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Posts with tag monk

Breakfast Topic: Why can't we all find Enlightenment?

Breakfast Topic Why can't we all find Enlightenment
As a (fairly) new monk, I have to say I love the fact that monks have their very own daily quest. Every day -- and an extra time every ten levels -- we can head out to the Peak of Serenity in Pandaria, where we train with our fellow monks.

If you aren't aware that this quest was daily, and only visited the Peak of Serenity for class quests every ten levels, you should get on board! It's easy to do -- just cast Zen Pilgrimage every day and spend a couple of minutes sparring with one of the monk trainers -- and the reward is very much worth it, not only giving you great XP, but also the Enlightenment buff that provides +50% experience from questing and killing. If you're leveling, I don't have to tell you how invaluable that kind of XP buff is. In fact, it's so invaluable, that whenever I've switched to another alt I really miss it. Leveling any other class, no matter how efficient you are with heirlooms and rested bonuses, is slower than leveling a monk.

And all I have to say is... where are the other class quests? Why don't hunters have daily target practice quests? Why don't mages have daily drills in fire, frost, and arcane magics? Why don't warlocks have daily demon duels? And what do you think, dear readers? Do other classes need their own daily quests, or would it just add to the frankly overwhelming pile of dailies we already have?

Filed under: Analysis / Opinion, Breakfast Topics, Monk

Are You a Rare: Reader requests edition

Are You a Rare Reader requests edition
WoW Insider posted recently about rare race-class combinations, and received several reader requests for further data manipulation, so like the Korune Spellweavers of Kun-Lai Summit, we have returned to RealmPop, and recommenced decanting their data into lists for your delectation.

The top request, from several commenters, but also the Editor-in-Chief of WoW Insider, was to lose the monks. He, and several readers, commented that they were skewing the list thanks to their newness, and while the original list was interesting to me, thanks to how it highlighted the dominance of pandaren and human monks, I rather agree. So, first up, the top ten most underplayed class-race combinations, excluding monks, but including pandaren. I've also added male and female character stats, thanks to the requests of commenters.

The run-down is after the break, but first, a few other observations that might pique your interest. Please do note, as before, that this is based on RealmPop's data, which, while good, is never going to be perfect! One thing I noticed on comparing the EU data and US data is the differing overall class numbers. Hunters are the most numerous on both sides of the Atlantic, followed by paladins, then druids. On the NA side, the rest went, in descending order, DK, warrior, mage, priest, rogue, warlock, shaman, monk; while on the EU side we have warrior, mage, DK, priest, rogue, shaman, warlock, monk. Now, the difference is not huge between these classes, so small variations could move the positions around, but both data sets noted a large drop-off for warlock and shaman, while the other classes hovered around similar numbers.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Are you a rare?

Are you a rare
Inspired by a thread we found on the EU forums, which in turn is inspired by a thread on the US forums, WoW Insider began thinking about rare class-race combinations. It's interesting, really, in a world where you can be anything, how many people all choose to be the same thing. Doubtless, there are reasons behind it, more than just preference. Racial skills, for example, are likely a huge influence, but maybe others surface, as, with a little investigation, excluding Pandaren as they're very new, it seems that the three least popular races are also the ones that don't show off transmogs so well, and are perhaps less conventionally "pretty": gnomes, goblins and dwarves.

We headed over to RealmPop to check out their statistics and see what was the most popular and what was the least. Of course, no resource is completely perfect, and a few sites exist, but alas, the other well-known resource, WarcraftRealms, was offline. Looking at the US statistics, the least popular race, including pandaren, but by a narrow margin is the dwarf. The EU stats tell a very similar story, with dwarves outpaced by everyone, even pandaren. Why is that?

So, it makes sense that dwarves make up the race element of some of the rarest race-class combinations. Notably, however, although their total numbers are higher overall, the huge proportion of pandaren monks (64-65%) means that they're among the very rarest of combinations when playing anything but a monk.

