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Posts with tag monk-healing

Warlords of Draenor: Big changes to Monks

Mistweaver Monk
The latest Warlords of Draenor alpha patch notes have been released, and they come with some pretty hefty changes to monks--Mistweavers in particular. Blizzard has been experimenting with the monk class, and that comes as no real surprise. They were the new kids of Mists of Pandaria, so it's expected that they'll be getting relatively large changes in the expansion immediately following their introduction. Death Knights went through the same thing in Cataclysm, so this seems to be just part of the new class cycle. Keep that in mind as we go over the changes; this is still alpha, after all, and if there were any time for Blizzard to play around and see what happens, it's now.

The biggest changes in the current build involve haste, the global cooldown, and the separation of the traditional healing style of Mistweavers versus the Eminence dps-while-healing style. Like Warriors, a number of the monk changes show a great emphasis on the importance of stances, and how different stances affect gameplay. The monk change notes are after the break, with the strikeouts left intact so as to illustrate the dynamic changes from the last alpha build. Red text in the original that is not struck out has been bolded below.

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Filed under: News items, Warlords of Draenor

Kissed by the Mist: The mistweaver 101 guide

Kissed by the Mist The mistweaver 101 guide
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

With Mists of Pandaria now released, I've been actively engaged in playing my monk, and having a blast doing it. I've received several polite notes from readers about how I haven't written a mistweaver guide yet, so this week: mistweavers!

Mistweaver is the healing specialization for the monk class. Any race, except Worgen and Goblin, can be a monk. Mistweaver monks have two resources that power their healing abilities: mana and chi.

Resource Management

Unlike the other two specializations, Mistweavers use mana instead of energy as their primary resource. This powers the majority of their heals. Mistweavers can regain mana through the same ways as other healers (in-combat Spirit regeneration via Mana Meditation, mana potions, etc.). However, Mistweavers also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack. An alternative solution is to glyph Mana Tea which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, on a 10 second cooldown.

As a supplement to mana, chi is a static 4-point pool, similar to a paladin's holy power, that decays when out of combat. Maximizing your chi generation is vital for maximizing your healing output; while you can heal without chi at all, most of your strongest HPS abilities require chi to use.

Overall, of all the healing classes, Mistweavers likely require the most thought when it comes to resource management. All the other healers get large mana regeneration cooldowns (Mana Tide Totem, Innervate, Hymn of Hope) that they can typically fire and forget; Mistweavers require more constant attention to mana and chi levels in order to maximize their performance.

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Filed under: Monk

How should classes be balanced?

Ghostcrawler comments on raid stacking and balancing
If you've visited the official beta forums lately, there've been lots of complaints about how powerful monk (and paladin, to a lesser extent) healing currently is in the Mists of Pandaria beta. A good blog post from Beruthiel, an expert druid healer, indicated that she was never able to beat a monk or paladin healer, no matter how hard she tried.

On Sunday, one player went so far to began discussing what specs his raiding guild was planning to "bench" for Mists of Pandaria, which triggered a response from Ghostcrawler last night.

Ghostcrawler
Quote:

When I'm being outhealed by a factor of two by any Joe Schmoe paladin or monk who happens to wander into a raid...I'm sorry, but skill is simply not going to overcome that.

It's probably not possible to overcome that much of a difference. Fortunately, you don't have to, because paladins and monks both had some egregious bugs that inflated their healing. We actually hotfixed those bugs but then a new build broke them again. Until you get a new build or we hotfix the issues again, you are probably better off comparing druid, priest and shaman healing. I apologize for any inconvenience.

Overall, I would recommend not deciding who you're going to bench based on beta testing until we are very close to ship. It's not a great strategy to try to get your character buffed either. :)


This is an absolutely key thing to remember -- enough so that it's worth a reminder. For those who haven't been around for an expansion launch before, there will likely be heaps of balancing hotfixes that go out at the same time patch 5.0 is released. I distinctly remember my feral druid topping DPS meters in ICC, hitting rock bottom as soon as 4.0.6 was released, then coming back up to mid-pack after a slew of hotfixes a few days later. The developers are still prioritizing testing mechanics, not balancing numbers; if you're in the beta, you should be doing the same.

From there, the discussion took a turn from raid balancing to raid stacking, in reference to Paragon's bringing 11 druids to their world-first heroic Nefarian kill.

Ghostcrawler
Quote:

Also one thing to consider is that benching and stacking of classes in the top guilds has less to do with SimCraft numbers and more of certain mechanics being very powerful on certain fights.
Case in point: Paragon's 11 Druids on their first Heroic Nefarian kill.

Agreed. Remember guilds in those world first situations are doing content very undergeared compared to what we expect because they are skipping the weeks of farming. In those situations players have to resort to some unusual strategies to make up the difference. In general (though not always depending on what they feel like they have to do) those type of machinations are fun for the guilds in questions and very few players are affected overall.

When we see widespread stacking, that crosses the line. In retrospect, the dependence on quick burst for a fight like Spine might cross the line. Overall, we didn't see a ton of stacking or sitting for the Cataclysm raids and we'll try to do even better for the new content.


In situations like this, it's important to consider the game developers' perspective. They have to ensure content is balanced for all levels of skill, not just those on the top end, while still creating encounters that are varied and entertaining. For the most part, I think they do a pretty good job, and it's always refreshing to see when they admit mistakes in their design.

What's your take on the matter? Should Blizzard balance classes based around their theoretical maximum performance, or should they balance around what the average class member can typically accomplish?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Spiritual Guidance: Monk healing vs. priest healing in Mists of Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Well, I don't know about you, but I'm starting to feel pretty pumped up after Monday's release of the information from Blizzard's Mists of Pandaria press event. Some of the new zones are very striking, the pandaren ladies are absolutely adorable, and monks get an ability called Shuffle, which means we'll have an expansion full of Party Rock Anthem jokes to look forward to. Priests didn't see anything new on Monday, but with all the information released about mistweavers and monk healing in general, I thought I might make some comparisons to get a better idea about what priest healing is going to look like in MoP.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Further thoughts on priest healing in Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

A few weeks back at BlizzCon 2011 when the Mists of Pandaria talents were first unveiled, I spoke at length with fellow priest Oestrus about her thoughts on the new talents. One of the things she proposed was very interesting to me, that the new talent system might spell the end of the strong distinction between disc and holy. The idea was that since holy and disc priests would be able to use each other's talents now, it might blur the edge between discipline and holy to a point that we'd start thinking of ourselves more as healing priests, rather than disc priests or holy priests.

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Filed under: Priest, (Priest) Spiritual Guidance

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