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Posts with tag monk

5 monk abilities that should have you excited for Mists of Pandaria

A human monk using Flying Serpent Kick
When I was younger, Easter was a time of good food and great gaming. While my parents and relatives discussed boring adult stuff in my aunt's living room, my brothers and I would flee with our cousin to their basement, where we'd play Mortal Kombat II on SNES all night. I was always Liu Kang, my younger brother was normally Reptile, and I'd always win the first few matches by backing him into a corner and repeatedly bicycle kicking him until he died. Or blocked. Once he became a preteen, it was usually the latter, and I haven't beaten him in a fighting game since.

The long-distance flying Martial Arts kick has been a staple in video games ever since video games became a Thing, and I'm particularly pleased to announce that Blizzard has done it due justice in Mists of Pandaria with Flying Serpent Kick. It won't allow you to abuse dated wall mechanics or give you a false sense of pride, but it's one of a number of awesome monk abilities that fit in well with the monk archetype in gaming in general while staying true to WoW's form. Hopefully, these five monk abilities will have you excited for WoW's next expansion.

1. Expel Harm Normally, heals aren't something that I typically call exciting or cool, unless they're the total awesomeness that is Healing Rain. This is especially true given the relative homogenization of healer classes in Cataclysm and the existence of the healing holy trinity. Expel Harm isn't your normal heal. Instead, what Expel Harm does is heal you (or, if glyphed, your target) for a small amount, and then it does 100% of the healing done to the closest enemy target as damage.

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Filed under: Analysis / Opinion, Humor, Monk, Mists of Pandaria

Raid Rx: Mistweaver Monk 101

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Ghostcrawler introduced the monk in detail to us back during BlizzCon 2011. We didn't have as many details available to us until we entered the beta stage of the game. This week, I want to introduce you to the different aspects of healing monks.

The mistweaver monk is a stance-based class that has two forms of energy at their disposal: mana and chi.
  • Stance of the Wise Serpent Healing stance that replaces your energy resource bar and turns it into mana and converts your spirit rating into spell and melee hit rating. Abilities that would have cost energy now cost mana.
  • Stance of the Fierce Tiger Increases your damage done by 20% and allows access to a different set of offensive abilities.
When healing, you'll mostly be in the Stance of the Wise Serpent.

In terms of equipment, monks can use axes, staves, maces, fists, swords, and polearms. Your preferred weapons will mostly be staves or maces (although that may change as more items are revealed). For armor, you'll have access to leather and you'll get the 5% intellect from Leather Specialization. Like the other healing classes, your mana regeneration is going to rely on spirit.

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Filed under: Raid Rx (Raid Healing), Monk

Mists of Pandaria Beta: First impressions of monk leveling

Pandaren monk in a tornado for a starting zone quest
The first monk I leveled to 15 in the Mists of Pandaria beta was a tauren, and I'm still having nightmares about it. I thought it would be a grand idea, allowing me to focus entirely on the monk experience and not allowing myself to get distracted by the shininess of the new pandaren starting zone. Going with something I've already done tons of times in the past seemed to make sense, and the fact that tauren are still my favorite race in WoW was just icing on the cake. For this same reason, I eschewed heirlooms; I wanted to give myself a holistic monk leveling experience.

I had the best intentions, but the actual experience was pretty bad. Most of this can be chalked up to the beta test being a beta test; I'm fairly certain the monk isn't a fully developed class yet. One of the biggest issues was ability progression. You start off with your basic chi-building attack, Jab, at level 1. After that, you get the awesome and always-useful Roll ability at level 2. I have no complaints about Roll, even though the animation hadn't been implemented on tauren models yet.

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Filed under: Analysis / Opinion, Mists of Pandaria

Of monks, mains, and the ability to change

I've changed my main exactly once in all of my years playing World of Warcraft. It wasn't out of need or necessity for a guild -- in fact, I was guildless at the point I decided to switch. And I wasn't really planning on switching so much as I really wanted to play a rogue. I wasn't tied down to a guild, and I figured I could simply have fun with the experience. Over the course of leveling that rogue, I met a group of friends in a raiding guild, and once I hit level 70, they encouraged me to apply.

Going from a healing class to a pure melee DPS class wasn't as much of a stretch as you'd think. In fact, I think I almost fared better than most because as a former healer, I keenly understood the importance of staying alive. More importantly, I understood that as a pure melee DPS player who was not a tank or a healer, my priority on most heal lists was fairly low. So it was up to me to keep myself alive and happily stab things.

