I used to play a lot of Dungeons & Dragons
in college, back when v.3.5 was all the rage. At the time, a series of companion books was being released with titles like Complete Adventurer
or Complete Divine
; these books listed additional abilities and classes that players could use to expand upon the core classes in the original D&D
rule books. Warlocks, for example, were added in Complete Arcane
as a spin-off from the mage core class. Instead of using classic D&D
mage spells like Magic Missile
, they used invocations, which the book provided.
What I liked most about these books is that they made you think outside the box about your class. A warrior wasn't just a guy with a sword and a lot of armor proficiency; he could be a swashbuckler of the high seas or a graceful, dancing dervish. Both classes were warriors, but they fought in distinctively different ways.
So when it comes to WoW
and transmogrification, I think a lot about the possible archetypes certain classes could have and try to explore those in different outfits. Leather wearers, for example, don't always have to look like members of the Defias Brotherhood
or the audience at a Grateful Dead concert. They could also be mud-splattered bandits, solitary rangers from the Hinterlands, or sneaky Warsong scouts. Oddly enough, today's outfit might just work for all three.
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Filed under: Transmogrification