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Posts with tag monks

What's on the horizon for monks in patch 5.3

What's on the horizon for monks in patch 53
There's a lot of cool stuff coming our way in patch 5.3, including a new battleground, new scenarios, new quests, and a host of PvP changes. But while these splashy changes have been getting all the attention, monks haven't been left out of the action. Be aware that patch 5.3 is still on the PTR which means we may still see changes before anything his the live servers, but working from Blizzard's official patch notes, we can get a pretty good idea of what's coming. Let's take a look!

Help for healers
First up, there's a change to all healing spells that pick their own targets -- which includes things like Renewing Mist and Chi Wave. These abilities will now pick their targets a bit more intelligently. Says Blizzard, "Targets with lower % health will be preferred, and players are weighted more heavily than pets." It's hard to say how much this will impact gameplay in practice, but it's a definitely a buff.

Mistweavers are also getting a buff to Revival, whose healing cap is now 15 raid members (instead of 6) when used in a 25-player raid.

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Filed under: Monk, Mists of Pandaria

Should you be playing a monk?

Should you be playing a monk
World of Warcraft has a character class for every type of player... though you may have to hunt around to find the class that's a perfect fit for you. These days, I've found my perfect fit to be the monk. (Though who's to say that I won't change my mind again in the future.) So if you're in the market for a new character -- whether you're a new player or an old hand -- let's talk about why a monk should be at the top of your to-play list.

Just what is a monk?
Monks are masters of weaponless combat who have learned to harness their chi hurt their enemies or heal their friends. While they fight bare-handed, they can (and should!) equip weapons: they can use fist weapons, one-handed axes, one-handed maces, one-handed swords, polearms, and staves and can dual-wield one-handed weaponry. They use cloth and leather armor and, though monks originated in Pandaria (and you'll need the Mists of Pandaria expansion to play one), the class is open to pandaren, dwarf, human, blood elf, tauren, undead, draenei, gnome, night elf, orc, and troll.

They're a true hybrid class who can tank (brewmaster monks), heal (mistweaver monks), and DPS (windwalker monks). For resources, monks have health, energy (for brewmasters and windwalkers), mana (for mistwalkers), and chi. Chi is unique resource to monks: you have four possible points of it and start combat with zero. Some of your attacks will generate chi while others will use it, meaning monks take careful resource balancing.

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Filed under: WoW Rookie, Monk

Breakfast Topic: Why can't we all find Enlightenment?

Breakfast Topic Why can't we all find Enlightenment
As a (fairly) new monk, I have to say I love the fact that monks have their very own daily quest. Every day -- and an extra time every ten levels -- we can head out to the Peak of Serenity in Pandaria, where we train with our fellow monks.

If you aren't aware that this quest was daily, and only visited the Peak of Serenity for class quests every ten levels, you should get on board! It's easy to do -- just cast Zen Pilgrimage every day and spend a couple of minutes sparring with one of the monk trainers -- and the reward is very much worth it, not only giving you great XP, but also the Enlightenment buff that provides +50% experience from questing and killing. If you're leveling, I don't have to tell you how invaluable that kind of XP buff is. In fact, it's so invaluable, that whenever I've switched to another alt I really miss it. Leveling any other class, no matter how efficient you are with heirlooms and rested bonuses, is slower than leveling a monk.

And all I have to say is... where are the other class quests? Why don't hunters have daily target practice quests? Why don't mages have daily drills in fire, frost, and arcane magics? Why don't warlocks have daily demon duels? And what do you think, dear readers? Do other classes need their own daily quests, or would it just add to the frankly overwhelming pile of dailies we already have?

Filed under: Analysis / Opinion, Breakfast Topics, Monk

Should Moonglade return to being the druid's Peak of Serenity?

Should Moonglade return to being the druid's Peak of Serenity
Leveling up a monk is good fun and rather speedy. Starting from level 20, monks can complete daily quests that allow them to practice key skills and also reward an experience buff that stacks up to 48 hours. All they have to do is use their Zen Pilgrimage skill to send their spirits to the Peak of Serenity and interact with their Monk trainers. No other class has this kind of training, but the druids used to have something similar in Moonglade.

Once upon a time, leveling up a druid was much more difficult than it is now, and arguably more fun. Each form had a class quest to go with it and the Moonglade teleport spell was used to get these quests, as druids needed to speak to the druid trainers in the Cenarion Circle in order to advance as a shape-changer. Granted, the Aquatic Form quest was a royal pain, but it was a rite of passage that I thought made sense. There were no daily quests, nor was there repeated training as to how to use the forms, but the class quests did make advancing as a druid more rewarding.

