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Posts with tag monk-abilities

Leveling a monk in Mists of Pandaria, part 2

Leveling a monk in Mists of Pandaria, part 2
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Two weeks ago, I covered the stuff you'll want to level, and last week, I covered the abilities your new monk will gain from levels 1 to 30. This week, we'll finish out the list.

Read: Leveling a monk in Mists of Pandaria, part 1

Levels 31 to 45

For this set of levels, there's not too much going on for windwalkers. You've already received the majority of your core moveset, so now you'll be picking up a bit of utility. (I neglected to mention last week that you unlock your first glyph slot at level 25. I recommend picking up the Glyph of Afterlife for leveling, to help minimize your downtime.) At 32, you'll get Spear Hand Strike, which is a standard interrupt with a nice all-schools lockout bonus for PvP. Following that, you'll get Energizing Brew at level 36.

EBrew (as I call it) is deceptively powerful. It'll seem kind of useless while out questing, as most of your fights are pretty short-duration in nature. Jump into a group scenario, however, and you'll soon run into situations where you have no chi left to use on finishers and no energy for Jab. In that case, popping this will effective give you a little kickstart. It's not an instant kick like a feral druid's Tiger's Fury or an assassination rogue's Cold Blood, but in the end, more energy means more chi means more damage. After Energizing Brew, you won't get anything new for a little while, but make sure to grab Journeyman Riding at 40.

Continuing on the utility theme, at level 44 you'll receive Paralysis. This is your crowd control ability and functions similarly to a retribution paladin's Repentance. It's limited to melee range, though, which will make using it in a coordinated fashion somewhat problematic. (Later, you do unlock a talent that gives it a limited ranged capability.) It does have a shorter cooldown than duration, so you can refresh it as long as necessary; try to use it from behind, though, to get the full effect.

Finally, level 45 unlocks your third choice of talents, which all relate to chi in some fashion. I don't find Ascension particularly useful, so I'd recommend picking up either Power Strikes or Chi Brew. Personally, I prefer Power Strikes since I don't have to think about using it, plus it generally allows me to Jab once and go straight into Fists of Fury or a Touch of Death.

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Filed under: Monk

So you want to play a windwalker monk?

So you want to play a windwalker monk
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

If you're anything like me, as soon as premade monks became available, you dived in. Pick the right name, get the right look, log in for the first time, admire your look, open the spellbook ...

Whoa. Wha?

Stop! Don't feel like you need to run back to that character creation screen to start from the beginning. Over the next few weeks, I'll give you all the info you need to start playing with power; you won't even need to spend $3.99 per minute. One caveat, though: Because this is still beta, things will likely change somewhat between now and live. We'll have a full 101 guide that covers things like enchants, gems, and stats when Mists is released, but this will cover you until then.

What is a windwalker monk? Monks have three role options: damage, tanking, and healing, of which windwalker is the melee damage role. I'm covering this first because I expect windwalker to be the most commonly used specialization, especially for leveling.

How do windwalker monks work? Windwalker monks have two primary resources, energy and chi. Energy replenishes at a constant rate and is used to power your basic attacks and abilities. These attacks generate chi, which is then used to power your stronger attacks. Since the chi pool is small, though, you'll typically be rotating the use of chi generators and chi spenders in order to maximize efficiency.

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Filed under: Monk

5 monk abilities that should have you excited for Mists of Pandaria

A human monk using Flying Serpent Kick
When I was younger, Easter was a time of good food and great gaming. While my parents and relatives discussed boring adult stuff in my aunt's living room, my brothers and I would flee with our cousin to their basement, where we'd play Mortal Kombat II on SNES all night. I was always Liu Kang, my younger brother was normally Reptile, and I'd always win the first few matches by backing him into a corner and repeatedly bicycle kicking him until he died. Or blocked. Once he became a preteen, it was usually the latter, and I haven't beaten him in a fighting game since.

The long-distance flying Martial Arts kick has been a staple in video games ever since video games became a Thing, and I'm particularly pleased to announce that Blizzard has done it due justice in Mists of Pandaria with Flying Serpent Kick. It won't allow you to abuse dated wall mechanics or give you a false sense of pride, but it's one of a number of awesome monk abilities that fit in well with the monk archetype in gaming in general while staying true to WoW's form. Hopefully, these five monk abilities will have you excited for WoW's next expansion.

1. Expel Harm Normally, heals aren't something that I typically call exciting or cool, unless they're the total awesomeness that is Healing Rain. This is especially true given the relative homogenization of healer classes in Cataclysm and the existence of the healing holy trinity. Expel Harm isn't your normal heal. Instead, what Expel Harm does is heal you (or, if glyphed, your target) for a small amount, and then it does 100% of the healing done to the closest enemy target as damage.

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Filed under: Analysis / Opinion, Humor, Monk, Mists of Pandaria

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