Hit the break for the top 15 underplayed class-race combinations! Or should that be the bottom 15?

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Filed under: Analysis / Opinion, Mists of Pandaria

An early look at patch 5.2 for monks, part 2

An early look at patch 52 for monks, part 2
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

In my last column, I explored how monks (well, windwalkers and mistweavers) are dramatically changing in terms of PvP. This week, we'll take a spec-by-spec look at what you can expect to change for PvE content, and draw some tentative conclusions as to what abilities and stats you'll be using and not using. Keep in mind that this is still PTR content, so things change on a day-by-day basis; a hotfix tomorrow might invalidate every conclusion I make today.

Changes for all specs

When you first log in for patch 5.2, take a look at your healing talents. All of them have been redesigned from the "uses chi and no-cooldown" model to "free with cooldown" model, so the only cost to using your self-heals now is one global cooldown. The actual strength of the heals are still being tweaked, but given this new model, I expect Brewmasters to continue to go for Chi Wave; Chi Burst to be decent for Mistweavers needing to raid heal; and Windwalkers to go "meh," since they'll want the GCD's for damaging abilities. Zen Sphere is interesting, but it took a massive nerf (62%) which makes it not very desirable at first glance.

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Filed under: Monk

An early look at patch 5.2 for monks, part 1

An early look at patch 52 for monks
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Greetings! I've been bitten by the real-life bug for the last few weeks, but I'm back and ready to break down the changes occurring in patch 5.2. As a new class, Monks have a ton of changes and new abilities coming, so let's buckle down and take a look! This week, we'll look at the major mechanics changes from a PvP perspective; next week, we'll take a look at PvE and speculate how your rotations and weighting might be affected.

PvP woes

Let's face it: Monks were pretty weak for PvP. Windwalkers were reasonably good at generating sustained damage but had trouble putting out good burst (getting a kill typically required having a high Tigereye Brew stack, full chi, and a damage trinket effect active). Unfortunately, they frequently didn't have time to generate the brew stacks they needed due to having weak passive defense. Once your trinket was down, a Shockwave or Deep Freeze usually meant you were done. Touch of Karma helped, but required skill to use pre-emptively. Add to this diffficult-to-use CC making it hard for Monks to help land lockdown chains on healers, and windwalkers were, well, terrible.

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Filed under: Monk

Patch 5.2 features new spell effects

The folks at Wowhead have found a whole mess of new spell effects coming in Patch 5.2. These include effects for several new talents, like the rogue talents Marked for Death and Hit and Run, which replace current talents like Preparation which is going baseline. Also getting new effects are redesigned talents such as the warlock's Blood Fear and the Monk ability Nimble Brew.

It's interesting to see redesigned abilities also getting new effects - you'd expect it of entirely new talents, of course, but going back and redoing existing abilities, even if they are getting revamped, is not quite as expected. It's welcome, of course, and some other abilities could use some new paint as well - I'd like to see Enrage get a once over, as an example.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Rogue, Warlock, Analysis / Opinion, Monk, Mists of Pandaria

A closer look at the Ascension talent for monks

A closer look at Ascension
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!
Ascension: Passive talent. Increases your maximum Chi by 1, your maximum mana by 15%, and your energy regen by 15%.
In patch 5.1, Blizzard quietly reworked Ascension to make it a more useful talent. (I say quietly, because the change wasn't listed in the official patch notes, which was likely an oversight.) Previously, the talent had only increased maximum chi by 1, which made the talent useless for most players. Sure, in theory, you could use it to save up an extra chi for burst-type situations, but Chi Brew and its instant four chi was a much better choice for those anyway.

After finding out about the changes, my initial reaction (after a bit of napkin math) was that the talent was significantly improved to the level where it was a reasonable choice, but probably still not ideal over Power Strikes or Chi Brew. After I posted that in last week's column, a few commenters asked me to take a closer look, so I'll go spec-by-spec and take a closer look at the talent.