I think they should revamp Moonglade to return it to its former glory and use the Peak of Serenity as a model for training druids how to use their forms and other key skills.

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Filed under: Druid, Analysis / Opinion, Monk

Scroll of Resurrection rewards not allowed for monks, new pandaren

Scroll of Resurrection rewards not allowed for monks, new pandaren
Last week, I wrote an article discussing some way you could prepare now for your new monk. One of the open questions at the end of that article was whether the Scroll of Resurrection's free 80 bonus would be applicable to new monks, as that could significantly impact the race for realm firsts.

Today, a Blizzard blog post clarified the situation, and the results are in: No free level 80 monk for you.

Blizzard Entertainment
With the upcoming release of Mists of Pandaria, the Scroll of Resurrection system will be updated to accommodate the new talent specialization system, monk class, and pandaren race. The following changes will be made in an upcoming patch prior to the expansion's release:

  • The Scroll of Resurrection leveling system will be updated to work with Mists of Pandaria's new specialization and talent system.
  • Resurrected characters will no longer have their talents preselected for them; however, a specialization will still available to be selected prior to entering the game.
  • Players who receive a Scroll of Resurrection will not be able to apply rewards (e.g. boost to level 80) to monk characters.
  • Players who send or receive a Scroll of Resurrection will not be able to apply rewards (e.g. in-game mount, boost to level 80) to pandaren characters that have not yet chosen a faction.
To learn more about the Scroll of Resurrection, read the FAQ.


While this still leaves open the question of whether Recruit-A-Friend's level-granting bonuses will work for new monks, at least now the playing field is balanced for all who will be competing. While my intuition tells me that Recruit-A-Friend bonuses will probably be allowed for monks, you may want to start acquiring some heirlooms, just in case. (EDIT: Yes, RaF is allowed for monks.)

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Monk

The New Class: Monks and class balance

I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it?

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

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Filed under: Analysis / Opinion, Monk, Mists of Pandaria

5 reasons you should love Mists of Pandaria

BlizzCon's over, so let's recap. We get playable Pandaren, neutral characters that can choose either Alliance or Horde at the end of the starting experience. On top of that, we get the monk class that plenty of people have been excited about seeing implemented in game. And then we get entirely revamped talent trees that aren't trees at all -- they are a completely gutted and entirely new system for people to play with. Plus, we get something to do with all those pets we've collected over the last several years.

Yet a lot of what I've been reading here and there has been a general reaction of "That's it?" rather than excitement, and it seems a little odd to me. After trying to puzzle out why exactly it was odd to me that people would feel this way, I decided it really didn't have anything to do with them; it had plenty to do with me. Out of all the posts I write, you guys seem to love the tinfoil hat theories the best -- and the way I create those posts is due to the way that I look at stories and situations.

That said, there is a reason you guys should be excited about this expansion. Actually, there are several of them, but I'm only going to hit five of them. And I'm going to blow your mind with what is the biggest reason you should absolutely love what's coming up in World of Warcraft.

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Filed under: Analysis / Opinion, Mists of Pandaria

Guilds may come and go, but friendships are forever.

Recently, I wrote a piece called "All guilds are is dust in the wind," and our reader Rihlsul has written a "rebuttal" to it, entitled "5 tips for a long lived guild," for which I am surprisingly quite thankful. Personally I don't see it as a rebuttal at all; rather it complements my overall point, which perhaps I did not express as clearly as possible before. Some people heard me flippantly dismissing guilds as pointless and suggesting that we should hop from one to the other selfishly any time we felt the inclination. To the contrary, my post (as well as my reference to mandala art) has to do with unrealistic expectations, and dealing with the sadness that comes along when your guild hopes don't work out.

The majority of my time in World of Warcraft so far has been in two guilds. Both meant a lot to me, and both broke up because we didn't follow Rihlsul's 4th tip, that as a guild you really need to be doing things together, and that means having common goals in the game. In both cases, different members of the guild changed their minds as to what they wanted to do -- which is perfectly natural, since they gained levels, the expansion came out, and new activities opened up. These were small guilds anyway, and they no longer felt like thriving communities. At first, it seemed as if each guild was a failure.

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Filed under: Analysis / Opinion, Guilds

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