I don't think, however, that I could ever make that switch again -- although honestly, I've thought about it.

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Filed under: Analysis / Opinion

Raid Rx: Mists of Pandaria healing changes

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You'll notice that there are a ton of new glyphs that have been added for all the classes. That list is by no means exhaustive. I also noticed some slight changes in the way certain spells work. I can assure you it won't be anything too drastic, but these changes are enough to keep you interested and wondering. This week, I'll be rounding up what we know healers will be getting, as well as any other notable modifications.

New for druids

Cenarion Ward appears to be a Prayer of Mending-like spell without the subsequent charges. Good spell to open with before an engagement. Won't have to pre-HoT as much. Just remember to pre-Ward.

Wild Mushroom: Bloom! Hope you love 'shrooms, since you'll be gaining the use of these in addition to your Balance friends. Anticipate a moment where big AoE healing is needed, and plant 'shrooms. Detonate after raid group takes a hit, and relish in the healing spores that explode.

Regrowth can be glyphed to remove the HoT component. Benefit? 40% increased chance of a critical heal. I guess you can configure a HoT-based class to switch to a non-HoT direction.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing), Monk, Mists of Pandaria

Mists of Pandaria: Monk talents revealed

Our friends over at WoWHead have compiled a working talent calculator with the monk talents. While one talent is missing (and is defined as "mystery talent"), it seems Blizzard is well on its way to finalizing the list of talents.

Level 15 (Affects Roll)
Level 30 (Affects Chi)

Level 45 (Affects crowd control)

Level 60 (Affects personal movement)

Level 75 (Affects survival)

Level 90 (Damage and healing abilities)

While the talent list isn't set in stone, it's nice to at least have an idea of what types of spells and talents monks can choose. Now that the information is out, which talents do you plan on taking for your monk? Any guesses as to what the Mystery Talent might be?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

Mists of Pandaria: Yes, you get another character slot

You people are strange. The #1 question we've seen regarding Mists of Pandaria is: Will we get an 11th character slot for our monk? How will I have every single class on one server? Do I need to delete my bank alt?

As initially stated by Bashiok and confirmed by J. Allen Brack, production director of World of Warcraft, you will be getting an 11th character slot for your monk. Players without the Mists of Pandaria expansion attached to their account will be restricted to only 10 characters. You must upgrade to Mists for #11.

Rejoice, fellow nerds. Rejoice.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

Encrypted Text: More rogue poison news from Ghostcrawler

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Two weeks ago, I asked you to throw out everything you knew about rogue poisons. I was being silly, because I know that would be a lot to ask. Many of us have spent years learning the intricacies of the poison system, studying PPM charts and evaluating our options. Unfortunately, it looks like there was actually no hyperbole in my original request. With the latest round of info we've received, every single poison mechanic in the game will be overhauled in Mists of Pandaria.

We already know about the new lethal/non-lethal designations and how we'll be able to have two poisons on both of our weapons at all times. We already know that poisons will be critting for double damage in Mists and that their crit chance will be calculated based on our melee crit rate. These improvements are just what we needed to increase our utility options and to boost crit's viability as a secondary stat. In addition to these sweeping changes to poison crit mechanics, we've learned that poison's hit mechanics are also being revamped.

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Filed under: Rogue, (Rogue) Encrypted Text

What might Mists of Pandaria mean for healing?

Mists of Pandaria is something of a scary thought for the future of many healers. The introduction of another class that is capable of tanking, DPSing and healing marks a potential destabilizing factor. While it is scary, it is also exciting to a lot of players. Shaking things up isn't always a bad thing, and it has the potential to introduce some very different playstyles. The most important question, though, is what the addition of another healing class could potentially mean for how the other healing classes play and are balanced.

The introduction of the monk class has the potential to trigger a series of changes that could wind up being seen across all of the healing classes -- that is, depending on the reception it receives. These changes are things that some healers might not have considered or further expanding of particular mechanics that are already in game. With that said, it's time for a bit of speculation!

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Filed under: Monk, Mists of Pandaria

Raid Rx: Top healing moments of 2011

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

This was a fun year for me as a healer. Granted, I had to learn how to heal again, but I do enjoy this expansion's model of healing (although a part of me does miss The Burning Crusade a little when all I had to do was pound Circle of Healing repeatedly). There were many memorable moments that I experienced during raids, and there are others that affected many more of us.