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Filed under: Monk

Patch 5.2: Potential monk changes

Stemming out of a relatively good post on PvP quality of life changes that could be implemented for the monk class, Daxxarri weighed in on some upcoming things that are possible for patch 5.2. Notably Renewing Mists being usable while mounted and Soothing Mists not being able to be purged.

This isn't the first time the blues have been dropping hints about upcoming patch 5.2 features. While there doesn't seem to be any pending release of a PTR, there's certainly a bit of chatter lately.

Daxxarri's full blue posts is as follows:

Daxxarri
The following changes are currently on the table for 5.2:
  • Life Cocoon will be undispellable and won't interrupt the cast at the end of the effect (and players will also be able to jump as well).
  • We're working to resolve the issues with Renewing Mist not being able to be used while mounted, though it will dismount the caster after it is cast.
  • Soothing Mist will no longer be able to be Purged, so it will work in a manner similar to the Priest's Penance. It will still be considered a periodic heal.


Filed under: Monk

Where does the pressure lie in healing?

Where does the pressure lie in healing
I used to be a healer, once upon a time. It was in the days of vanilla, when being a healer consisted largely of staring at 40 bars, pressing Flash Heal, and occasionally mixing it up with a bubble or Heal Rank 4 while swigging potions like they were going out of style. It was a very different time, and healing was by and large much less complex than it is today. My guild didn't use Vent, so I did all the healing rotation calls via macros on my keyboard -- that's how easy healing was. I had time to press macro buttons and pay attention to calling things.

But at some point that guild fell apart, as guilds are wont to do on occasion. And since server transfers weren't even a possibility at that point in time, I simply rolled another character on another server, vowing to take a break from any and all raiding. It lasted until paid server transfers were added as a feature, at which point my priest was promptly moved to my new server and I began healing again -- this time, in battlegrounds. I helped a lot of friends by healing them while they tried their hardest to get High Warlord in the original honor grind.

So what happened? Well ... healing happened.

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Filed under: Analysis / Opinion, Mists of Pandaria

Addon Spotlight: Tillers, Cloud Serpents and Monks

Addon Spotlight Vital Mists Addons
Lately we've been talking a lot about addons for features that have been implemented in Mists, and today is no different. However, we are going to be shying away from re-treading old ground, and moving into some new areas. If you're looking for pet battle addons, there have been three posts about them recently, two from Addon Spotlight, and one other.

As we're all grinding out our reputation with each faction, last week's Addon Spotlight took on reputation addons to try to make this experience easier and hopefully less frustrating! This week we're examining some other addons that help with some new features brought in in Mists. As ever, your feedback and addon suggestions are much appreciated, and if you think there's a type of addon I should be featuring, drop me a line!

And in exciting news, we can announce that Reader UI of the Week is making a return! Send me your UIs, and we'll get to posting!

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Filed under: Add-Ons, AddOn Spotlight

A guide to monk talents for all specializations

A guide to monk talents for all specializations
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Due to an unfortunate family situation, I had to take a break from writing and playing right around the time of release. Now, though, I'm back and ready to talk monk! I've leveled a monk to 90, and in the process, have learned quite a bit more about all three specializations. Build some chi and follow me as we talk turkey about talents.

Keep it rolling

I'd originally felt that Momentum and Celerity were pretty equal choices. Now, though, Momentum has my heart. Why? Well, two reasons.

First, Roll is great, but save for the interposition of a solid object, there's no way to do a half-roll. That means if the object you are trying to get to is not some multiple of 20, Roll doesn't get you "right" there, which can be a problem. (Canny PvP opponents are already discussing how to stay 10 yards away from windwalkers to ensure rolls go right past them.) Momentum doesn't fix this, but it makes closing the remaining distance much less painful.

