stuff, Odds and ends, WoW TCG

Pardo says Warcraft IV is "one of the ideas on the table" after SC2

Our good friends at Gamedaily recently got a chance to sit down and talk with Rob Pardo, VP of Blizzard, and he dropped hints about yet another new game that they might be working on. No, not Starcraft II, or the rumored Diablo 3, or even the long-awaited (and unfortunately, probably never coming) Lost Vikings sequel. Nope -- he hinted that after the release of Starcraft II, whenever that happens, Blizzard's RTS team might be hard at work on... Warcraft IV.

Don't hold your breath, of course (this is Blizzard we're talking about) -- this would be after the current real-time strategy game is done, and Pardo says it would be "one of the the ideas on the table," so it's not exactly in the planning stages yet. But it's interesting to hear that Blizzard may still return to the Warcraft universe under the RTS banner -- we've seen such a different aspect of the world in the MMO, it would be very strange to go back to controlling these units from the top down.

Pardo also says that a console version of WoW is pretty much out of the question at this point -- if there is going to be a super-successful console MMO, it's not going to be World of Warcraft, as this game was designed for PC and has gone through so many iterations since that Blizzard isn't at all interested in trying a port. We are still waiting for that playable version of the Molten Core console game, though...

[via WorldofWar]

Update: Whoops, the interview is a bit old (Pardo said this last year). Still, news to me that Blizzard might bring RTS back into the Warcraft universe, but considering that Starcraft II doesn't even have a rumored release date yet, we're going to be waiting a long, long time.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Rumors

Phat Loot Phriday: Earthshaker


This week on PLP we're covering a reader request: RetPallyJil sent us a note and said that we should cover this much-maligned mace. So here you go: the Earthshaker, hated by all guilds who've ever run Molten Core back in the day.

Name: Earthshaker (Wowhead, Thottbot, Allakhazam), a.k.a. "Shardshaker" and/or "The MC Hammer"
Type: Epic Two-Hand Mace
Damage/Speed: 175-263 / 3.50 (62.6 DPS)
Abilities:
  • Chance on hit: Knocks down all nearby enemies for 3 seconds. Which is actually kind of fun, especially in PvP, and the proc goes off pretty often, too. Radius of the proc is 5 yards (melee range), and one cool thing about it is that there's no limit to the number of enemies it hits -- as long as they're in that range, they get stunned for 3 seconds.
  • Increases attack power by 22.
  • As RetPallyJil says, this weapon is actually most famous for being "the single most unilaterally and unfairly unloved and underrated weapon ... ever." There are a number of reasons why this weapon is so hated, but we can start with the low DPS -- never good for a two-hander, and while the proc sometimes makes up for not, it doesn't work well enough for a min-maxer. Plus, just who's supposed to use this weapon? Most people who were wielding two-handers pre-BC were wielding something much more useful, and the stun was more of a novelty than anything else.
  • But the number one reason why this mace was so hated is probably just where it dropped -- as you can see below, it came from a boss in Molten Core. So imagine you finally get forty people together, finally organize them enough to down a couple of bosses, get to a place where (for some people) your first Tier 1 set piece might drop, and then... this "novelty" weapon. Didn't rub a lot of people the right way, and many, many shards were made with this weapon.
How to Get It: Drops from Magmadar in Molten Core, which, like I said, is probably one reason why people hate this thing so much -- if it had come from anywhere that didn't require 40 people and a few weeks of raiding, people probably would have appreciated the great proc a little more. Then again, back then, there weren't too many places to get epics anyway, and ... but I digress.

Anyway, make it to Magmadar, usually the second boss in MC (you've got to down Lucifron to get to him), and this drops at about at 22% rate from him. Back in the day, you could go with any run, and they'd be happy to let you take this off their hands (unless they wanted the shard). Nowadays, it's such a novelty that you might have to fight with the raid to get it, especially if there's another 2h wielder around. But it's easy to run -- come back the next week with another 5-10 guys, and odds are you'll get it again.

Getting Rid of It: You never know when that proc will be useful, so if you've got it, you might want to hang on to it. If not, it sells for 9g 19s 3c, and it doesn't disenchant at all. No, of course I'm kidding -- as anyone who's ever run MC knows, this will disenchant into a Nexus Crystal.

More Phat Loot Phriday...