Announcing the monk Undoubtedly the best news for healers this year is this. BlizzCon 2011 unveiled a ton of news and announcements. The biggest one for healers was that there would be a new healing class for players. You guessed it, I guessed it, and I'm pretty sure half the world guessed and hoped for a monk class. These leather-wearing bears are set to help heal in the upcoming challenges that Mists of Pandaria will be throwing our way. While we don't have a complete look on the full range of abilities that monks can do, we do know that they rely heavily on mobility to get their spells out.

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Filed under: Raid Rx (Raid Healing)

Is it time to kill the global cooldown?

OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the barbarian class plays absolutely perfectly to me. There are attacks that gain you the resource (fury) that you then spend on larger, more punishing attacks. You can spam those fury-gathering attacks; there's nothing limiting you from making them. You could hammer the keyboard all night if you wanted to. And it felt good.

This is when I realized that I hate the global cooldown. I guess it's double kudos to Blizzard that it got me to accept the global cooldown for seven years and then got me to despise it with another of its own games. Looking over the list of class abilities not affected by it, I find myself starting to wonder if it even serves a purpose anymore. Or is it just a holdover from the game's original design?

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Filed under: Druid, Hunter, Rogue, Analysis / Opinion, BlizzCon, Death Knight, Monk, Mists of Pandaria

The New Class: Monks and class balance

I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it?

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

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Filed under: Analysis / Opinion, Monk, Mists of Pandaria

Ghostcrawler introduces you to the Pandaren monk

Mists of Pandaria is bringing us the new monk class as well as the new Pandaren race, finally making its way to World of Warcraft after years of speculation and wondering. Blizzard Insider, Blizzard's own internal look at the wheelings, dealings, and development processes of the company, pulled Lead Systems Designer Greg "Ghostcrawler" Street aside and asked him a bunch of questions about the Pandaren, monks, and the newest expansion.

Ghostcrawler discusses the motivations behind the Pandaren and how they differ from the other races of Azeroth, how the monk class came about and was decided upon, and what monk players outside the Pandaren race will have in store for them when they travel the world. One of the more interesting pieces of information is how player character monks who choose to start as a race other than Pandaren will still have a heavy Pandaria-inspired kit and experience, since it is the Pandaren that bring the monk class to both the Horde and the Alliance. Of course, we have extra confirmation that DPS and tank monks will be sporting agility leather gear, and the healer archetype will don intellect-based leather gear.

I don't believe that I am alone in this observation, but Blizzard has been out and about like crazy talking about the Pandaren and the monk class nonstop. Personally, I'm loving it. The more, the better. Over the years, Blizzard has gone from a very secretive company to pulling back many of the curtains for players and fans alike, with peeks into the development process and getting out ahead of the speculation machine. It's learned a lot from The Burning Crusade and Wrath days. Hit the jump for the full interview with Greg Street.

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Filed under: Monk, Mists of Pandaria

Insights and observations on early Monk DPS mechanics

Pandaren monk posing on pole.
Here at WoW Insider, we're somewhat known for our crock pot, tin foil hat theories. Anne Stickney and Matt Rossi are definitely the best-known for this, as both of them possess levels of lore knowledge that can only be bested by Red Shirt Guy. Personally, I'm not a lore buff. My tin foil hat theories have relatively little to do with wondering if Elune is secretly a Naaru but instead with class balance, generally within the DPS role. With last week's announcement of the monk class in Mists of Pandaria, I've kicked my brain into overtime to figure out just how this class -- and specifically, the windwalker spec -- might come out.

What do we know about monks?

We know that monks will be agility-based melee DPSers (and tank and healer, but I'm focusing on DPS today). We know that they'll be able to use staves, polearms, fist weapons, and one-handed maces, axes, and swords, which means they'll need to be balanced with both two-handed weapons and dual wielding in mind (that is, unless Blizzard restricts dual wielding to DPS and two-handers to tanking, which is a possibility).

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Filed under: Analysis / Opinion, BlizzCon, Monk, Mists of Pandaria

The Queue: Everyone's sleeping ...

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Chase Hasbrouck will be your host today.

Yes, I went with the easy joke.

At the moment, the majority of my fellow writers are sleeping or have only finger nubs remaining from trying to liveblog, so the European team has been called in as relief. Admittedly, writing the Queue while half-asleep has never stopped Fox before, so I suppose there's a precedent.

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Filed under: The Queue

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