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WoW Archivist: WoW's most terrifying monsters

WoW Archivist WoW's most terrifying monsters FRIDAY
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Hallow's End is once more upon us. Last year, the Archivist uncovered WoW's most terrifying secrets. But much of what's terrifying in WoW is right in your face, trying to eat you, or stomp you, or shatter your mind with madness. Let's take a look at the scariest bad guys from every era.

Mrrglrlrlrmgrrr: Monsters of classic WoW

Murlocs

To some, they're adorable, misunderstood frog people. To others, they are the amphibious stuff of nightmares. In vanilla WoW, it was nearly impossible to fight a lone murloc. Their tight-knit societies and tendency to flee meant fighting one murloc often evolved into fighting two -- or twenty. A good many early players found themselves torn to pieces by slobbering murloc hordes. Some still shudder when they hear that distinctive battle-cry.

Sons of Arugal

I'm not sure how Arugal managed to father so many sons while tucked away in the tower of Shadowfang Keep, but the guy certainly got around. Horde players questing in Silverpine Forest lived in dread of these elite worgen, who always seemed to aggro at the worst possible time.

That damn Lurker in the water leading up to the Wailing Caverns entrance

For me, this one is personal. In vanilla, fighting your way to the Wailing Caverns entrance was like a mini dungeon run all by itself. One of the caves had a small but deceptively deep pool of water. During my first trip there, I decided the water was a safe place to fire from while our tank scooped up the locals. (It was a habit I picked up.) Then something large and unknown rose up from the darkness and bit me. I've never gone for a swim there since.

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Filed under: WoW Archivist

WoW TCG: Throne of the Tides monster preview

The World of Warcraft Trading Card Game is getting a monstrous new expansion set on Oct. 11, bringing new creatures such as the ogres, murlocs, and naga into the game as playable characters. Aftermath: Throne of the Tides is the first set in the Aftermath series, set after the Cataclysm and Deathwing's rage-fueled destruction across Azeroth. Matt Place, the head designer of WoW TCG and lead designer on Aftermath: Throne of the Tides, wrote up a comprehensive preview of the new mechanics and many new heroes coming with the newest set.

New monster heroes and allies will be given brand new rule sets that make them unique and fun, providing lots of flexibility for deck builders and new game play experiences. Monster allies, for instance, have no restrictions based on the hero that the deck is built around, giving them added flexibility. On the flipside, a monster hero deck featuring only monsters gets some cool benefits as well. Monster heroes each have a permanent power on the back of their cards.

The murlocs run in packs, granting each other bonuses that the others possess. I immediately thought back to my Magic: The Gathering days with the Slivers and was instantly excited, since the Slivers were some of the coolest creations in TCG history. The murlocs sound like they are going to be a numerous force at all times, swarming your opponent and building up lots of cool bonuses.

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Filed under: WoW TCG

Model grabs from the 2.1 PTR patch (Updated with Tier 6!)


MMO-Champion has already started cracking open the Public Test Realm patch with a model viewer, and he's found some pretty cool stuff, including new weapons models (some of which still look unfinished), what appear to be bosses from the Black Temple (or possibly new models from the other opened areas), and even Illidan and the Druid epic flight form. If you're worried about spoilers, don't-- I'm going out of my way here to keep them from you, but definitely don't click on any of those links, because there are definitely spoilers ahoy.

And don't click on the "Continue reading" link below either, because I've put a few of the more pertinent snaps after the jump, along with a little healthy speculation about where and what they're for. MMO-Champion promises more, so check over there to see what else he's put up.

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Filed under: Patches, Items, Blizzard, Instances, Bosses, NPCs

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