Filed under: Items, Fan stuff, Humor, Raiding, Phat Loot Phriday

Making Molten Core for consoles into a real game

Bornakk posted a poll on the forums the other day asking what everyone's favorite April Fool's joke from Blizzard was, and surprisingly (to me, anyway -- I thought Tauren Marines would win for sure), the Molten Core Atari game is winning. There's no question that the bears joke was great (it does make sense), but I thought the game looked a little boring. Blizzard fans disagree, however -- people like the pixelated versions of the old MC bosses.

Which brings us to the question of whether Blizzard could actually do this. Boffo says he'd shell out $10 to play this game, while other people say they'd spend as much as $30 to actually see it on retail shelves (or, more likely, as a download). The game looks like a version of Asteroids more than anything, and the trailer (on purpose, probably) don't really make it clear what the rules are. But it looks simple enough to put together -- maybe a weekend's work by a dedicated coder with some MC runs under his or her belt.

Instead of a release, though, it'd be more fun to see this implemented as a minigame somewhere. We already know that Blizzard is planning to do some mobile work, so maybe they could release this as a fun distraction for the iPhone while planning something bigger. Incorporating it into the main WoW game somewhere would be a fun possibility as well. I can't think of any other time when a Blizzard 4/1 joke actually made it into real life (Two-headed ogres aren't actually playable yet), but they might as well start here, right?

Filed under: Analysis / Opinion, Blizzard, Instances, Humor

Maintenance extended for some realms to 12:00 Pacific


Okay, I have no idea who Hello Kitty is. I barely know what Sanrio is because I have nieces. Anyway, for those of us who intent to keep playing World of Warcraft (seriously, Hello Kitty Online? I have to start reading the memos Mike sends out) most of the realms are still down and maintenance is being extended to 12:00 pm Pacific. Like many, I've been haunting the realm status forums since 11 Pacific waiting for news, and I hope Malfurion or Norgannon come up soon.

In the meantime I've been reading about a new console version of Molten Core coming out (sounds so sweet, and no downtimes!) and considering whether or not I'll reroll Bard for the expansion. I think not; I'm a warrior till I die, but the "Metal" tree does intrigue me.

I have no idea if I'll be making that many more posts here, because I am so not even trying to write the "How to tank with hugs" column.

Editor's Note: We apologize for letting this non-HKO post get through. Blogger Matthew Rossi is being dealt with accordingly.

Filed under: Patches, Blizzard

New Hero Class revealed: Bard! Also, new Molten Core for the console

A Bard engaged in some totally sweet face melting

I did not think anything could break me away from the Death Knight class. The minute I got my hands on the Wrath of the Lich King beta, I was going to go to the character selection screen, pick Death Knight, and never look back. Sorry Druid, Sorry Hunter. Sorry Warlock. Maybe I'll come back to you when my uber awesome Death Knight is level 80 and I have Frostmourne in my hot little hands.

Blizzard has once again raised the bar. No longer shall I be a Death Knight. Instead, I shall be a Bard. That's right, Blizzard's just announced a new Hero Class, and it's not the Archdruid that was previously rumored.

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Filed under: Analysis / Opinion, Blizzard, News items, Lore, Classes, Talents, Wrath of the Lich King

How many OTHER outfits do you have?

Fellow blogger Adam Holisky covered the vast myriad of outfits that raiders and hybrids need to do their jobs recently, and it got me to thinking. I certainly know how that goes, as a feral druid, I carry 3 and half outfits on me at all times, and I still occasionally find a spare piece of Molten Core fire resistance gear I forgot to destroy when the expansion hit. But there's other outfits I have too.

My Warlock still keeps around his Silver-thread gear, because It looks pretty spiffy. My Hunter has a full set of Defias leather, because black leather is sort of an awesome look. My Druid has his old Tier 1 and Tier 2 sets because they make him look like a proper Archdruid for Roleplay events. I have Winter Clothing, Lunar Festival dresses and suits, Lovely Red Dresses, even an Easter Dress scattered about among my characters. Some of my 70s have Grayson's Torch keeping a spot in their bank just in case I ever need to join an angry mob. My Shaman still keeps his Stillpine Defender around because it's the perfect Witch Doctor shield. Even if he is a Draenei rather than a Troll. I mean, I don't even wear have this stuff more than once every 2 months, but I can't bring myself to throw it away! It looks too cool.

So as much as I sometimes complain about bank space, I have to admit that some of the fault is mine. Sometimes I can't get rid of things even when they have no direct gameplay value. You will never make me throw away my Sang'thraze, never never never!

So what about you? Do you have outfits or quest items or other things you just refuse to throw away, be it for looks or sentimental value? If you have full outfits like me, do you ever actually get to wear them?

Filed under: Items, Analysis / Opinion, Quests, RP

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