One of the things I'm thinking about lately is how tanking is changing in
Warlords of Draenor. In at least one major way, it's
not changing - Active Mitigation established itself in
Mists, based in part on DK tanking in
Cataclysm, and it's going to be front and center in
Warlords of Draenor. But right now, AM tanking heavily relies on four stats (depending on the tank class) and all four of those stats will be gone come
Warlords, meaning that we're looking at a pretty significant change depending on the class. The remaining stat, mastery, is probably going
up in value, and in addition, we'll have crit, haste, readiness and multistrike to consider. But stats aren't the whole of the game, and they're not the whole of the changes, either.
In addition to new stats, there are the abilities each tank will see
affected by readiness to consider. There are also Draenor Perks for each tank spec, granted randomly as we level from 90 to 100. There are changes in what abilities exist, in what specs get them. Vengeance is gone, replaced with Resolve, buffing our self heals and absorbs. In short, while the basic idea remains the same - generate resources via attacks to spend on damage reduction in one fashion or another - how we go about it, how it interacts with us has so many changes that it's worth discussing in length. There's so much change coming in that I don't pretend I'll catch all of it, which is why we
have comments, after all.
So what do I expect to see out of tanking coming 6.0? It should be noted, this discussion is based on the
Warlords alpha patch notes and such datamining as I've looked over, and I freely admit I only tank on one class, so while these are general observations I may be missing key class specific factors.
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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria, Warlords of Draenor