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5 monk abilities that should have you excited for Mists of Pandaria

A human monk using Flying Serpent Kick
When I was younger, Easter was a time of good food and great gaming. While my parents and relatives discussed boring adult stuff in my aunt's living room, my brothers and I would flee with our cousin to their basement, where we'd play Mortal Kombat II on SNES all night. I was always Liu Kang, my younger brother was normally Reptile, and I'd always win the first few matches by backing him into a corner and repeatedly bicycle kicking him until he died. Or blocked. Once he became a preteen, it was usually the latter, and I haven't beaten him in a fighting game since.

The long-distance flying Martial Arts kick has been a staple in video games ever since video games became a Thing, and I'm particularly pleased to announce that Blizzard has done it due justice in Mists of Pandaria with Flying Serpent Kick. It won't allow you to abuse dated wall mechanics or give you a false sense of pride, but it's one of a number of awesome monk abilities that fit in well with the monk archetype in gaming in general while staying true to WoW's form. Hopefully, these five monk abilities will have you excited for WoW's next expansion.

1. Expel Harm Normally, heals aren't something that I typically call exciting or cool, unless they're the total awesomeness that is Healing Rain. This is especially true given the relative homogenization of healer classes in Cataclysm and the existence of the healing holy trinity. Expel Harm isn't your normal heal. Instead, what Expel Harm does is heal you (or, if glyphed, your target) for a small amount, and then it does 100% of the healing done to the closest enemy target as damage.

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Filed under: Analysis / Opinion, Humor, Monk, Mists of Pandaria

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