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Posts with tag moonkin-cataclysm

Shifting Perspectives: Raiding late Blackwing Descent as a balance druid

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week, we'll be mopping up our adventures into a dragon's lair. That's always a fun task ... assuming you don't get eaten. Remember, you are crunchy and taste good with ketchup, so be careful.

Welcome back to another week of basking in the glory of being an overweight hybrid space create that probably belongs in a zoo. Love me some Moonkin and all, but, let's face it people, we're a tad on the fantastical side; and I don't just mean the fact that we shoot crazy green balls of something that only the flying spaghetti monster knows what. In case you missed it, last week's part 1 of Blackwing Descent can be found here.

As an aside, I should say that I am stoked to be a raiding balance druid for the first time in the history of WoW. It was a blessing to be one of only a handful of balance druids raiding back in vanilla, but I always felt that I was really only there because the guild liked me as a player and to prove that it could still be done. TBC was an improvement, but it was never about damage then; we were just group buff bots that offered an increase in group damage while only being mediocre ourselves. Wrath got a lot better where balance was finally recognized for the damage that it could pump out, but we never really had a moment in the sun where we were considered to be a powerhouse DPS spec to the point that a guild felt they were missing something by not having us. Now though? Now I cannot fathom to be a guild without a balance druid, and it's even worth it to have two sometimes! Our damage is more than acceptable; we're far more viable than we ever have been for raiding, and I love it.

So let's talk about downing some bosses, shall we?

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Raiding early Blackwing Descent as a balance druid

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Triple moonkin! All across the sky! It can only mean one thing, that's right kiddies: It's raiding time. Strap on your big boy pants -- things are about to get serious. Seriously.

OMG, OMG, OMG it's here! Yay, I actually did something that I said I would do. This is such a drastic change for me that I think I'll write a whole article on how important this momumentous event is, instead of actually writing about boss tactics and annoying things like that. No? Not feeling it? I suppose I can go ahead with the normal plan, although I think the other idea was much better.

Raiding thus far has been rather hit-or-miss, in my opinion. Perhaps I'm jaded, but many of the encounters feel a tad ... simplistic, or at least far easier than they should be. Certain encounters, and especially the end encounters of all three raids this tier, are tough and fun, but the in-betweens seem a little weak at times -- but again, that's just me. For example, I spent more time wiping on the first boss of Grim Batol when it showed up as my first heroic ever than I did on Magmaw. Maybe that's just us; I don't know.

Whether or not you agree, raiding is about being prepared. We've covered gearing yourself up for raids to death, so let's get on with the second part of those preparations.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: PTR 4.0.6, balance and you

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids.This week, I'm going picture hunting. If you happened to send any in last week, chances are I didn't get them. Our emails over here recently changed, and I can now be reached at tyler@wowinsider.com. So send your pics!

Okay, okay, so I know that I had originally promised to start doing the raiding guide this week, and I was so totally going to do that, but the information that's currently up on the latest PTR is just too juicy to pass up. Like the mythical GC pony, the raid guide will come next week, I promise.

The PTR doesn't hold a lot of information for balance druids overall, but what it does hold is amazingly amazing. (Props to those who know where that one comes from.) There are a few nerfs, and they come in areas where we really needed buffs instead, but there are quite a number of buffs out there as well that can certainly whet the palate. There are also some important profession and general changes that will help everyone, including balance druids. I'm normally not a fan of huge balancing patches such as these that come out so soon after an expansion is released -- rage, what good was beta, and all that -- but at least we are finally getting these changes now.

And what changes are those? Oh, why, I'm so glad that you asked.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: If moonkin could fly


Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week is all about questions, and whether or not moonkin are too fat to fly. Hey, if you can dream it, then anything is possible, right?

Cataclysm
is coming out soon, The Shattering is just around the corner, and the entire world is in chaos. Life certainly is grand, isn't it? During these troubling times, players have many questions about the changes that are occurring and that have already occurred -- questions about rotations, specs, glyphs, questing, leveling, dungeoning, and raiding. I like questions, and I like answering them even more; however, there is nothing so pure as a question. Questions are a beautiful thing, and that is what I would like to focus on in this article.

People (myself included) seem to have a love of asking questions, but the sad thing is that their sole focus also seems to be on the answers, never the question itself. That's a vital flaw; it is never about the answer, but it is always about the question. Asking the right questions can sometimes be far more important than getting the answers -- which is why I want to know your questions.

What is is about balance druids -- anything about balance druids -- that you would like to know? What are your dreams for balance druids? If your balance druid could do anything, anything at all, what would you like it to be? As for myself, I have plenty of questions.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: What are optional talents?

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are looking into the future, pondering what may be in store and learning a little bit about ourselves along the way. Talents are the in thing this week, so let's talk about 'em.

Many of you know whom I am; I am Tyler Caraway, also known as Murmurs, and I am a balance druid. I deal mostly in theorycrafting about how things work for us -- spells, rotations, talents and the like. I'm not the only one who does this, though. There are others such as Hamlet who do great work as well; however, probably one of the most well known public figures is a guy who goes by the name Graylo. If you don't know about Graylo, then I have to ask if you live under a rock -- but you probably also know of his blog, Graymatter.

It is no surprise to those who happen to follow both Graylo and myself that we often don't happen to see eye to eye on many topics. Graylo is a brilliant man -- bloody brilliant, I must say -- and one of his more recent blogs is something that I would really like to discuss. Apologies to Graylo if I am stealing any of your thunder in this, but this does happen to be a topic that I am highly touchy about.

That topic, of course, is one of optional talents. With Cataclysm, Blizzard is hoping to shake up the cookie-cutter mold by composing talent trees primarily out of talents that are not direct DPS increases in the strictest sense of the word. Right now, it is fairly easy to argue that a talent such as Nature's Reach is excessively valuable within a talent build. Nothing about the talent actually increases the damage that you do, but the utility that it provides -- additional range and threat reduction -- hold an extremely large theoretical DPS gain. Having the capacity to not move as much to remain within range of a mob or the ability to output more damage before becoming threat-capped are essential parts of being a DPSer -- so essential, in fact, that every single caster class in the game has similar talents. It is these type of talents that Blizzard wishes for trees to be made of, but that means adding in a lot of additional utility to classes. How can we know what utility is actually useful, though? More importantly, does it even matter anymore?

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Mana in Cataclysm

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into the concept of mana and the changes that it will undergo in the next expansion. Time for fun!

Last week I made a pretty stern comment that I did not want to discuss leaked alpha content. I am still holding true to that principle; however, that does not mean that I am against speaking about things which have already been released, which is why I wish to talk about mana regeneration this week. As with all of my Cataclysm articles at this point, everything contained herein is pure speculation existing in a void of what-if. I do not work for Blizzard, I do not know Blizzard's design goals; I only know what the rest of you know that post of the forums know.

Mana is a very important resource mechanic. I want to bring attention to this thread that is currently running in the damage-dealing forums that has so far held a lot of very good discussion on the topic of mana. Mayeli makes a number of very good points, but most important of all is that this view is very consistent with Blizzard's views on how mana regeneration is going to work in Cataclysm. I am sure most of you remember this following post by my favorite dragonling two months ago, right?


Eyonix
Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.

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Filed under: Druid, (Druid) Shifting Perspectives

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