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Filed under: Monk

10 most common names for monks

And the most popular monk names are
It's another expansion with a new class, making it a perfect time to kick back and reflect on our auspicious naming conventions. After all, certainly the most popular monk names are steeped in lore and dignity, right?

Our good pals over at GuildOx have sorted through huge, mountainous stacks of data to find the most popular monk names. These are the same folks who told us about popular warrior names like Cleaveland and Sunderwear, as well as common paladin names like Layonhooves and Unstopbubble.

So, what are the most popular names for monks? Are they roleplaying names or original creations? Well, let's take a look and unveil the top 10 most popular monk names.

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Filed under: News items

Officers' Quarters: 4 radical ways to help your guild stand out in Mists

Fireworks over Pandaria
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Today we stand at the precipice of a new era. In less than 24 hours, Mists of Pandaria will usher in what could be called the Fifth Age of WoW. The long wait through 2012 has been hard on guilds, but that time is now over.

If your guild has made it this far, you should be proud of that, but this is not a time to rest. This is a time to ensure that your guild will thrive. In this new era, the best method to recruit players will not change: finding ways to set your guild apart from the dozens of others on your server. Here are four ways to do just that -- but be warned! These are not for the faint of heart.

1. Offer tutorial runs of the new dungeons. Blizzard's new guild mentoring program is a great idea, but just because your guild wasn't selected doesn't mean you can't be a force for good on your server. This strategy requires patient guild members who have run the dungeons in beta or who get a lot of practice in the early weeks of the expansion.

Start an initiative on your server in which, one night a week, you offer to run players through dungeons while teaching them the boss mechanics. Players will very much appreciate the chance to learn the runs in a low-stress and constructive environment rather than the merciless meat-grinder boot camp of the dungeon finder.

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Filed under: Officers' Quarters (Guild Leadership)

Stagger like Jagger: The brewmaster monk 101 guide

Stagger like Jagger The brewmaster monk 101 guide
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

With Mists of Pandaria nearing release, the monk class is rounding into its final form. While a few things may still be tweaked, the design and abilities have now stabilized enough that I feel comfortable presenting you with a series of guides for each specialization. This week: brewmasters!

Brewmaster is the tanking specialization for the monk class. Themed after the classic Drunken Master, your job is to keep the enemies busy trying to hit you while your compatriots take them out. Any race, except for worgen and goblin, can play a monk. Like all monks, they have two resources that must be managed; energy and chi.

Energy functions identically to rogues and feral druids, as a 100-point pool that regenerates at a constant rate, in and out of combat. This energy regeneration can be increased with haste, and is used to power your basic attacks. These abilities don't do much on their own, but they build up the brewmaster's second resource: chi. Chi is a static 4-point pool, similar to a rogue's combo points, that decays when out of combat. Once you've built up a few points of chi, it can be used to power stronger abilities that do significant damage, provide self-healing, or make you more resilient.

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Filed under: Monk, Mists of Pandaria

Pandaren and Monk Trainers appear in starting zones

Pandaren and Monk Trainers appear in Start Zones
You may think I took the above screenshot on the beta, but if the rumors are true and you really can gather my account information from secret codes embedded in every picture, you'll be able to tell that this is actually taken in the troll start zone on a live realm!

As the lifting of the Mists of Pandaria draws ever closer, changes are already starting to take place, and out of nowhere, what must currently be exceedingly enigmatic pandaren are coming out of the woodwork into our game world.

Tsu the Wanderer has made it to the troll island, where he can be found sparring with Zabrax, the newly arrived monk trainer, and the only trainer who is not a pandaren. In the orc start zone, Gato is standing in a group with some other trainers, enjoying what appears to be rather an awkward silence, while in the Undead zone, the amusingly named Ting, strong of Stomach, is offered various delights by Archibald Kava. Shoyu (d'you see what they did there?) seems to fit right in with the Tauren, but Pao, the lonely pandaren among the blood elves, seems a tad more incongruous.

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Filed under: Monk, Mists of Pandaria

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